4jcraft/Minecraft.World/Entities/Mobs/PigZombie.cpp
2026-03-21 16:29:02 -05:00

161 lines
5.2 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/com.mojang.nbt.h"
#include "../../Headers/net.minecraft.world.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.phys.h"
#include "../../Headers/net.minecraft.world.entity.ai.attributes.h"
#include "../../Headers/net.minecraft.world.entity.player.h"
#include "../../Headers/net.minecraft.world.entity.monster.h"
#include "../../Headers/net.minecraft.world.item.h"
#include "../../Headers/net.minecraft.world.item.enchantment.h"
#include "../../Headers/net.minecraft.world.entity.item.h"
#include "../../Headers/net.minecraft.world.damagesource.h"
#include "PigZombie.h"
#include "../../../Minecraft.Client/Textures/Textures.h"
#include "../../Util/SoundTypes.h"
AttributeModifier* PigZombie::SPEED_MODIFIER_ATTACKING =
(new AttributeModifier(eModifierId_MOB_PIG_ATTACKSPEED, 0.45,
AttributeModifier::OPERATION_ADDITION))
->setSerialize(false);
void PigZombie::_init() {
registerAttributes();
angerTime = 0;
playAngrySoundIn = 0;
lastAttackTarget = nullptr;
}
PigZombie::PigZombie(Level* level) : Zombie(level) {
_init();
fireImmune = true;
}
void PigZombie::registerAttributes() {
Zombie::registerAttributes();
getAttribute(SPAWN_REINFORCEMENTS_CHANCE)->setBaseValue(0);
getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.5f);
getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->setBaseValue(5);
}
bool PigZombie::useNewAi() { return false; }
void PigZombie::tick() {
if (lastAttackTarget != attackTarget && !level->isClientSide) {
AttributeInstance* speed =
getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED);
speed->removeModifier(SPEED_MODIFIER_ATTACKING);
if (attackTarget != NULL) {
speed->addModifier(
new AttributeModifier(*SPEED_MODIFIER_ATTACKING));
}
}
lastAttackTarget = attackTarget;
if (playAngrySoundIn > 0) {
if (--playAngrySoundIn == 0) {
playSound(
eSoundType_MOB_ZOMBIEPIG_ZPIGANGRY, getSoundVolume() * 2,
((random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f) *
1.8f);
}
}
Zombie::tick();
}
bool PigZombie::canSpawn() {
return level->difficulty > Difficulty::PEACEFUL &&
level->isUnobstructed(bb) &&
level->getCubes(shared_from_this(), bb)->empty() &&
!level->containsAnyLiquid(bb);
}
void PigZombie::addAdditonalSaveData(CompoundTag* tag) {
Zombie::addAdditonalSaveData(tag);
tag->putShort(L"Anger", (short)angerTime);
}
void PigZombie::readAdditionalSaveData(CompoundTag* tag) {
Zombie::readAdditionalSaveData(tag);
angerTime = tag->getShort(L"Anger");
}
std::shared_ptr<Entity> PigZombie::findAttackTarget() {
#ifndef _FINAL_BUILD
#ifdef _DEBUG_MENUS_ENABLED
if (app.GetMobsDontAttackEnabled()) {
return std::shared_ptr<Player>();
}
#endif
#endif
if (angerTime == 0) return nullptr;
return Zombie::findAttackTarget();
}
bool PigZombie::hurt(DamageSource* source, float dmg) {
std::shared_ptr<Entity> sourceEntity = source->getEntity();
if (sourceEntity != NULL && sourceEntity->instanceof(eTYPE_PLAYER)) {
std::vector<std::shared_ptr<Entity> >* nearby =
level->getEntities(shared_from_this(), bb->grow(32, 32, 32));
AUTO_VAR(itEnd, nearby->end());
for (AUTO_VAR(it, nearby->begin()); it != itEnd; it++) {
std::shared_ptr<Entity> e = *it; // nearby->at(i);
if (e->instanceof(eTYPE_PIGZOMBIE)) {
std::shared_ptr<PigZombie> pigZombie =
std::dynamic_pointer_cast<PigZombie>(e);
pigZombie->alert(sourceEntity);
}
}
alert(sourceEntity);
}
return Zombie::hurt(source, dmg);
}
void PigZombie::alert(std::shared_ptr<Entity> target) {
attackTarget = target;
angerTime = 20 * 20 + random->nextInt(20 * 20);
playAngrySoundIn = random->nextInt(20 * 2);
}
int PigZombie::getAmbientSound() { return eSoundType_MOB_ZOMBIEPIG_AMBIENT; }
int PigZombie::getHurtSound() { return eSoundType_MOB_ZOMBIEPIG_HURT; }
int PigZombie::getDeathSound() { return eSoundType_MOB_ZOMBIEPIG_DEATH; }
void PigZombie::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel) {
int count = random->nextInt(2 + playerBonusLevel);
for (int i = 0; i < count; i++) {
spawnAtLocation(Item::rotten_flesh_Id, 1);
}
count = random->nextInt(2 + playerBonusLevel);
for (int i = 0; i < count; i++) {
spawnAtLocation(Item::goldNugget_Id, 1);
}
}
bool PigZombie::mobInteract(std::shared_ptr<Player> player) { return false; }
void PigZombie::dropRareDeathLoot(int rareLootLevel) {
spawnAtLocation(Item::goldIngot_Id, 1);
}
int PigZombie::getDeathLoot() { return Item::rotten_flesh_Id; }
void PigZombie::populateDefaultEquipmentSlots() {
setEquippedSlot(SLOT_WEAPON, std::shared_ptr<ItemInstance>(
new ItemInstance(Item::sword_gold)));
}
MobGroupData* PigZombie::finalizeMobSpawn(
MobGroupData* groupData, int extraData /*= 0*/) // 4J Added extraData param
{
Zombie::finalizeMobSpawn(groupData);
setVillager(false);
return groupData;
}