4jcraft/Minecraft.World/Items/BowItem.cpp
2026-03-21 16:39:12 -05:00

104 lines
3.7 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.entity.player.h"
#include "../Headers/net.minecraft.world.entity.projectile.h"
#include "../Headers/net.minecraft.world.entity.item.h"
#include "../Headers/net.minecraft.world.item.enchantment.h"
#include "../Headers/net.minecraft.world.h"
#include "BowItem.h"
#include "../Util/SoundTypes.h"
const std::wstring BowItem::TEXTURE_PULL[] = {L"bow_pull_0", L"bow_pull_1",
L"bow_pull_2"};
BowItem::BowItem(int id) : Item(id) {
maxStackSize = 1;
setMaxDamage(384);
icons = NULL;
}
void BowItem::releaseUsing(std::shared_ptr<ItemInstance> itemInstance,
Level* level, std::shared_ptr<Player> player,
int durationLeft) {
bool infiniteArrows = player->abilities.instabuild ||
EnchantmentHelper::getEnchantmentLevel(
Enchantment::arrowInfinite->id, itemInstance) > 0;
if (infiniteArrows || player->inventory->hasResource(Item::arrow_Id)) {
int timeHeld = getUseDuration(itemInstance) - durationLeft;
float pow = timeHeld / (float)MAX_DRAW_DURATION;
pow = ((pow * pow) + pow * 2) / 3;
if (pow < 0.1) return;
if (pow > 1) pow = 1;
std::shared_ptr<Arrow> arrow =
std::shared_ptr<Arrow>(new Arrow(level, player, pow * 2.0f));
if (pow == 1) arrow->setCritArrow(true);
int damageBonus = EnchantmentHelper::getEnchantmentLevel(
Enchantment::arrowBonus->id, itemInstance);
if (damageBonus > 0) {
arrow->setBaseDamage(arrow->getBaseDamage() +
(double)damageBonus * .5 + .5);
}
int knockbackBonus = EnchantmentHelper::getEnchantmentLevel(
Enchantment::arrowKnockback->id, itemInstance);
if (knockbackBonus > 0) {
arrow->setKnockback(knockbackBonus);
}
if (EnchantmentHelper::getEnchantmentLevel(Enchantment::arrowFire->id,
itemInstance) > 0) {
arrow->setOnFire(100);
}
itemInstance->hurtAndBreak(1, player);
level->playEntitySound(
player, eSoundType_RANDOM_BOW, 1.0f,
1 / (random->nextFloat() * 0.4f + 1.2f) + pow * 0.5f);
if (infiniteArrows) {
arrow->pickup = Arrow::PICKUP_CREATIVE_ONLY;
} else {
player->inventory->removeResource(Item::arrow_Id);
}
if (!level->isClientSide) level->addEntity(arrow);
}
}
std::shared_ptr<ItemInstance> BowItem::useTimeDepleted(
std::shared_ptr<ItemInstance> instance, Level* level,
std::shared_ptr<Player> player) {
return instance;
}
int BowItem::getUseDuration(std::shared_ptr<ItemInstance> itemInstance) {
return 20 * 60 * 60;
}
UseAnim BowItem::getUseAnimation(std::shared_ptr<ItemInstance> itemInstance) {
return UseAnim_bow;
}
std::shared_ptr<ItemInstance> BowItem::use(
std::shared_ptr<ItemInstance> instance, Level* level,
std::shared_ptr<Player> player) {
if (player->abilities.instabuild ||
player->inventory->hasResource(Item::arrow_Id)) {
player->startUsingItem(instance, getUseDuration(instance));
}
return instance;
}
int BowItem::getEnchantmentValue() { return 1; }
void BowItem::registerIcons(IconRegister* iconRegister) {
Item::registerIcons(iconRegister);
icons = new Icon*[BOW_ICONS_COUNT];
for (int i = 0; i < BOW_ICONS_COUNT; i++) {
icons[i] = iconRegister->registerIcon(TEXTURE_PULL[i]);
}
}
Icon* BowItem::getDrawnIcon(int amount) { return icons[amount]; }