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30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
#pragma once
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#include "LevelStorage.h"
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#include "PlayerIO.h"
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#include "../../Platform/stdafx.h"
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#include "../../Headers/net.minecraft.world.entity.player.h"
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#include "../../Headers/net.minecraft.world.level.h"
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#include "../../Headers/net.minecraft.world.level.chunk.storage.h"
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#include "../../Headers/net.minecraft.world.level.dimension.h"
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#include "../../Headers/com.mojang.nbt.h"
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#include "../../IO/Files/ConsoleSaveFile.h"
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class MemoryLevelStorage : public LevelStorage, public PlayerIO {
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public:
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MemoryLevelStorage();
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virtual LevelData* prepareLevel();
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virtual void checkSession();
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virtual ChunkStorage* createChunkStorage(Dimension* dimension);
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virtual void saveLevelData(LevelData* levelData,
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std::vector<std::shared_ptr<Player> >* players);
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virtual void saveLevelData(LevelData* levelData);
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virtual PlayerIO* getPlayerIO();
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virtual void closeAll();
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virtual void save(std::shared_ptr<Player> player);
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virtual bool load(std::shared_ptr<Player> player);
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virtual CompoundTag* loadPlayerDataTag(const std::wstring& playerName);
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virtual ConsoleSavePath getDataFile(const std::wstring& id);
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}; |