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69 lines
2.8 KiB
C++
69 lines
2.8 KiB
C++
#include "../../Platform/stdafx.h"
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#include "../../Headers/net.minecraft.world.phys.h"
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#include "../../Headers/net.minecraft.world.damagesource.h"
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#include "../../Headers/net.minecraft.world.entity.h"
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#include "../../Headers/net.minecraft.world.level.h"
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#include "../../../Minecraft.Client/Player/ServerPlayer.h"
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#include "../../../Minecraft.Client/Network/PlayerConnection.h"
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#include "ThrownEnderPearl.h"
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ThrownEnderpearl::ThrownEnderpearl(Level* level) : Throwable(level) {
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// 4J Stu - This function call had to be moved here from the Entity ctor to
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// ensure that the derived version of the function is called
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this->defineSynchedData();
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}
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ThrownEnderpearl::ThrownEnderpearl(Level* level,
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std::shared_ptr<LivingEntity> mob)
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: Throwable(level, mob) {
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// 4J Stu - This function call had to be moved here from the Entity ctor to
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// ensure that the derived version of the function is called
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this->defineSynchedData();
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}
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ThrownEnderpearl::ThrownEnderpearl(Level* level, double x, double y, double z)
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: Throwable(level, x, y, z) {
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// 4J Stu - This function call had to be moved here from the Entity ctor to
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// ensure that the derived version of the function is called
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this->defineSynchedData();
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}
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void ThrownEnderpearl::onHit(HitResult* res) {
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if (res->entity != NULL) {
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DamageSource* damageSource =
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DamageSource::thrown(shared_from_this(), getOwner());
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res->entity->hurt(damageSource, 0);
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delete damageSource;
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}
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for (int i = 0; i < 32; i++) {
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level->addParticle(eParticleType_ender, x, y + random->nextDouble() * 2,
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z, random->nextGaussian(), 0,
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random->nextGaussian());
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}
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if (!level->isClientSide) {
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// Fix for #67486 - TCR #001: BAS Game Stability: Customer Encountered:
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// TU8: Code: Gameplay: The title crashes on Host's console when Client
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// Player leaves the game before the Ender Pearl thrown by him touches
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// the ground. If the owner has been removed, then ignore
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// 4J-JEV: Cheap type check first.
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if ((getOwner() != NULL) &&
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getOwner()->instanceof(eTYPE_SERVERPLAYER)) {
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std::shared_ptr<ServerPlayer> serverPlayer =
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std::dynamic_pointer_cast<ServerPlayer>(getOwner());
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if (!serverPlayer->removed) {
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if (!serverPlayer->connection->done &&
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serverPlayer->level == this->level) {
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if (getOwner()->isRiding()) {
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getOwner()->ride(nullptr);
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}
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getOwner()->teleportTo(x, y, z);
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getOwner()->fallDistance = 0;
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getOwner()->hurt(DamageSource::fall, 5);
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}
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}
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}
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remove();
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}
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} |