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19 lines
411 B
C++
19 lines
411 B
C++
#pragma once
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// 4J Added so that we can override the icon id used to calculate the texture
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// UV's for each player
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#include "Item.h"
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class CompassItem : public Item {
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private:
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Icon** icons;
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static const std::wstring TEXTURE_PLAYER_ICON[XUSER_MAX_COUNT];
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public:
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CompassItem(int id);
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virtual Icon* getIcon(int auxValue);
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//@Override
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void registerIcons(IconRegister* iconRegister);
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}; |