4jcraft/Minecraft.World/Entities/TamableAnimal.cpp
2026-03-21 16:29:02 -05:00

157 lines
4.6 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.entity.ai.goal.h"
#include "../Headers/net.minecraft.world.entity.h"
#include "../Headers/net.minecraft.world.level.h"
#include "SyncedEntityData.h"
#include "../Util/ParticleTypes.h"
#include "TamableAnimal.h"
TamableAnimal::TamableAnimal(Level* level) : Animal(level) {
sitGoal = new SitGoal(this);
}
TamableAnimal::~TamableAnimal() {
if (sitGoal != NULL) delete sitGoal;
}
void TamableAnimal::defineSynchedData() {
Animal::defineSynchedData();
entityData->define(DATA_FLAGS_ID, (uint8_t)0);
entityData->define(DATA_OWNERUUID_ID, L"");
}
void TamableAnimal::addAdditonalSaveData(CompoundTag* tag) {
Animal::addAdditonalSaveData(tag);
#ifdef _XBOX_ONE
// 4J Stu Added from later Java version to remove owners from save transfer
// saves. We will probably want this on other platforms in the future
if (getOwnerUUID().empty()) {
tag->putString(L"OwnerUUID", L"");
} else {
tag->putString(L"OwnerUUID", getOwnerUUID());
}
#else
if (getOwnerUUID().empty()) {
tag->putString(L"Owner", L"");
} else {
tag->putString(L"Owner", getOwnerUUID());
}
#endif
tag->putBoolean(L"Sitting", isSitting());
}
void TamableAnimal::readAdditionalSaveData(CompoundTag* tag) {
Animal::readAdditionalSaveData(tag);
#ifdef _XBOX_ONE
// 4J Stu Added from later Java version to remove owners from save transfer
// saves. We will probably want this on other platforms in the future
std::wstring owner = L"";
if (tag->contains(L"OwnerUUID")) {
owner = tag->getString(L"OwnerUUID");
}
#else
std::wstring owner = tag->getString(L"Owner");
#endif
if (owner.length() > 0) {
setOwnerUUID(owner);
setTame(true);
}
sitGoal->wantToSit(tag->getBoolean(L"Sitting"));
setSitting(tag->getBoolean(L"Sitting"));
}
void TamableAnimal::spawnTamingParticles(bool success) {
ePARTICLE_TYPE particle = eParticleType_heart;
if (!success) {
particle = eParticleType_smoke;
}
for (int i = 0; i < 7; i++) {
double xa = random->nextGaussian() * 0.02;
double ya = random->nextGaussian() * 0.02;
double za = random->nextGaussian() * 0.02;
level->addParticle(
particle, x + random->nextFloat() * bbWidth * 2 - bbWidth,
y + .5f + random->nextFloat() * bbHeight,
z + random->nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
}
}
void TamableAnimal::handleEntityEvent(uint8_t id) {
if (id == EntityEvent::TAMING_SUCCEEDED) {
spawnTamingParticles(true);
} else if (id == EntityEvent::TAMING_FAILED) {
spawnTamingParticles(false);
} else {
Animal::handleEntityEvent(id);
}
}
bool TamableAnimal::isTame() {
return (entityData->getByte(DATA_FLAGS_ID) & 0x04) != 0;
}
void TamableAnimal::setTame(bool value) {
uint8_t current = entityData->getByte(DATA_FLAGS_ID);
if (value) {
entityData->set(DATA_FLAGS_ID, (uint8_t)(current | 0x04));
} else {
entityData->set(DATA_FLAGS_ID, (uint8_t)(current & ~0x04));
}
}
bool TamableAnimal::isSitting() {
return (entityData->getByte(DATA_FLAGS_ID) & 0x01) != 0;
}
void TamableAnimal::setSitting(bool value) {
uint8_t current = entityData->getByte(DATA_FLAGS_ID);
if (value) {
entityData->set(DATA_FLAGS_ID, (uint8_t)(current | 0x01));
} else {
entityData->set(DATA_FLAGS_ID, (uint8_t)(current & ~0x01));
}
}
std::wstring TamableAnimal::getOwnerUUID() {
return entityData->getString(DATA_OWNERUUID_ID);
}
void TamableAnimal::setOwnerUUID(const std::wstring& name) {
entityData->set(DATA_OWNERUUID_ID, name);
}
std::shared_ptr<Entity> TamableAnimal::getOwner() {
return level->getPlayerByUUID(getOwnerUUID());
}
SitGoal* TamableAnimal::getSitGoal() { return sitGoal; }
bool TamableAnimal::wantsToAttack(std::shared_ptr<LivingEntity> target,
std::shared_ptr<LivingEntity> owner) {
return true;
}
Team* TamableAnimal::getTeam() {
if (isTame()) {
std::shared_ptr<LivingEntity> owner =
std::dynamic_pointer_cast<LivingEntity>(getOwner());
if (owner != NULL) {
return owner->getTeam();
}
}
return Animal::getTeam();
}
bool TamableAnimal::isAlliedTo(std::shared_ptr<LivingEntity> other) {
if (isTame()) {
std::shared_ptr<LivingEntity> owner =
std::dynamic_pointer_cast<LivingEntity>(getOwner());
if (other == owner) {
return true;
}
if (owner != NULL) {
return owner->isAlliedTo(other);
}
}
return Animal::isAlliedTo(other);
}