4jcraft/Minecraft.World/Entities/Mobs/Skeleton.h
2026-03-21 16:29:02 -05:00

71 lines
1.9 KiB
C++

#pragma once
#include "../Monster.h"
#include "RangedAttackMob.h"
class RangedAttackGoal;
class MeleeAttackGoal;
class Skeleton : public Monster, public RangedAttackMob {
public:
eINSTANCEOF GetType() { return eTYPE_SKELETON; }
static Entity* create(Level* level) { return new Skeleton(level); }
private:
static const int DATA_TYPE_ID = 13;
public:
static const int TYPE_DEFAULT = 0;
static const int TYPE_WITHER = 1;
private:
RangedAttackGoal* bowGoal;
MeleeAttackGoal* meleeGoal;
public:
Skeleton(Level* level);
virtual ~Skeleton();
protected:
virtual void registerAttributes();
virtual void defineSynchedData();
public:
virtual bool useNewAi();
protected:
virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
virtual void playStepSound(int xt, int yt, int zt, int t);
public:
virtual bool doHurtTarget(std::shared_ptr<Entity> target);
public:
virtual MobType getMobType();
virtual void aiStep();
virtual void rideTick();
virtual void die(DamageSource* source);
protected:
virtual int getDeathLoot();
virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
virtual void dropRareDeathLoot(int rareLootLevel);
virtual void populateDefaultEquipmentSlots();
public:
virtual MobGroupData* finalizeMobSpawn(
MobGroupData* groupData,
int extraData = 0); // 4J Added extraData param
virtual void reassessWeaponGoal();
virtual void performRangedAttack(std::shared_ptr<LivingEntity> target,
float power);
virtual int getSkeletonType();
virtual void setSkeletonType(int type);
virtual void readAdditionalSaveData(CompoundTag* tag);
virtual void addAdditonalSaveData(CompoundTag* entityTag);
virtual void setEquippedSlot(int slot, std::shared_ptr<ItemInstance> item);
virtual double getRidingHeight();
};