4jcraft/Minecraft.World/Entities/Mobs/Fireball.cpp
2026-03-21 16:29:02 -05:00

329 lines
9.7 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.level.tile.h"
#include "../../Headers/net.minecraft.world.entity.player.h"
#include "../../Headers/net.minecraft.world.phys.h"
#include "../../Headers/net.minecraft.world.item.h"
#include "../../Headers/net.minecraft.world.damagesource.h"
#include "../../Headers/com.mojang.nbt.h"
#include "Fireball.h"
#include "../../Headers/net.minecraft.world.level.dimension.h"
#include "../../Util/SharedConstants.h"
// 4J - added common ctor code.
void Fireball::_init() {
xTile = -1;
yTile = -1;
zTile = -1;
lastTile = 0;
inGround = false;
flightTime = 0;
life = 0;
owner = nullptr;
xPower = 0.0;
yPower = 0.0;
zPower = 0.0;
}
Fireball::Fireball(Level* level) : Entity(level) {
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
this->defineSynchedData();
_init();
setSize(16 / 16.0f, 16 / 16.0f);
}
void Fireball::defineSynchedData() {}
bool Fireball::shouldRenderAtSqrDistance(double distance) {
double size = bb->getSize() * 4;
size *= 64.0f;
return distance < size * size;
}
Fireball::Fireball(Level* level, double x, double y, double z, double xa,
double ya, double za)
: Entity(level) {
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
this->defineSynchedData();
_init();
setSize(16 / 16.0f, 16 / 16.0f);
moveTo(x, y, z, yRot, xRot);
setPos(x, y, z);
double dd = sqrt(xa * xa + ya * ya + za * za);
// Fix for #69150 - [CRASH] TU8: Code: Gameplay: Nether portal mechanics can
// become permanently broken, causing a hard lock upon usage. IF xa, ya and
// za are 0 then dd is 0 and the xa/dd etc return NAN
if (dd == 0.0) {
xPower = 0.0;
yPower = 0.0;
zPower = 0.0;
} else {
xPower = xa / dd * 0.10;
yPower = ya / dd * 0.10;
zPower = za / dd * 0.10;
}
}
Fireball::Fireball(Level* level, std::shared_ptr<LivingEntity> mob, double xa,
double ya, double za)
: Entity(level) {
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
this->defineSynchedData();
_init();
owner = mob;
setSize(16 / 16.0f, 16 / 16.0f);
moveTo(mob->x, mob->y, mob->z, mob->yRot, mob->xRot);
setPos(x, y, z);
heightOffset = 0;
xd = yd = zd = 0.0;
xa += random->nextGaussian() * 0.4;
ya += random->nextGaussian() * 0.4;
za += random->nextGaussian() * 0.4;
double dd = sqrt(xa * xa + ya * ya + za * za);
// Fix for #69150 - [CRASH] TU8: Code: Gameplay: Nether portal mechanics can
// become permanently broken, causing a hard lock upon usage. IF xa, ya and
// za are 0 then dd is 0 and the xa/dd etc return NAN
if (dd == 0.0) {
xPower = 0.0;
yPower = 0.0;
zPower = 0.0;
} else {
xPower = xa / dd * 0.10;
yPower = ya / dd * 0.10;
zPower = za / dd * 0.10;
}
}
void Fireball::tick() {
// 4J-PB - Moved forward from 1.2.3
// if (!level->isClientSide && (owner == NULL || owner->removed))
if (!level->isClientSide) {
if ((owner != NULL && owner->removed) ||
!level->hasChunkAt((int)x, (int)y, (int)z)) {
app.DebugPrintf(
"Fireball removed - owner is null or removed is true for "
"owner\n");
remove();
return;
} else {
// 4J-PB - TU9 bug fix - fireballs can hit the edge of the world,
// and stay there
int minXZ = -(level->dimension->getXZSize() * 16) / 2;
int maxXZ = (level->dimension->getXZSize() * 16) / 2 - 1;
if ((x <= minXZ) || (x >= maxXZ) || (z <= minXZ) || (z >= maxXZ)) {
remove();
app.DebugPrintf("Fireball removed - end of world\n");
return;
}
}
}
Entity::tick();
// app.DebugPrintf("Fireball x %d, y %d, z%d\n",(int)x,(int)y,(int)z);
if (shouldBurn()) setOnFire(1);
if (inGround) {
int tile = level->getTile(xTile, yTile, zTile);
if (tile == lastTile) {
life++;
if (life == SharedConstants::TICKS_PER_SECOND * 30) {
remove();
app.DebugPrintf("Fireball removed - life is 20*60\n");
}
return;
} else {
inGround = false;
xd *= random->nextFloat() * 0.2f;
yd *= random->nextFloat() * 0.2f;
zd *= random->nextFloat() * 0.2f;
life = 0;
flightTime = 0;
}
} else {
flightTime++;
}
MemSect(41);
Vec3* from = Vec3::newTemp(x, y, z);
Vec3* to = Vec3::newTemp(x + xd, y + yd, z + zd);
HitResult* res = level->clip(from, to);
from = Vec3::newTemp(x, y, z);
to = Vec3::newTemp(x + xd, y + yd, z + zd);
if (res != NULL) {
to = Vec3::newTemp(res->pos->x, res->pos->y, res->pos->z);
}
std::shared_ptr<Entity> hitEntity = nullptr;
std::vector<std::shared_ptr<Entity> >* objects = level->getEntities(
shared_from_this(), bb->expand(xd, yd, zd)->grow(1, 1, 1));
double nearest = 0;
AUTO_VAR(itEnd, objects->end());
for (AUTO_VAR(it, objects->begin()); it != itEnd; it++) {
std::shared_ptr<Entity> e = *it; // objects->at(i);
if (!e->isPickable() || (e->is(owner)))
continue; // 4J Stu - Never collide with the owner (Enderdragon) //
// && flightTime < 25)) continue;
float rr = 0.3f;
AABB* bb = e->bb->grow(rr, rr, rr);
HitResult* p = bb->clip(from, to);
if (p != NULL) {
double dd = from->distanceTo(p->pos);
if (dd < nearest || nearest == 0) {
hitEntity = e;
nearest = dd;
}
delete p;
}
}
if (hitEntity != NULL) {
delete res;
res = new HitResult(hitEntity);
}
MemSect(0);
if (res != NULL) {
onHit(res);
}
delete res;
x += xd;
y += yd;
z += zd;
double sd = sqrt(xd * xd + zd * zd);
yRot = (float)(atan2(zd, xd) * 180 / PI) + 90;
xRot = (float)(atan2(sd, yd) * 180 / PI) - 90;
while (xRot - xRotO < -180) xRotO -= 360;
while (xRot - xRotO >= 180) xRotO += 360;
while (yRot - yRotO < -180) yRotO -= 360;
while (yRot - yRotO >= 180) yRotO += 360;
xRot = xRotO + (xRot - xRotO) * 0.2f;
yRot = yRotO + (yRot - yRotO) * 0.2f;
float inertia = getInertia();
if (isInWater()) {
for (int i = 0; i < 4; i++) {
float s = 1 / 4.0f;
level->addParticle(eParticleType_bubble, x - xd * s, y - yd * s,
z - zd * s, xd, yd, zd);
}
inertia = 0.80f;
}
xd += xPower;
yd += yPower;
zd += zPower;
xd *= inertia;
yd *= inertia;
zd *= inertia;
// 4J-PB - bug fix for the fireballs in a saved game - they are saved with
// no/very small velocity, so end up hanging around in the air
if (!level->isClientSide) {
if ((abs(xd) < 0.002) && (abs(yd) < 0.002) && (abs(zd) < 0.002)) {
xd = 0.0;
zd = 0.0;
yd = 0.0;
app.DebugPrintf("Removing a fireball with zero velocity\n");
remove();
}
}
level->addParticle(getTrailParticleType(), x, y + 0.5f, z, 0, 0.01, 0);
setPos(x, y, z);
}
float Fireball::getInertia() { return 0.95f; }
void Fireball::addAdditonalSaveData(CompoundTag* tag) {
tag->putShort(L"xTile", (short)xTile);
tag->putShort(L"yTile", (short)yTile);
tag->putShort(L"zTile", (short)zTile);
tag->putByte(L"inTile", (uint8_t)lastTile);
tag->putByte(L"inGround", (uint8_t)(inGround ? 1 : 0));
tag->put(L"direction", newDoubleList(3, xd, yd, zd));
}
void Fireball::readAdditionalSaveData(CompoundTag* tag) {
xTile = tag->getShort(L"xTile");
yTile = tag->getShort(L"yTile");
zTile = tag->getShort(L"zTile");
lastTile = tag->getByte(L"inTile") & 0xff;
inGround = tag->getByte(L"inGround") == 1;
// Load the stored direction and apply it to the fireball
// if it has no stored direction, remove it.
if (tag->contains(L"direction")) {
ListTag<DoubleTag>* listTag =
(ListTag<DoubleTag>*)tag->getList(L"direction");
xd = ((DoubleTag*)listTag->get(0))->data;
yd = ((DoubleTag*)listTag->get(1))->data;
zd = ((DoubleTag*)listTag->get(2))->data;
} else {
remove();
}
}
bool Fireball::isPickable() { return true; }
float Fireball::getPickRadius() { return 1; }
bool Fireball::hurt(DamageSource* source, float damage) {
if (isInvulnerable()) return false;
markHurt();
if (source->getEntity() != NULL) {
Vec3* lookAngle = source->getEntity()->getLookAngle();
if (lookAngle != NULL) {
xd = lookAngle->x;
yd = lookAngle->y;
zd = lookAngle->z;
xPower = xd * 0.1;
yPower = yd * 0.1;
zPower = zd * 0.1;
}
if (source->getEntity()->instanceof(eTYPE_LIVINGENTITY)) {
owner =
std::dynamic_pointer_cast<LivingEntity>(source->getEntity());
}
return true;
}
return false;
}
float Fireball::getShadowHeightOffs() { return 0; }
float Fireball::getBrightness(float a) { return 1.0f; }
int Fireball::getLightColor(float a) { return 15 << 20 | 15 << 4; }
ePARTICLE_TYPE Fireball::getTrailParticleType() { return eParticleType_smoke; }
bool Fireball::shouldBurn() { return true; }