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149 lines
3.8 KiB
C++
149 lines
3.8 KiB
C++
#pragma once
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#include "../Platform/stdafx.h"
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#include <queue>
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#include "../Platform/System.h"
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#include "../IO/Streams/DataInputStream.h"
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#include "../IO/Streams/DataOutputStream.h"
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#include "../Headers/net.minecraft.network.packet.h"
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#include "../Util/C4JThread.h"
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#include "Socket.h"
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// 4J JEV, size of the threads (bytes).
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#define READ_STACK_SIZE 0
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#define WRITE_STACK_SIZE 0
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class ByteArrayOutputStream;
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class Connection {
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friend DWORD WINAPI runRead(LPVOID lpParam);
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friend DWORD WINAPI runWrite(LPVOID lpParam);
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friend DWORD WINAPI runSendAndQuit(LPVOID lpParam);
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friend DWORD WINAPI runClose(LPVOID lpParam);
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private:
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static const int SEND_BUFFER_SIZE = 1024 * 5;
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public:
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static int readThreads, writeThreads;
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private:
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static const int MAX_TICKS_WITHOUT_INPUT = 20 * 60;
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public:
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static const int IPTOS_LOWCOST = 0x02;
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static const int IPTOS_RELIABILITY = 0x04;
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static const int IPTOS_THROUGHPUT = 0x08;
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static const int IPTOS_LOWDELAY = 0x10;
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private:
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Socket* socket;
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const SocketAddress* address;
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DataInputStream* dis;
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DataOutputStream*
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bufferedDos; // 4J This is the same type of dos the java game has
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// 4J Added
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DataOutputStream* byteArrayDos; // 4J This dos allows us to write
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// individual packets to the socket
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ByteArrayOutputStream* baos;
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Socket::SocketOutputStream* sos;
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bool running;
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std::queue<std::shared_ptr<Packet> >
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incoming; // 4J - was using synchronizedList...
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CRITICAL_SECTION incoming_cs; // ... now has this critical section
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std::queue<std::shared_ptr<Packet> >
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outgoing; // 4J - was using synchronizedList - but don't think it is
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// required as usage is wrapped in writeLock critical section
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std::queue<std::shared_ptr<Packet> >
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outgoing_slow; // 4J - was using synchronizedList - but don't think it
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// is required as usage is wrapped in writeLock critical
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// section
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PacketListener* packetListener;
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bool quitting;
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C4JThread* readThread;
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C4JThread* writeThread;
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C4JThread::Event* m_hWakeReadThread;
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C4JThread::Event* m_hWakeWriteThread;
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DWORD saqThreadID, closeThreadID;
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bool disconnected;
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DisconnectPacket::eDisconnectReason disconnectReason;
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void** disconnectReasonObjects; // 4J a pointer to an array.
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int noInputTicks;
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int estimatedRemaining;
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int tickCount; // 4J Added
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public:
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static int readSizes[256];
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static int writeSizes[256];
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int fakeLag;
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private:
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void _init();
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// 4J Jev, these might be better of as private
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CRITICAL_SECTION threadCounterLock;
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CRITICAL_SECTION writeLock;
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public:
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// 4J Jev, need to delete the critical section.
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~Connection();
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Connection(Socket* socket, const std::wstring& id,
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PacketListener* packetListener); // throws IOException
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void setListener(PacketListener* packetListener);
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void send(std::shared_ptr<Packet> packet);
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public:
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void queueSend(std::shared_ptr<Packet> packet);
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private:
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int slowWriteDelay;
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bool writeTick();
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public:
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void flush();
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private:
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bool readTick();
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private:
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/* 4J JEV, removed try/catch
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void handleException(Exception e)
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{
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e.printStackTrace();
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close("disconnect.genericReason", "Internal exception: " + e.toString());
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}*/
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public:
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void close(DisconnectPacket::eDisconnectReason reason);
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void tick();
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SocketAddress* getRemoteAddress();
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void sendAndQuit();
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int countDelayedPackets();
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Socket* getSocket() { return socket; }
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private:
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static int runRead(void* lpParam);
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static int runWrite(void* lpParam);
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static int runClose(void* lpParam);
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static int runSendAndQuit(void* lpParam);
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};
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