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45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#pragma once
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#include "Mobs/Fireball.h"
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class WitherSkull : public Fireball {
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public:
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eINSTANCEOF GetType() { return eTYPE_WITHER_SKULL; }
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static Entity* create(Level* level) { return new WitherSkull(level); }
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private:
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static const int DATA_DANGEROUS = 10;
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public:
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WitherSkull(Level* level);
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WitherSkull(Level* level, std::shared_ptr<LivingEntity> mob, double xa,
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double ya, double za);
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protected:
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virtual float getInertia();
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public:
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WitherSkull(Level* level, double x, double y, double z, double xa,
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double ya, double za);
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virtual bool isOnFire();
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virtual float getTileExplosionResistance(Explosion* explosion, Level* level,
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int x, int y, int z, Tile* tile);
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protected:
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virtual void onHit(HitResult* res);
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public:
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virtual bool isPickable();
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virtual bool hurt(DamageSource* source, float damage);
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protected:
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virtual void defineSynchedData();
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public:
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virtual bool isDangerous();
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virtual void setDangerous(bool value);
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protected:
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virtual bool shouldBurn(); // 4J Added.
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}; |