4jcraft/Minecraft.World/Entities/Mobs/Spider.cpp
2026-03-21 16:29:02 -05:00

198 lines
6 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.item.h"
#include "../../Headers/net.minecraft.world.entity.ai.attributes.h"
#include "../../Headers/net.minecraft.world.entity.item.h"
#include "../../Headers/net.minecraft.world.entity.player.h"
#include "../../Headers/net.minecraft.world.effect.h"
#include "../../Headers/net.minecraft.world.entity.h"
#include "../../Headers/net.minecraft.world.entity.monster.h"
#include "../../Headers/com.mojang.nbt.h"
#include "../../Util/BasicTypeContainers.h"
#include "Spider.h"
#include "../../../Minecraft.Client/Textures/Textures.h"
#include "../../Util/SoundTypes.h"
Spider::Spider(Level* level) : Monster(level) {
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
this->defineSynchedData();
registerAttributes();
setHealth(getMaxHealth());
this->setSize(1.4f, 0.9f);
}
void Spider::defineSynchedData() {
Monster::defineSynchedData();
entityData->define(DATA_FLAGS_ID, (uint8_t)0);
}
void Spider::tick() {
Monster::tick();
if (!level->isClientSide) {
// this is to synchronize the spiders' climb state
// in multiplayer (to stop them from "flashing")
setClimbing(horizontalCollision);
}
}
void Spider::registerAttributes() {
Monster::registerAttributes();
getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(16);
getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.8f);
}
std::shared_ptr<Entity> Spider::findAttackTarget() {
#ifndef _FINAL_BUILD
#ifdef _DEBUG_MENUS_ENABLED
if (app.GetMobsDontAttackEnabled()) {
return std::shared_ptr<Player>();
}
#endif
#endif
float br = getBrightness(1);
if (br < 0.5f) {
double maxDist = 16;
return level->getNearestAttackablePlayer(shared_from_this(), maxDist);
}
return std::shared_ptr<Entity>();
}
int Spider::getAmbientSound() { return eSoundType_MOB_SPIDER_AMBIENT; }
int Spider::getHurtSound() { return eSoundType_MOB_SPIDER_AMBIENT; }
int Spider::getDeathSound() { return eSoundType_MOB_SPIDER_DEATH; }
void Spider::playStepSound(int xt, int yt, int zt, int t) {
playSound(eSoundType_MOB_SPIDER_STEP, 0.15f, 1);
}
void Spider::checkHurtTarget(std::shared_ptr<Entity> target, float d) {
float br = getBrightness(1);
if (br > 0.5f && random->nextInt(100) == 0) {
attackTarget = nullptr;
return;
}
if (d > 2 && d < 6 && random->nextInt(10) == 0) {
if (onGround) {
double xdd = target->x - x;
double zdd = target->z - z;
float dd = (float)sqrt(xdd * xdd + zdd * zdd);
xd = (xdd / dd * 0.5f) * 0.8f + xd * 0.2f;
zd = (zdd / dd * 0.5f) * 0.8f + zd * 0.2f;
yd = 0.4f;
}
} else {
Monster::checkHurtTarget(target, d);
}
}
int Spider::getDeathLoot() { return Item::string->id; }
void Spider::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel) {
Monster::dropDeathLoot(wasKilledByPlayer, playerBonusLevel);
if (wasKilledByPlayer && (random->nextInt(3) == 0 ||
random->nextInt(1 + playerBonusLevel) > 0)) {
spawnAtLocation(Item::spiderEye_Id, 1);
}
}
/**
* The the spiders act as if they're always on a ladder, which enables them
* to climb walls.
*/
bool Spider::onLadder() { return isClimbing(); }
void Spider::makeStuckInWeb() {
// do nothing - spiders don't get stuck in web
}
MobType Spider::getMobType() { return ARTHROPOD; }
bool Spider::canBeAffected(MobEffectInstance* newEffect) {
if (newEffect->getId() == MobEffect::poison->id) {
return false;
}
return Monster::canBeAffected(newEffect);
}
bool Spider::isClimbing() {
return (entityData->getByte(DATA_FLAGS_ID) & 0x1) != 0;
}
void Spider::setClimbing(bool value) {
uint8_t flags = entityData->getByte(DATA_FLAGS_ID);
if (value) {
flags |= 0x1;
} else {
flags &= ~0x1;
}
entityData->set(DATA_FLAGS_ID, flags);
}
MobGroupData* Spider::finalizeMobSpawn(
MobGroupData* groupData, int extraData /*= 0*/) // 4J Added extraData param
{
groupData = Monster::finalizeMobSpawn(groupData);
#ifndef _CONTENT_PACKAGE
// 4J-JEV: Added for spider-jockey spawn-egg.
if ((level->random->nextInt(100) == 0) || (extraData != 0))
#else
if (level->random->nextInt(100) == 0)
#endif
{
std::shared_ptr<Skeleton> skeleton =
std::shared_ptr<Skeleton>(new Skeleton(level));
skeleton->moveTo(x, y, z, yRot, 0);
skeleton->finalizeMobSpawn(NULL);
level->addEntity(skeleton);
skeleton->ride(shared_from_this());
}
if (groupData == NULL) {
groupData = new SpiderEffectsGroupData();
if (level->difficulty > Difficulty::NORMAL &&
level->random->nextFloat() <
SPIDER_SPECIAL_EFFECT_CHANCE * level->getDifficulty(x, y, z)) {
((SpiderEffectsGroupData*)groupData)
->setRandomEffect(level->random);
}
}
if (dynamic_cast<SpiderEffectsGroupData*>(groupData) != NULL) {
int effect = ((SpiderEffectsGroupData*)groupData)->effectId;
if (effect > 0 && MobEffect::effects[effect] != NULL) {
addEffect(new MobEffectInstance(effect, Integer::MAX_VALUE));
}
}
return groupData;
}
const float Spider::SPIDER_SPECIAL_EFFECT_CHANCE = .1f;
Spider::SpiderEffectsGroupData::SpiderEffectsGroupData() { effectId = 0; }
void Spider::SpiderEffectsGroupData::setRandomEffect(Random* random) {
int selection = random->nextInt(5);
if (selection <= 1) {
effectId = MobEffect::movementSpeed->id;
} else if (selection <= 2) {
effectId = MobEffect::damageBoost->id;
} else if (selection <= 3) {
effectId = MobEffect::regeneration->id;
} else if (selection <= 4) {
effectId = MobEffect::invisibility->id;
}
}