4jcraft/Minecraft.World/Items/CompassItem.h
2026-03-13 17:06:56 -05:00

19 lines
411 B
C++

#pragma once
// 4J Added so that we can override the icon id used to calculate the texture
// UV's for each player
#include "Item.h"
class CompassItem : public Item {
private:
Icon** icons;
static const std::wstring TEXTURE_PLAYER_ICON[XUSER_MAX_COUNT];
public:
CompassItem(int id);
virtual Icon* getIcon(int auxValue);
//@Override
void registerIcons(IconRegister* iconRegister);
};