4jcraft/Minecraft.World/Items/BottleItem.cpp
2026-03-21 16:39:12 -05:00

81 lines
2.5 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.phys.h"
#include "../Headers/net.minecraft.world.entity.player.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.level.material.h"
#include "../Headers/net.minecraft.world.item.h"
#include "BottleItem.h"
BottleItem::BottleItem(int id) : Item(id) {}
Icon* BottleItem::getIcon(int auxValue) { return Item::potion->getIcon(0); }
std::shared_ptr<ItemInstance> BottleItem::use(
std::shared_ptr<ItemInstance> itemInstance, Level* level,
std::shared_ptr<Player> player) {
HitResult* hr = getPlayerPOVHitResult(level, player, true);
if (hr == NULL) return itemInstance;
if (hr->type == HitResult::TILE) {
int xt = hr->x;
int yt = hr->y;
int zt = hr->z;
delete hr;
if (!level->mayInteract(player, xt, yt, zt, 0)) {
return itemInstance;
}
if (!player->mayUseItemAt(xt, yt, zt, hr->f, itemInstance)) {
return itemInstance;
}
if (level->getMaterial(xt, yt, zt) == Material::water) {
itemInstance->count--;
if (itemInstance->count <= 0) {
return std::shared_ptr<ItemInstance>(
new ItemInstance((Item*)Item::potion));
} else {
if (!player->inventory->add(std::shared_ptr<ItemInstance>(
new ItemInstance((Item*)Item::potion)))) {
player->drop(std::shared_ptr<ItemInstance>(
new ItemInstance(Item::potion_Id, 1, 0)));
}
}
}
} else {
delete hr;
}
return itemInstance;
}
// 4J-PB - added to allow tooltips
bool BottleItem::TestUse(std::shared_ptr<ItemInstance> itemInstance,
Level* level, std::shared_ptr<Player> player) {
HitResult* hr = getPlayerPOVHitResult(level, player, true);
if (hr == NULL) return false;
if (hr->type == HitResult::TILE) {
int xt = hr->x;
int yt = hr->y;
int zt = hr->z;
delete hr;
if (!level->mayInteract(player, xt, yt, zt, 0)) {
return false;
}
if (!player->mayUseItemAt(xt, yt, zt, hr->f, itemInstance)) {
return false;
}
if (level->getMaterial(xt, yt, zt) == Material::water) {
return true;
}
} else {
delete hr;
}
return false;
}
void BottleItem::registerIcons(IconRegister* iconRegister) {
// We reuse another texture.
}