4jcraft/Minecraft.World/Level/Dimensions/SkyIslandDimension.cpp
2026-03-21 17:07:51 -05:00

49 lines
1.5 KiB
C++

#include "../../Platform/stdafx.h"
#include "SkyIslandDimension.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.level.biome.h"
#include "../../Headers/net.minecraft.world.level.tile.h"
#include "../../Headers/net.minecraft.world.level.levelgen.h"
void SkyIslandDimension::init() {
biomeSource = new FixedBiomeSource(Biome::sky, 0.5f, 0);
id = 1;
}
ChunkSource* SkyIslandDimension::createRandomLevelSource() const {
return new SkyIslandRandomLevelSource(level, level->getSeed());
}
float SkyIslandDimension::getTimeOfDay(int64_t time, float a) const {
return 0.0f;
}
float* SkyIslandDimension::getSunriseColor(float td, float a) { return NULL; }
Vec3* SkyIslandDimension::getFogColor(float td, float a) const {
int fogColor = 0x8080a0;
float br = Mth::cos(td * PI * 2) * 2 + 0.5f;
if (br < 0.0f) br = 0.0f;
if (br > 1.0f) br = 1.0f;
float r = ((fogColor >> 16) & 0xff) / 255.0f;
float g = ((fogColor >> 8) & 0xff) / 255.0f;
float b = ((fogColor) & 0xff) / 255.0f;
r *= br * 0.94f + 0.06f;
g *= br * 0.94f + 0.06f;
b *= br * 0.91f + 0.09f;
return Vec3::newTemp(r, g, b);
}
bool SkyIslandDimension::hasGround() { return false; }
float SkyIslandDimension::getCloudHeight() { return 8; }
bool SkyIslandDimension::isValidSpawn(int x, int z) const {
int topTile = level->getTopTile(x, z);
if (topTile == 0) return false;
return Tile::tiles[topTile]->material->blocksMotion();
}