mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 00:23:44 +00:00
147 lines
5.3 KiB
C++
147 lines
5.3 KiB
C++
#include "../../Platform/stdafx.h"
|
|
#include "../../Headers/net.minecraft.world.phys.h"
|
|
#include "../../Headers/net.minecraft.world.entity.item.h"
|
|
#include "../../Headers/net.minecraft.world.item.h"
|
|
#include "../../Headers/net.minecraft.world.level.h"
|
|
#include "../../Headers/net.minecraft.world.level.material.h"
|
|
#include "../../Headers/net.minecraft.world.damagesource.h"
|
|
#include "../../Headers/com.mojang.nbt.h"
|
|
#include "Painting.h"
|
|
#include "../../Blocks/Material.h"
|
|
|
|
typedef Painting::Motive _Motive;
|
|
const _Motive* Painting::Motive::values[] = {
|
|
new _Motive(L"Kebab", 16, 16, 0 * 16, 0 * 16),
|
|
new _Motive(L"Aztec", 16, 16, 1 * 16, 0 * 16), //
|
|
new _Motive(L"Alban", 16, 16, 2 * 16, 0 * 16), //
|
|
new _Motive(L"Aztec2", 16, 16, 3 * 16, 0 * 16), //
|
|
new _Motive(L"Bomb", 16, 16, 4 * 16, 0 * 16), //
|
|
new _Motive(L"Plant", 16, 16, 5 * 16, 0 * 16), //
|
|
new _Motive(L"Wasteland", 16, 16, 6 * 16, 0 * 16), //
|
|
|
|
new _Motive(L"Pool", 32, 16, 0 * 16, 2 * 16), //
|
|
new _Motive(L"Courbet", 32, 16, 2 * 16, 2 * 16), //
|
|
new _Motive(L"Sea", 32, 16, 4 * 16, 2 * 16), //
|
|
new _Motive(L"Sunset", 32, 16, 6 * 16, 2 * 16), //
|
|
new _Motive(L"Creebet", 32, 16, 8 * 16, 2 * 16), //
|
|
|
|
new _Motive(L"Wanderer", 16, 32, 0 * 16, 4 * 16), //
|
|
new _Motive(L"Graham", 16, 32, 1 * 16, 4 * 16), //
|
|
|
|
new _Motive(L"Match", 32, 32, 0 * 16, 8 * 16), //
|
|
new _Motive(L"Bust", 32, 32, 2 * 16, 8 * 16), //
|
|
new _Motive(L"Stage", 32, 32, 4 * 16, 8 * 16), //
|
|
new _Motive(L"Void", 32, 32, 6 * 16, 8 * 16), //
|
|
new _Motive(L"SkullAndRoses", 32, 32, 8 * 16, 8 * 16), //
|
|
new _Motive(L"Wither", 32, 32, 10 * 16, 8 * 16),
|
|
new _Motive(L"Fighters", 64, 32, 0 * 16, 6 * 16), //
|
|
|
|
new _Motive(L"Pointer", 64, 64, 0 * 16, 12 * 16), //
|
|
new _Motive(L"Pigscene", 64, 64, 4 * 16, 12 * 16), //
|
|
new _Motive(L"BurningSkull", 64, 64, 8 * 16, 12 * 16), //
|
|
|
|
new _Motive(L"Skeleton", 64, 48, 12 * 16, 4 * 16), //
|
|
new _Motive(L"DonkeyKong", 64, 48, 12 * 16, 7 * 16), //
|
|
};
|
|
|
|
// 4J Stu - Rather than creating a new string object here I am just using the
|
|
// actual number value of the characters in "SkullandRoses" which should be the
|
|
// longest name from the above
|
|
const int Painting::Motive::MAX_MOTIVE_NAME_LENGTH =
|
|
13; // JAVA: "SkullAndRoses".length();
|
|
|
|
// 4J - added for common ctor code
|
|
void Painting::_init(Level* level) { motive = NULL; };
|
|
|
|
Painting::Painting(Level* level) : HangingEntity(level) {
|
|
// 4J Stu - This function call had to be moved here from the Entity ctor to
|
|
// ensure that the derived version of the function is called
|
|
this->defineSynchedData();
|
|
|
|
_init(level);
|
|
}
|
|
|
|
Painting::Painting(Level* level, int xTile, int yTile, int zTile, int dir)
|
|
: HangingEntity(level, xTile, yTile, zTile, dir) {
|
|
_init(level);
|
|
|
|
// 4J Stu - If you use this ctor, then you need to call the
|
|
// PaintingPostConstructor
|
|
}
|
|
|
|
// 4J Stu - Added this so that we can use some shared_ptr functions that were
|
|
// needed in the ctor 4J Stu - Added motive param for debugging/artists only
|
|
void Painting::PaintingPostConstructor(int dir, int motive) {
|
|
#ifndef _CONTENT_PACKAGE
|
|
if (app.DebugArtToolsOn() && motive >= 0) {
|
|
this->motive = (Motive*)Motive::values[motive];
|
|
setDir(dir);
|
|
} else
|
|
#endif
|
|
{
|
|
std::vector<Motive*>* survivableMotives = new std::vector<Motive*>();
|
|
for (int i = 0; i < LAST_VALUE; i++) {
|
|
this->motive = (Motive*)Motive::values[i];
|
|
setDir(dir);
|
|
if (survives()) {
|
|
survivableMotives->push_back(this->motive);
|
|
}
|
|
}
|
|
if (!survivableMotives->empty()) {
|
|
this->motive = survivableMotives->at(
|
|
random->nextInt((int)survivableMotives->size()));
|
|
}
|
|
setDir(dir);
|
|
}
|
|
}
|
|
|
|
Painting::Painting(Level* level, int x, int y, int z, int dir,
|
|
std::wstring motiveName)
|
|
: HangingEntity(level, x, y, z, dir) {
|
|
_init(level);
|
|
|
|
for (int i = 0; i < LAST_VALUE; i++) {
|
|
if ((Motive::values[i])->name.compare(motiveName) == 0) {
|
|
this->motive = (Motive*)Motive::values[i];
|
|
break;
|
|
}
|
|
}
|
|
setDir(dir);
|
|
}
|
|
|
|
void Painting::addAdditonalSaveData(CompoundTag* tag) {
|
|
/// TODO Safe to cast to non-const type?
|
|
tag->putString(L"Motive", motive->name);
|
|
|
|
HangingEntity::addAdditonalSaveData(tag);
|
|
}
|
|
|
|
void Painting::readAdditionalSaveData(CompoundTag* tag) {
|
|
std::wstring motiveName = tag->getString(L"Motive");
|
|
std::vector<Motive*>::iterator it;
|
|
for (int i = 0; i < LAST_VALUE; i++) {
|
|
if (Motive::values[i]->name.compare(motiveName) == 0) {
|
|
this->motive = (Motive*)Motive::values[i];
|
|
}
|
|
}
|
|
if (this->motive == NULL) motive = (Motive*)Motive::values[Kebab];
|
|
|
|
HangingEntity::readAdditionalSaveData(tag);
|
|
}
|
|
|
|
int Painting::getWidth() { return motive->w; }
|
|
|
|
int Painting::getHeight() { return motive->h; }
|
|
|
|
void Painting::dropItem(std::shared_ptr<Entity> causedBy) {
|
|
if ((causedBy != NULL) && causedBy->instanceof(eTYPE_PLAYER)) {
|
|
std::shared_ptr<Player> player =
|
|
std::dynamic_pointer_cast<Player>(causedBy);
|
|
if (player->abilities.instabuild) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
spawnAtLocation(
|
|
std::shared_ptr<ItemInstance>(new ItemInstance(Item::painting)), 0.0f);
|
|
} |