4jcraft/Minecraft.World/Level/WaterLevelChunk.h
2026-03-21 17:07:51 -05:00

57 lines
2.4 KiB
C++

#pragma once
#include "LevelChunk.h"
#include "../Util/Definitions.h"
class Level;
class WaterLevelChunk : public LevelChunk {
public:
using LevelChunk::getEntities;
using LevelChunk::getEntitiesOfClass;
WaterLevelChunk(Level* level, byteArray blocks, int x, int z);
bool isAt(int x, int z);
void recalcBlockLights();
void recalcHeightmapOnly();
void recalcHeightmap();
void lightLava();
bool setTileAndData(int x, int y, int z, int _tile, int _data);
bool setTile(int x, int y, int z, int _tile);
bool setData(int x, int y, int z, int val, int mask,
bool* maskedBitsChanged); // 4J added mask
void setBrightness(LightLayer::variety layer, int x, int y, int z,
int brightness);
void setLevelChunkBrightness(
LightLayer::variety layer, int x, int y, int z,
int brightness); // 4J added - calls the setBrightness method of the
// parent class
void addEntity(std::shared_ptr<Entity> e);
void removeEntity(std::shared_ptr<Entity> e);
void removeEntity(std::shared_ptr<Entity> e, int yc);
void skyBrightnessChanged();
std::shared_ptr<TileEntity> getTileEntity(int x, int y, int z);
void addTileEntity(std::shared_ptr<TileEntity> te);
void setTileEntity(int x, int y, int z,
std::shared_ptr<TileEntity> tileEntity);
void removeTileEntity(int x, int y, int z);
void load();
void unload(bool unloadTileEntities); // 4J - added parameter
bool containsPlayer(); // 4J added
void markUnsaved();
void getEntities(std::shared_ptr<Entity> except, AABB bb,
std::vector<std::shared_ptr<Entity> >& es);
void getEntitiesOfClass(const std::type_info& ec, AABB bb,
std::vector<std::shared_ptr<Entity> >& es);
int countEntities();
bool shouldSave(bool force);
void setBlocks(byteArray newBlocks, int sub);
int setBlocksAndData(
byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p,
bool includeLighting = true); // 4J - added includeLighting parameter;
bool testSetBlocksAndData(byteArray data, int x0, int y0, int z0, int x1,
int y1, int z1, int p);
Random* getRandom(int64_t l);
virtual Biome* getBiome(int x, int z, BiomeSource* biomeSource);
virtual void reSyncLighting() {}; // 4J added
};