mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 01:44:00 +00:00
1893 lines
71 KiB
C++
1893 lines
71 KiB
C++
#include "../../Platform/stdafx.h"
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#include "../../Headers/net.minecraft.world.level.h"
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#include "../../Headers/net.minecraft.world.level.tile.h"
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#include "../../Headers/net.minecraft.world.entity.h"
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#include "../../Headers/net.minecraft.world.entity.ai.attributes.h"
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#include "../../Headers/net.minecraft.world.entity.boss.h"
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#include "../../Headers/net.minecraft.world.entity.monster.h"
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#include "../../Headers/net.minecraft.world.entity.projectile.h"
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#include "../../Headers/net.minecraft.world.phys.h"
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#include "../../Headers/net.minecraft.world.damagesource.h"
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#include "../../Util/BasicTypeContainers.h"
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#include "../../../Minecraft.Client/Textures/Textures.h"
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#include "../../Headers/net.minecraft.world.entity.boss.enderdragon.h"
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#include "../../Headers/net.minecraft.world.level.pathfinder.h"
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#include "../../Util/SharedConstants.h"
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#include "EnderDragon.h"
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#define PRINT_DRAGON_STATE_CHANGE_MESSAGES 1
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// 4J Added for new dragon behaviour
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const int EnderDragon::CRYSTAL_COUNT = 8;
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const int EnderDragon::FLAME_TICKS = 60;
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const float EnderDragon::FLAME_ANGLE = 22.5f;
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const int EnderDragon::FLAME_PASSES =
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4; // How many times it covers FLAME_ANGLE in FLAME_TICKS
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const int EnderDragon::FLAME_FREQUENCY =
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2; // Every FLAME_FREQUENCY ticks it sets fire to blocks while doing a
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// flame pass
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const int EnderDragon::FLAME_RANGE = 10;
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const int EnderDragon::ATTACK_TICKS =
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SharedConstants::TICKS_PER_SECOND * 2; // Time for the dragon roar to play
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const int EnderDragon::SITTING_ATTACK_Y_VIEW_RANGE =
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10; // The player must be now lower and no higher than the dragon by this
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// amount
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const int EnderDragon::SITTING_ATTACK_VIEW_RANGE = EnderDragon::FLAME_RANGE * 2;
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const int EnderDragon::SITTING_ATTACK_RANGE = EnderDragon::FLAME_RANGE * 2;
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const int EnderDragon::SITTING_POST_ATTACK_IDLE_TICKS = 40;
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const int EnderDragon::SITTING_SCANNING_IDLE_TICKS = 100;
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const int EnderDragon::SITTING_FLAME_ATTACKS_COUNT =
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4; // How many times the dragons does the scan/roar/flame cycle before
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// flying off
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// The percentage of max health that the dragon will take while in the "Sitting"
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// states before flying away
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const float EnderDragon::SITTING_ALLOWED_DAMAGE_PERCENTAGE = 0.25f;
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void EnderDragon::_init() {
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// 4J Stu - This function call had to be moved here from the Entity ctor to
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// ensure that the derived version of the function is called
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this->defineSynchedData();
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registerAttributes();
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setHealth(getMaxHealth());
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xTarget = yTarget = zTarget = 0.0;
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posPointer = -1;
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oFlapTime = 0;
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flapTime = 0;
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newTarget = false;
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inWall = false;
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attackTarget = nullptr;
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dragonDeathTime = 0;
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nearestCrystal = nullptr;
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// 4J Stu - Added for new dragon behaviour
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m_remainingCrystalsCount = CRYSTAL_COUNT;
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m_fireballCharge = 0;
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m_holdingPatternAngle = 0.0f;
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m_holdingPatternClockwise = true;
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setSynchedAction(e_EnderdragonAction_HoldingPattern);
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m_actionTicks = 0;
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m_sittingDamageReceived = 0;
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m_headYRot = 0.0;
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m_acidArea = AABB::newPermanent(-4, -10, -3, 6, 3, 3);
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m_flameAttacks = 0;
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for (int i = 0; i < positionsLength; i++) {
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positions[i][0] = 0;
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positions[i][1] = 0;
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positions[i][2] = 0;
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}
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m_nodes = new NodeArray(24);
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openSet = new BinaryHeap();
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m_currentPath = NULL;
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}
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EnderDragon::EnderDragon(Level* level) : Mob(level) {
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_init();
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setSize(16, 8);
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noPhysics = true;
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fireImmune = true;
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yTarget = 100;
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m_iGrowlTimer = 100;
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noCulling = true;
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}
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// 4J - split off from ctor so we can use shared_from_this()
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void EnderDragon::AddParts() {
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head = std::shared_ptr<MultiEntityMobPart>(new MultiEntityMobPart(
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std::dynamic_pointer_cast<MultiEntityMob>(shared_from_this()), L"head",
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6, 6));
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neck = std::shared_ptr<MultiEntityMobPart>(new MultiEntityMobPart(
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std::dynamic_pointer_cast<MultiEntityMob>(shared_from_this()), L"neck",
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6,
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6)); // 4J Added
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body = std::shared_ptr<MultiEntityMobPart>(new MultiEntityMobPart(
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std::dynamic_pointer_cast<MultiEntityMob>(shared_from_this()), L"body",
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8, 8));
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tail1 = std::shared_ptr<MultiEntityMobPart>(new MultiEntityMobPart(
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std::dynamic_pointer_cast<MultiEntityMob>(shared_from_this()), L"tail",
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4, 4));
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tail2 = std::shared_ptr<MultiEntityMobPart>(new MultiEntityMobPart(
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std::dynamic_pointer_cast<MultiEntityMob>(shared_from_this()), L"tail",
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4, 4));
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tail3 = std::shared_ptr<MultiEntityMobPart>(new MultiEntityMobPart(
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std::dynamic_pointer_cast<MultiEntityMob>(shared_from_this()), L"tail",
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4, 4));
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wing1 = std::shared_ptr<MultiEntityMobPart>(new MultiEntityMobPart(
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std::dynamic_pointer_cast<MultiEntityMob>(shared_from_this()), L"wing",
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4, 4));
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wing2 = std::shared_ptr<MultiEntityMobPart>(new MultiEntityMobPart(
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std::dynamic_pointer_cast<MultiEntityMob>(shared_from_this()), L"wing",
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4, 4));
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subEntities.push_back(head);
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subEntities.push_back(neck); // 4J Added
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subEntities.push_back(body);
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subEntities.push_back(tail1);
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subEntities.push_back(tail2);
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subEntities.push_back(tail3);
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subEntities.push_back(wing1);
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subEntities.push_back(wing2);
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}
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EnderDragon::~EnderDragon() {
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if (m_nodes->data != NULL) {
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for (unsigned int i = 0; i < m_nodes->length; ++i) {
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if (m_nodes->data[i] != NULL) delete m_nodes->data[i];
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}
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delete[] m_nodes->data;
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}
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delete openSet;
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if (m_currentPath != NULL) delete m_currentPath;
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}
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void EnderDragon::registerAttributes() {
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Mob::registerAttributes();
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getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(200);
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}
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void EnderDragon::defineSynchedData() {
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Mob::defineSynchedData();
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// 4J Added for new dragon behaviour
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entityData->define(DATA_ID_SYNCHED_ACTION,
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e_EnderdragonAction_HoldingPattern);
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}
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void EnderDragon::getLatencyPos(doubleArray result, int step, float a) {
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if (getHealth() <= 0) {
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a = 0;
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}
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a = 1 - a;
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int p0 = (posPointer - step * 1) & 63;
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int p1 = (posPointer - step * 1 - 1) & 63;
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// positions is a ring buffer of size positionsLength (64) storing
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// positional information per tick positions[i][0] is y rotation
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// positions[i][1] is y position
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// positions[i][2] is currently always 0
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double yr0 = positions[p0][0];
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double yrd = Mth::wrapDegrees(positions[p1][0] - yr0);
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result[0] = yr0 + yrd * a;
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yr0 = positions[p0][1];
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yrd = positions[p1][1] - yr0;
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result[1] = yr0 + yrd * a;
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result[2] = positions[p0][2] + (positions[p1][2] - positions[p0][2]) * a;
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}
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void EnderDragon::aiStep() {
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if (level->isClientSide) {
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// 4J Stu - If saved when dead we need to make sure that the actual
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// health is updated correctly on the client Fix for TU9: Content:
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// Gameplay: Enderdragon respawns after loading game which was
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// previously saved at point of hes death
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setHealth(getHealth());
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float flap = Mth::cos(flapTime * PI * 2);
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float oldFlap = Mth::cos(oFlapTime * PI * 2);
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if (oldFlap <= -0.3f && flap >= -0.3f) {
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level->playLocalSound(x, y, z, eSoundType_MOB_ENDERDRAGON_MOVE, 1,
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0.8f + random->nextFloat() * .3f, false,
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100.0f);
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}
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// play a growl every now and then
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if (!(getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
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getSynchedAction() == e_EnderdragonAction_Sitting_Scanning ||
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getSynchedAction() == e_EnderdragonAction_Sitting_Attacking)) {
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m_iGrowlTimer--;
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if (m_iGrowlTimer < 0) {
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level->playLocalSound(x, y, z, eSoundType_MOB_ENDERDRAGON_GROWL,
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0.5f, 0.8f + random->nextFloat() * .3f,
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false, 100.0f);
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m_iGrowlTimer = 200 + (random->nextInt(200));
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}
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}
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}
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oFlapTime = flapTime;
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if (getHealth() <= 0) {
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// level.addParticle("explode", x + random.nextFloat() *
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// bbWidth * 2 - bbWidth, y + random.nextFloat() * bbHeight,
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// z + random.nextFloat() * bbWidth * 2 - bbWidth, 0, 0, 0);
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float xo = (random->nextFloat() - 0.5f) * 8;
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float yo = (random->nextFloat() - 0.5f) * 4;
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float zo = (random->nextFloat() - 0.5f) * 8;
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level->addParticle(eParticleType_largeexplode, x + xo, y + 2 + yo,
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z + zo, 0, 0, 0);
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return;
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}
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checkCrystals();
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float flapSpeed = 0.2f / (sqrt(xd * xd + zd * zd) * 10.0f + 1);
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flapSpeed *= (float)pow(2.0, yd);
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if (getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
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getSynchedAction() == e_EnderdragonAction_Sitting_Scanning ||
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getSynchedAction() == e_EnderdragonAction_Sitting_Attacking) {
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// app.DebugPrintf("flapSpeed is %f\n", flapSpeed);
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// flapTime += flapSpeed * 2;
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flapTime += 0.1f;
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} else if (inWall) {
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flapTime += flapSpeed * 0.5f;
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} else {
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flapTime += flapSpeed;
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}
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yRot = Mth::wrapDegrees(yRot);
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if (posPointer < 0) {
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for (int i = 0; i < positionsLength; i++) {
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positions[i][0] = yRot;
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positions[i][1] = y;
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}
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}
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if (++posPointer == positionsLength) posPointer = 0;
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positions[posPointer][0] = yRot;
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positions[posPointer][1] = y;
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if (level->isClientSide) {
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if (lSteps > 0) {
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double xt = x + (lx - x) / lSteps;
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double yt = y + (ly - y) / lSteps;
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double zt = z + (lz - z) / lSteps;
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// 4J Stu - The movement is so small that this head animation
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// doesn't look good
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// if( getSynchedAction() == e_EnderdragonAction_Sitting_Flaming )
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//{
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// double yrd = lyr - (yRot + m_headYRot);
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// while (yrd < -180)
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// yrd += 360;
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// while (yrd >= 180)
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// yrd -= 360;
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// m_headYRot += (yrd) / lSteps;
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//}
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// else
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{
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double yrd = Mth::wrapDegrees(lyr - yRot);
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m_headYRot = 0.0;
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yRot += (yrd) / lSteps;
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}
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xRot += (lxr - xRot) / lSteps;
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lSteps--;
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this->setPos(xt, yt, zt);
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this->setRot(yRot, xRot);
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/*
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* List<AABB> collisions = level.getCubes(this, bb.shrink(1 / 32.0,
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* 0, 1 / 32.0)); if (collisions.size() > 0) { double yTop = 0; for
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* (int i = 0; i < collisions.size(); i++) { AABB ab =
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* collisions.get(i); if (ab.y1 > yTop) yTop = ab.y1; } yt += yTop -
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* bb.y0; setPos(xt, yt, zt); }
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*/
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}
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if (getSynchedAction() == e_EnderdragonAction_Landing ||
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(getSynchedAction() == e_EnderdragonAction_Sitting_Flaming &&
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tickCount % 2 == 0)) {
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double xP = 0.0;
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double yP = 0.0;
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double zP = 0.0;
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Vec3* v = getHeadLookVector(1); // getViewVector(1);
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// app.DebugPrintf("View vector is (%f,%f,%f) - lsteps %d\n", v->x,
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// v->y, v->z, lSteps); unsigned int d = 0; for(unsigned int d = 1;
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// d < 3; ++d)
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{
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Vec3* vN = v->normalize();
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vN->yRot(-PI / 4);
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for (unsigned int i = 0; i < 8; ++i) {
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if (getSynchedAction() == e_EnderdragonAction_Landing) {
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// for(unsigned int j = 0; j < 6; ++j)
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{
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xP = head->x; // - vN->x * d;
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yP =
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head->bb->y0 +
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head->bbHeight /
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2; // - vN->y * d; //head->y +
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// head->bbHeight / 2 + 0.5f - v->y * d;
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zP = head->z; // - vN->z * d;
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xP += (level->random->nextBoolean() ? 1 : -1) *
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level->random->nextFloat() / 2;
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yP += (level->random->nextBoolean() ? 1 : -1) *
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level->random->nextFloat() / 2;
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zP += (level->random->nextBoolean() ? 1 : -1) *
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level->random->nextFloat() / 2;
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level->addParticle(eParticleType_dragonbreath, xP,
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yP, zP, (-vN->x * 0.08) + xd,
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(-vN->y * 0.3) + yd,
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(-vN->z * 0.08) + zd);
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}
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} else {
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double yVelocity = 0.6;
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double xzVelocity = 0.08;
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for (unsigned int j = 0; j < 6; ++j) {
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xP = head->x; // - vN->x * d;
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yP =
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head->bb->y0 +
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head->bbHeight /
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2; // - vN->y * d; //head->y +
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// head->bbHeight / 2 + 0.5f - v->y * d;
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zP = head->z; // - vN->z * d;
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xP += (level->random->nextBoolean() ? 1 : -1) *
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level->random->nextFloat() / 2;
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yP += (level->random->nextBoolean() ? 1 : -1) *
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level->random->nextFloat() / 2;
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zP += (level->random->nextBoolean() ? 1 : -1) *
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level->random->nextFloat() / 2;
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level->addParticle(eParticleType_dragonbreath, xP,
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yP, zP, -vN->x * xzVelocity * j,
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-vN->y * yVelocity,
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-vN->z * xzVelocity * j);
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}
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}
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vN->yRot(PI / (2 * 8));
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}
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}
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} else if (getSynchedAction() ==
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e_EnderdragonAction_Sitting_Attacking) {
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// AP - changed this to use playLocalSound because no sound could be
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// heard with playSound (cos it's a stub function)
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level->playLocalSound(x, y, z, eSoundType_MOB_ENDERDRAGON_GROWL,
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0.5f, 0.8f + random->nextFloat() * .3f, false,
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100.0f);
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}
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} else {
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double xdd = xTarget - x;
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double ydd = yTarget - y;
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double zdd = zTarget - z;
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double dist = xdd * xdd + ydd * ydd + zdd * zdd;
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if (getSynchedAction() == e_EnderdragonAction_Sitting_Flaming) {
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--m_actionTicks;
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if (m_actionTicks <= 0) {
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if (m_flameAttacks >= SITTING_FLAME_ATTACKS_COUNT) {
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setSynchedAction(e_EnderdragonAction_Takeoff);
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#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
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app.DebugPrintf("Dragon action is now: Takeoff\n");
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#endif
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newTarget = true;
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} else {
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setSynchedAction(e_EnderdragonAction_Sitting_Scanning);
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attackTarget = level->getNearestPlayer(
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shared_from_this(), SITTING_ATTACK_VIEW_RANGE,
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SITTING_ATTACK_Y_VIEW_RANGE);
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#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
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app.DebugPrintf("Dragon action is now: SittingScanning\n");
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#endif
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}
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}
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} else if (getSynchedAction() == e_EnderdragonAction_Sitting_Scanning) {
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attackTarget = level->getNearestPlayer(shared_from_this(),
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SITTING_ATTACK_VIEW_RANGE,
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SITTING_ATTACK_Y_VIEW_RANGE);
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++m_actionTicks;
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if (attackTarget != NULL) {
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if (m_actionTicks > SITTING_SCANNING_IDLE_TICKS / 4) {
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setSynchedAction(e_EnderdragonAction_Sitting_Attacking);
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#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
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app.DebugPrintf("Dragon action is now: SittingAttacking\n");
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#endif
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m_actionTicks = ATTACK_TICKS;
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}
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} else {
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if (m_actionTicks >= SITTING_SCANNING_IDLE_TICKS) {
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setSynchedAction(e_EnderdragonAction_Takeoff);
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#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
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app.DebugPrintf("Dragon action is now: Takeoff\n");
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#endif
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newTarget = true;
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}
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}
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} else if (getSynchedAction() ==
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e_EnderdragonAction_Sitting_Attacking) {
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--m_actionTicks;
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if (m_actionTicks <= 0) {
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++m_flameAttacks;
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setSynchedAction(e_EnderdragonAction_Sitting_Flaming);
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attackTarget = level->getNearestPlayer(
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shared_from_this(), SITTING_ATTACK_VIEW_RANGE,
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SITTING_ATTACK_Y_VIEW_RANGE);
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
app.DebugPrintf("Dragon action is now: SittingFlaming\n");
|
|
#endif
|
|
m_actionTicks = FLAME_TICKS;
|
|
}
|
|
} else if (!newTarget &&
|
|
getSynchedAction() == e_EnderdragonAction_Takeoff) {
|
|
int eggHeight = level->getTopSolidBlock(
|
|
PODIUM_X_POS, PODIUM_Z_POS); // level->getHeightmap(4,4);
|
|
|
|
float dist = distanceToSqr(PODIUM_X_POS, eggHeight, PODIUM_Z_POS);
|
|
if (dist > (10.0f * 10.0f)) {
|
|
setSynchedAction(e_EnderdragonAction_HoldingPattern);
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
app.DebugPrintf("Dragon action is now: HoldingPattern\n");
|
|
#endif
|
|
}
|
|
} else if (newTarget ||
|
|
((getSynchedAction() != e_EnderdragonAction_Landing &&
|
|
dist < 10 * 10) ||
|
|
dist < 1) ||
|
|
dist > 150 * 150 || horizontalCollision ||
|
|
verticalCollision) {
|
|
findNewTarget();
|
|
}
|
|
|
|
if (getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
|
|
getSynchedAction() == e_EnderdragonAction_Landing) {
|
|
if (m_actionTicks < (FLAME_TICKS - 10)) {
|
|
std::vector<std::shared_ptr<Entity> >* targets =
|
|
level->getEntities(shared_from_this(), m_acidArea);
|
|
|
|
for (AUTO_VAR(it, targets->begin()); it != targets->end();
|
|
++it) {
|
|
if ((*it)->instanceof(eTYPE_LIVINGENTITY)) {
|
|
// app.DebugPrintf("Attacking entity with acid\n");
|
|
std::shared_ptr<LivingEntity> e =
|
|
std::dynamic_pointer_cast<LivingEntity>(*it);
|
|
e->hurt(DamageSource::dragonbreath, 2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (getSynchedAction() == e_EnderdragonAction_Sitting_Flaming) {
|
|
// No movement
|
|
} else if (getSynchedAction() == e_EnderdragonAction_Sitting_Scanning) {
|
|
if (attackTarget != NULL) {
|
|
Vec3* aim = Vec3::newTemp((attackTarget->x - x), 0,
|
|
(attackTarget->z - z))
|
|
->normalize();
|
|
Vec3* dir = Vec3::newTemp(sin(yRot * PI / 180), 0,
|
|
-cos(yRot * PI / 180))
|
|
->normalize();
|
|
float dot = (float)dir->dot(aim);
|
|
float angleDegs = acos(dot) * 180 / PI;
|
|
angleDegs = angleDegs + 0.5f;
|
|
|
|
if (angleDegs < 0 || angleDegs > 10) {
|
|
double xdd = attackTarget->x - head->x;
|
|
// double ydd = (attackTarget->bb->y0 +
|
|
// attackTarget->bbHeight / 2) - (head->y + head->bbHeight /
|
|
// 2);
|
|
double zdd = attackTarget->z - head->z;
|
|
|
|
double yRotT = (180) - atan2(xdd, zdd) * 180 / PI;
|
|
double yRotD = Mth::wrapDegrees(yRotT - yRot);
|
|
|
|
if (yRotD > 50) yRotD = 50;
|
|
if (yRotD < -50) yRotD = -50;
|
|
|
|
double xd = xTarget - x;
|
|
double zd = zTarget - z;
|
|
yRotA *= 0.80f;
|
|
|
|
float rotSpeed = sqrt(xd * xd + zd * zd) * 1 + 1;
|
|
double distToTarget = sqrt(xd * xd + zd * zd) * 1 + 1;
|
|
if (distToTarget > 40) distToTarget = 40;
|
|
yRotA += yRotD * ((0.7f / distToTarget) / rotSpeed);
|
|
yRot += yRotA;
|
|
} else {
|
|
// setSynchedAction(e_EnderdragonAction_Sitting_Flaming);
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
// app.DebugPrintf("Dragon action is now :
|
|
// SittingFlaming\n");
|
|
#endif
|
|
// m_actionTicks = FLAME_TICKS;
|
|
}
|
|
} else {
|
|
// setSynchedAction(e_EnderdragonAction_Sitting_Flaming);
|
|
// app.DebugPrintf("Dragon action is now : SittingFlaming\n");
|
|
// m_actionTicks = 0;
|
|
}
|
|
} else if (getSynchedAction() ==
|
|
e_EnderdragonAction_Sitting_Attacking) {
|
|
} else {
|
|
// double xTargetO = xTarget;
|
|
// double yTargetO = yTarget;
|
|
// double zTargetO = zTarget;
|
|
if (getSynchedAction() == e_EnderdragonAction_StrafePlayer &&
|
|
attackTarget != NULL && m_currentPath != NULL &&
|
|
m_currentPath->isDone()) {
|
|
xTarget = attackTarget->x;
|
|
zTarget = attackTarget->z;
|
|
|
|
double xd = xTarget - x;
|
|
double zd = zTarget - z;
|
|
double sd = sqrt(xd * xd + zd * zd);
|
|
double ho = 0.4f + sd / 80.0f - 1;
|
|
if (ho > 10) ho = 10;
|
|
yTarget = attackTarget->bb->y0 + ho;
|
|
} else {
|
|
// xTarget += random->nextGaussian() * 2;
|
|
// zTarget += random->nextGaussian() * 2;
|
|
}
|
|
ydd = ydd / (sqrt(xdd * xdd + zdd * zdd));
|
|
float max = 0.6f;
|
|
if (getSynchedAction() == e_EnderdragonAction_Landing) max = 1.5f;
|
|
if (ydd < -max) ydd = -max;
|
|
if (ydd > max) ydd = max;
|
|
yd += (ydd) * 0.1f;
|
|
while (yRot < -180) yRot += 180 * 2;
|
|
while (yRot >= 180) yRot -= 180 * 2;
|
|
|
|
double yRotT = (180) - atan2(xdd, zdd) * 180 / PI;
|
|
double yRotD = yRotT - yRot;
|
|
while (yRotD < -180) yRotD += 180 * 2;
|
|
while (yRotD >= 180) yRotD -= 180 * 2;
|
|
|
|
if (yRotD > 50) yRotD = 50;
|
|
if (yRotD < -50) yRotD = -50;
|
|
|
|
Vec3* aim =
|
|
Vec3::newTemp((xTarget - x), (yTarget - y), (zTarget - z))
|
|
->normalize();
|
|
Vec3* dir =
|
|
Vec3::newTemp(sin(yRot * PI / 180), yd, -cos(yRot * PI / 180))
|
|
->normalize();
|
|
float dot = (float)(dir->dot(aim) + 0.5f) / 1.5f;
|
|
if (dot < 0) dot = 0;
|
|
|
|
yRotA *= 0.80f;
|
|
|
|
float rotSpeed = sqrt(xd * xd + zd * zd) * 1 + 1;
|
|
double distToTarget = sqrt(xd * xd + zd * zd) * 1 + 1;
|
|
if (distToTarget > 40) distToTarget = 40;
|
|
if (getSynchedAction() == e_EnderdragonAction_Landing) {
|
|
yRotA += yRotD * (distToTarget / rotSpeed);
|
|
} else {
|
|
yRotA += yRotD * ((0.7f / distToTarget) / rotSpeed);
|
|
}
|
|
yRot += yRotA * 0.1f;
|
|
|
|
float span = (float)(2.0f / (distToTarget + 1));
|
|
float speed = 0.06f;
|
|
moveRelative(0, -1, speed * (dot * span + (1 - span)));
|
|
if (inWall) {
|
|
move(xd * 0.8f, yd * 0.8f, zd * 0.8f);
|
|
} else {
|
|
move(xd, yd, zd);
|
|
}
|
|
|
|
Vec3* actual = Vec3::newTemp(xd, yd, zd)->normalize();
|
|
float slide = (float)(actual->dot(dir) + 1) / 2.0f;
|
|
slide = 0.8f + 0.15f * slide;
|
|
|
|
xd *= slide;
|
|
zd *= slide;
|
|
yd *= 0.91f;
|
|
}
|
|
}
|
|
|
|
yBodyRot = yRot;
|
|
|
|
head->bbWidth = head->bbHeight =
|
|
1; // 4J Stu - Replaced what was "head" with "neck" //3;
|
|
neck->bbWidth = neck->bbHeight = 3;
|
|
tail1->bbWidth = tail1->bbHeight = 2;
|
|
tail2->bbWidth = tail2->bbHeight = 2;
|
|
tail3->bbWidth = tail3->bbHeight = 2;
|
|
body->bbHeight = 3;
|
|
body->bbWidth = 5;
|
|
wing1->bbHeight = 2;
|
|
wing1->bbWidth = 4;
|
|
wing2->bbHeight = 3;
|
|
wing2->bbWidth = 4;
|
|
|
|
// double latencyPosAcomponents[3],latencyPosBcomponents[3];
|
|
// doubleArray latencyPosA = doubleArray(latencyPosAcomponents,3);
|
|
// doubleArray latencyPosB = doubleArray(latencyPosBcomponents,3);
|
|
// getLatencyPos(latencyPosA, 5, 1);
|
|
// getLatencyPos(latencyPosB, 10, 1);
|
|
|
|
// float tilt = (float) (latencyPosA[1] - latencyPosB[1]) * 10 / 180.0f *
|
|
// PI;
|
|
float tilt = (float)getTilt(1) / 180.0f * PI;
|
|
float ccTilt = cos(tilt);
|
|
|
|
// 4J Stu - ssTilt was negative sin(tilt), but this causes the bounding
|
|
// boxes of the parts to head in the wrong y direction i.e. head moves up
|
|
// when tilting forward, and down when tilting backwards
|
|
float ssTilt = sin(tilt);
|
|
|
|
float rot1 = yRot * PI / 180;
|
|
float ss1 = sin(rot1);
|
|
float cc1 = cos(rot1);
|
|
|
|
body->tick();
|
|
body->moveTo(x + ss1 * 0.5f, y, z - cc1 * 0.5f, 0, 0);
|
|
wing1->tick();
|
|
wing1->moveTo(x + cc1 * 4.5f, y + 2, z + ss1 * 4.5f, 0, 0);
|
|
wing2->tick();
|
|
wing2->moveTo(x - cc1 * 4.5f, y + 2, z - ss1 * 4.5f, 0, 0);
|
|
|
|
if (!level->isClientSide) checkAttack();
|
|
if (!level->isClientSide && hurtDuration == 0) {
|
|
knockBack(level->getEntities(shared_from_this(),
|
|
wing1->bb->grow(4, 2, 4)->move(0, -2, 0)));
|
|
knockBack(level->getEntities(shared_from_this(),
|
|
wing2->bb->grow(4, 2, 4)->move(0, -2, 0)));
|
|
hurt(level->getEntities(shared_from_this(), neck->bb->grow(1, 1, 1)));
|
|
hurt(level->getEntities(shared_from_this(), head->bb->grow(1, 1, 1)));
|
|
}
|
|
|
|
double p1components[3];
|
|
doubleArray p1 = doubleArray(p1components, 3);
|
|
getLatencyPos(p1, 5, 1);
|
|
|
|
{
|
|
// double p0components[3];
|
|
// doubleArray p0 = doubleArray(p0components, 3);
|
|
// getLatencyPos(p0, 0, 1);
|
|
|
|
double yRotDiff = getHeadYRotDiff(1);
|
|
|
|
float ss = sin((yRot + yRotDiff) * PI / 180 - yRotA * 0.01f);
|
|
float cc = cos((yRot + yRotDiff) * PI / 180 - yRotA * 0.01f);
|
|
head->tick();
|
|
neck->tick();
|
|
double yOffset = getHeadYOffset(1); // (p0[1] - p1[1]) * 1
|
|
|
|
// 4J Stu - Changed the head entity to only be the head, and not include
|
|
// the neck parts
|
|
head->moveTo(x + ss * 6.5f * ccTilt, y + yOffset + ssTilt * 6.5f,
|
|
z - cc * 6.5f * ccTilt, 0, 0);
|
|
|
|
// Neck position is where the java code used to move the "head" object
|
|
// which was head and neck
|
|
neck->moveTo(x + ss * 5.5f * ccTilt, y + yOffset + ssTilt * 5.5f,
|
|
z - cc * 5.5f * ccTilt, 0, 0);
|
|
|
|
double acidX = x + ss * 9.5f * ccTilt;
|
|
double acidY = y + yOffset + ssTilt * 10.5f;
|
|
double acidZ = z - cc * 9.5f * ccTilt;
|
|
m_acidArea->set(acidX - 5, acidY - 17, acidZ - 5, acidX + 5, acidY + 4,
|
|
acidZ + 5);
|
|
|
|
// app.DebugPrintf("\nDragon is %s, yRot = %f, yRotA = %f, ss = %f, cc =
|
|
// %f, ccTilt = %f\n",level->isClientSide?"client":"server", yRot,
|
|
// yRotA, ss, cc, ccTilt); app.DebugPrintf("Body (%f,%f,%f) to
|
|
// (%f,%f,%f)\n", body->bb->x0, body->bb->y0, body->bb->z0,
|
|
// body->bb->x1, body->bb->y1, body->bb->z1); app.DebugPrintf("Neck
|
|
// (%f,%f,%f) to (%f,%f,%f)\n", neck->bb->x0, neck->bb->y0,
|
|
// neck->bb->z0, neck->bb->x1, neck->bb->y1, neck->bb->z1);
|
|
// app.DebugPrintf("Head (%f,%f,%f) to (%f,%f,%f)\n", head->bb->x0,
|
|
// head->bb->y0, head->bb->z0, head->bb->x1, head->bb->y1,
|
|
// head->bb->z1); app.DebugPrintf("Acid (%f,%f,%f) to (%f,%f,%f)\n\n",
|
|
// m_acidArea->x0, m_acidArea->y0, m_acidArea->z0, m_acidArea->x1,
|
|
// m_acidArea->y1, m_acidArea->z1);
|
|
}
|
|
|
|
// Curls/straightens the tail
|
|
for (int i = 0; i < 3; i++) {
|
|
std::shared_ptr<MultiEntityMobPart> part = nullptr;
|
|
|
|
if (i == 0) part = tail1;
|
|
if (i == 1) part = tail2;
|
|
if (i == 2) part = tail3;
|
|
|
|
double p0components[3];
|
|
doubleArray p0 = doubleArray(p0components, 3);
|
|
getLatencyPos(p0, 12 + i * 2, 1);
|
|
|
|
float rot = yRot * PI / 180 + rotWrap(p0[0] - p1[0]) * PI / 180 * (1);
|
|
float ss = sin(rot);
|
|
float cc = cos(rot);
|
|
|
|
float dd1 = 1.5f;
|
|
float dd = (i + 1) * 2.0f;
|
|
part->tick();
|
|
part->moveTo(x - (ss1 * dd1 + ss * dd) * ccTilt,
|
|
y + (p0[1] - p1[1]) * 1 - (dd + dd1) * ssTilt + 1.5f,
|
|
z + (cc1 * dd1 + cc * dd) * ccTilt, 0, 0);
|
|
}
|
|
|
|
// 4J Stu - Fireball attack taken from Ghast
|
|
if (!level->isClientSide) {
|
|
double maxDist = 64.0f;
|
|
if (getSynchedAction() == e_EnderdragonAction_StrafePlayer &&
|
|
attackTarget != NULL &&
|
|
attackTarget->distanceToSqr(shared_from_this()) <
|
|
maxDist * maxDist) {
|
|
if (this->canSee(attackTarget)) {
|
|
m_fireballCharge++;
|
|
Vec3* aim = Vec3::newTemp((attackTarget->x - x), 0,
|
|
(attackTarget->z - z))
|
|
->normalize();
|
|
Vec3* dir = Vec3::newTemp(sin(yRot * PI / 180), 0,
|
|
-cos(yRot * PI / 180))
|
|
->normalize();
|
|
float dot = (float)dir->dot(aim);
|
|
float angleDegs = acos(dot) * 180 / PI;
|
|
angleDegs = angleDegs + 0.5f;
|
|
|
|
if (m_fireballCharge >= 20 &&
|
|
(angleDegs >= 0 && angleDegs < 10)) {
|
|
double d = 1;
|
|
Vec3* v = getViewVector(1);
|
|
float startingX = head->x - v->x * d;
|
|
float startingY = head->y + head->bbHeight / 2 + 0.5f;
|
|
float startingZ = head->z - v->z * d;
|
|
|
|
double xdd = attackTarget->x - startingX;
|
|
double ydd =
|
|
(attackTarget->bb->y0 + attackTarget->bbHeight / 2) -
|
|
(startingY + head->bbHeight / 2);
|
|
double zdd = attackTarget->z - startingZ;
|
|
|
|
level->levelEvent(nullptr, LevelEvent::SOUND_GHAST_FIREBALL,
|
|
(int)x, (int)y, (int)z, 0);
|
|
std::shared_ptr<DragonFireball> ie =
|
|
std::shared_ptr<DragonFireball>(new DragonFireball(
|
|
level,
|
|
std::dynamic_pointer_cast<Mob>(shared_from_this()),
|
|
xdd, ydd, zdd));
|
|
ie->x = startingX;
|
|
ie->y = startingY;
|
|
ie->z = startingZ;
|
|
level->addEntity(ie);
|
|
m_fireballCharge = 0;
|
|
|
|
app.DebugPrintf(
|
|
"Finding new target due to having fired a fireball\n");
|
|
if (m_currentPath != NULL) {
|
|
while (!m_currentPath->isDone()) {
|
|
m_currentPath->next();
|
|
}
|
|
}
|
|
newTarget = true;
|
|
findNewTarget();
|
|
}
|
|
} else {
|
|
if (m_fireballCharge > 0) m_fireballCharge--;
|
|
}
|
|
} else {
|
|
if (m_fireballCharge > 0) m_fireballCharge--;
|
|
}
|
|
}
|
|
// End fireball attack
|
|
|
|
if (!level->isClientSide) {
|
|
inWall =
|
|
checkWalls(head->bb) | checkWalls(neck->bb) | checkWalls(body->bb);
|
|
}
|
|
}
|
|
|
|
void EnderDragon::checkCrystals() {
|
|
if (nearestCrystal != NULL) {
|
|
if (nearestCrystal->removed) {
|
|
if (!level->isClientSide) {
|
|
hurt(head, DamageSource::explosion(NULL), 10);
|
|
}
|
|
|
|
nearestCrystal = nullptr;
|
|
} else if (tickCount % 10 == 0) {
|
|
if (getHealth() < getMaxHealth()) setHealth(getHealth() + 1);
|
|
}
|
|
}
|
|
|
|
if (random->nextInt(10) == 0) {
|
|
float maxDist = 32;
|
|
std::vector<std::shared_ptr<Entity> >* crystals =
|
|
level->getEntitiesOfClass(typeid(EnderCrystal),
|
|
bb->grow(maxDist, maxDist, maxDist));
|
|
|
|
std::shared_ptr<EnderCrystal> crystal = nullptr;
|
|
double nearest = Double::MAX_VALUE;
|
|
// for (Entity ec : crystals)
|
|
for (AUTO_VAR(it, crystals->begin()); it != crystals->end(); ++it) {
|
|
std::shared_ptr<EnderCrystal> ec =
|
|
std::dynamic_pointer_cast<EnderCrystal>(*it);
|
|
double dist = ec->distanceToSqr(shared_from_this());
|
|
if (dist < nearest) {
|
|
nearest = dist;
|
|
crystal = ec;
|
|
}
|
|
}
|
|
delete crystals;
|
|
|
|
nearestCrystal = crystal;
|
|
}
|
|
}
|
|
|
|
void EnderDragon::checkAttack() {
|
|
// if (tickCount % 20 == 0)
|
|
{
|
|
// Vec3 *v = getViewVector(1);
|
|
// double xdd = 0;
|
|
// double ydd = -1;
|
|
// double zdd = 0;
|
|
|
|
// double x = (body.bb.x0 + body.bb.x1) / 2;
|
|
// double y = (body.bb.y0 + body.bb.y1) / 2 - 2;
|
|
// double z = (body.bb.z0 + body.bb.z1) / 2;
|
|
}
|
|
}
|
|
|
|
void EnderDragon::knockBack(std::vector<std::shared_ptr<Entity> >* entities) {
|
|
double xm = (body->bb->x0 + body->bb->x1) / 2;
|
|
// double ym = (body.bb.y0 + body.bb.y1) / 2;
|
|
double zm = (body->bb->z0 + body->bb->z1) / 2;
|
|
|
|
// for (Entity e : entities)
|
|
for (AUTO_VAR(it, entities->begin()); it != entities->end(); ++it) {
|
|
if ((*it)->instanceof(eTYPE_LIVINGENTITY)) //(e instanceof Mob)
|
|
{
|
|
std::shared_ptr<LivingEntity> e =
|
|
std::dynamic_pointer_cast<LivingEntity>(*it);
|
|
double xd = e->x - xm;
|
|
double zd = e->z - zm;
|
|
double dd = xd * xd + zd * zd;
|
|
e->push(xd / dd * 4, 0.2f, zd / dd * 4);
|
|
}
|
|
}
|
|
}
|
|
|
|
void EnderDragon::hurt(std::vector<std::shared_ptr<Entity> >* entities) {
|
|
// for (int i = 0; i < entities->size(); i++)
|
|
for (AUTO_VAR(it, entities->begin()); it != entities->end(); ++it) {
|
|
if ((*it)->instanceof(eTYPE_LIVINGENTITY)) //(e instanceof Mob)
|
|
{
|
|
std::shared_ptr<LivingEntity> e =
|
|
std::dynamic_pointer_cast<LivingEntity>(
|
|
*it); // entities.get(i);
|
|
DamageSource* damageSource = DamageSource::mobAttack(
|
|
std::dynamic_pointer_cast<LivingEntity>(shared_from_this()));
|
|
e->hurt(damageSource, 10);
|
|
delete damageSource;
|
|
}
|
|
}
|
|
}
|
|
|
|
void EnderDragon::findNewTarget() {
|
|
std::shared_ptr<Player> playerNearestToEgg = nullptr;
|
|
|
|
// Update current action
|
|
switch (getSynchedAction()) {
|
|
case e_EnderdragonAction_Takeoff:
|
|
case e_EnderdragonAction_HoldingPattern: {
|
|
if (!newTarget && m_currentPath != NULL &&
|
|
m_currentPath->isDone()) {
|
|
// Distance is 64, which is the radius of the circle
|
|
int eggHeight =
|
|
std::max(level->seaLevel + 5,
|
|
level->getTopSolidBlock(
|
|
PODIUM_X_POS,
|
|
PODIUM_Z_POS)); // level->getHeightmap(4,4);
|
|
playerNearestToEgg = level->getNearestPlayer(
|
|
PODIUM_X_POS, eggHeight, PODIUM_Z_POS, 64.0);
|
|
double dist = 64.0f;
|
|
if (playerNearestToEgg != NULL) {
|
|
dist = playerNearestToEgg->distanceToSqr(
|
|
PODIUM_X_POS, eggHeight, PODIUM_Z_POS);
|
|
dist /= (8 * 8 * 8);
|
|
}
|
|
// app.DebugPrintf("Adjusted dist is %f\n", dist);
|
|
|
|
if (random->nextInt(m_remainingCrystalsCount + 3) == 0) {
|
|
setSynchedAction(e_EnderdragonAction_LandingApproach);
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
app.DebugPrintf("Dragon action is now: LandingApproach\n");
|
|
#endif
|
|
}
|
|
// More likely to strafe a player if they are close to the egg,
|
|
// or there are not many crystals remaining
|
|
else if (playerNearestToEgg != NULL &&
|
|
(random->nextInt(abs(dist) + 2) == 0 ||
|
|
random->nextInt(m_remainingCrystalsCount + 2) == 0)) {
|
|
setSynchedAction(e_EnderdragonAction_StrafePlayer);
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
app.DebugPrintf("Dragon action is now: StrafePlayer\n");
|
|
#endif
|
|
}
|
|
}
|
|
} break;
|
|
case e_EnderdragonAction_StrafePlayer:
|
|
// Always return to the holding pattern after strafing
|
|
if (m_currentPath == NULL ||
|
|
(m_currentPath->isDone() && newTarget)) {
|
|
setSynchedAction(e_EnderdragonAction_HoldingPattern);
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
app.DebugPrintf("Dragon action is now: HoldingPattern\n");
|
|
#endif
|
|
}
|
|
break;
|
|
case e_EnderdragonAction_Landing:
|
|
// setSynchedAction(e_EnderdragonAction_Sitting_Flaming);
|
|
// #if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
// app.DebugPrintf("Dragon action is now:
|
|
// SittingFlaming\n"); #endif m_actionTicks =
|
|
// FLAME_TICKS;
|
|
|
|
m_flameAttacks = 0;
|
|
setSynchedAction(e_EnderdragonAction_Sitting_Scanning);
|
|
attackTarget = level->getNearestPlayer(shared_from_this(),
|
|
SITTING_ATTACK_VIEW_RANGE,
|
|
SITTING_ATTACK_Y_VIEW_RANGE);
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
app.DebugPrintf("Dragon action is now: SittingScanning\n");
|
|
#endif
|
|
m_actionTicks = 0;
|
|
break;
|
|
default:
|
|
break;
|
|
};
|
|
|
|
newTarget = false;
|
|
|
|
// if (random->nextInt(2) == 0 && level->players.size() > 0)
|
|
if (getSynchedAction() == e_EnderdragonAction_StrafePlayer &&
|
|
playerNearestToEgg != NULL) {
|
|
attackTarget = playerNearestToEgg;
|
|
strafeAttackTarget();
|
|
} else if (getSynchedAction() == e_EnderdragonAction_LandingApproach) {
|
|
// Generate a new path if we don't currently have one
|
|
if (m_currentPath == NULL || m_currentPath->isDone()) {
|
|
int currentNodeIndex = findClosestNode();
|
|
|
|
// To get the angle to the player correct when landing, head to a
|
|
// node diametrically opposite the player, then swoop in to 4,4
|
|
int eggHeight = std::max(
|
|
level->seaLevel + 5,
|
|
level->getTopSolidBlock(
|
|
PODIUM_X_POS, PODIUM_Z_POS)); // level->getHeightmap(4,4);
|
|
playerNearestToEgg = level->getNearestPlayer(
|
|
PODIUM_X_POS, eggHeight, PODIUM_Z_POS, 128.0);
|
|
|
|
int targetNodeIndex = 0;
|
|
if (playerNearestToEgg != NULL) {
|
|
Vec3* aim = Vec3::newTemp(playerNearestToEgg->x, 0,
|
|
playerNearestToEgg->z)
|
|
->normalize();
|
|
// app.DebugPrintf("Final marker node near (%f,%d,%f)\n",
|
|
// -aim->x*40,105,-aim->z*40 );
|
|
targetNodeIndex =
|
|
findClosestNode(-aim->x * 40, 105.0, -aim->z * 40);
|
|
} else {
|
|
targetNodeIndex = findClosestNode(40.0, eggHeight, 0.0);
|
|
}
|
|
Node finalNode(PODIUM_X_POS, eggHeight, PODIUM_Z_POS);
|
|
|
|
if (m_currentPath != NULL) delete m_currentPath;
|
|
m_currentPath =
|
|
findPath(currentNodeIndex, targetNodeIndex, &finalNode);
|
|
|
|
// Always skip the first node (as that's where we are already)
|
|
if (m_currentPath != NULL) m_currentPath->next();
|
|
}
|
|
|
|
m_actionTicks = 0;
|
|
|
|
navigateToNextPathNode();
|
|
|
|
if (m_currentPath != NULL && m_currentPath->isDone()) {
|
|
setSynchedAction(e_EnderdragonAction_Landing);
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
app.DebugPrintf("Dragon action is now: Landing\n");
|
|
#endif
|
|
}
|
|
} else if (getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Attacking ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Scanning) {
|
|
// Does no movement
|
|
} else {
|
|
// Default is e_EnderdragonAction_HoldingPattern
|
|
// Generate a new path if we don't currently have one
|
|
if (m_currentPath == NULL || m_currentPath->isDone()) {
|
|
int currentNodeIndex = findClosestNode();
|
|
int targetNodeIndex = currentNodeIndex;
|
|
// if(random->nextInt(4) == 0) m_holdingPatternClockwise =
|
|
// !m_holdingPatternClockwise;
|
|
|
|
if (getSynchedAction() == e_EnderdragonAction_Takeoff) {
|
|
Vec3* v = getHeadLookVector(1);
|
|
targetNodeIndex =
|
|
findClosestNode(-v->x * 40, 105.0, -v->z * 40);
|
|
} else {
|
|
if (random->nextInt(8) == 0) {
|
|
m_holdingPatternClockwise = !m_holdingPatternClockwise;
|
|
targetNodeIndex = targetNodeIndex + 6;
|
|
}
|
|
|
|
if (m_holdingPatternClockwise)
|
|
targetNodeIndex = targetNodeIndex + 1;
|
|
else
|
|
targetNodeIndex = targetNodeIndex - 1;
|
|
}
|
|
|
|
if (m_remainingCrystalsCount <= 0) {
|
|
// If no crystals left, navigate only between nodes 12-19
|
|
targetNodeIndex -= 12;
|
|
targetNodeIndex =
|
|
targetNodeIndex &
|
|
7; // 4J-RR - was %8, but that could create a result of -1
|
|
// here when targetNodeIndex was 11
|
|
targetNodeIndex += 12;
|
|
} else {
|
|
// If crystals are left, navigate only between nodes 0-11
|
|
targetNodeIndex = targetNodeIndex % 12;
|
|
if (targetNodeIndex < 0) targetNodeIndex += 12;
|
|
}
|
|
|
|
if (m_currentPath != NULL) delete m_currentPath;
|
|
m_currentPath = findPath(currentNodeIndex, targetNodeIndex);
|
|
|
|
// Always skip the first node (as that's where we are already)
|
|
if (m_currentPath != NULL) m_currentPath->next();
|
|
}
|
|
|
|
navigateToNextPathNode();
|
|
|
|
if (getSynchedAction() != e_EnderdragonAction_StrafePlayer)
|
|
attackTarget = nullptr;
|
|
}
|
|
}
|
|
|
|
float EnderDragon::rotWrap(double d) {
|
|
while (d >= 180) d -= 360;
|
|
while (d < -180) d += 360;
|
|
return (float)d;
|
|
}
|
|
|
|
bool EnderDragon::checkWalls(AABB* bb) {
|
|
int x0 = Mth::floor(bb->x0);
|
|
int y0 = Mth::floor(bb->y0);
|
|
int z0 = Mth::floor(bb->z0);
|
|
int x1 = Mth::floor(bb->x1);
|
|
int y1 = Mth::floor(bb->y1);
|
|
int z1 = Mth::floor(bb->z1);
|
|
bool hitWall = false;
|
|
bool destroyedTile = false;
|
|
for (int x = x0; x <= x1; x++) {
|
|
for (int y = y0; y <= y1; y++) {
|
|
for (int z = z0; z <= z1; z++) {
|
|
int t = level->getTile(x, y, z);
|
|
// 4J Stu - Don't remove fire
|
|
if (t == 0 || t == Tile::fire_Id) {
|
|
} else if (t == Tile::obsidian_Id || t == Tile::endStone_Id ||
|
|
t == Tile::unbreakable_Id ||
|
|
!level->getGameRules()->getBoolean(
|
|
GameRules::RULE_MOBGRIEFING)) {
|
|
hitWall = true;
|
|
} else {
|
|
destroyedTile = level->removeTile(x, y, z) || destroyedTile;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (destroyedTile) {
|
|
double x = bb->x0 + (bb->x1 - bb->x0) * random->nextFloat();
|
|
double y = bb->y0 + (bb->y1 - bb->y0) * random->nextFloat();
|
|
double z = bb->z0 + (bb->z1 - bb->z0) * random->nextFloat();
|
|
level->addParticle(eParticleType_largeexplode, x, y, z, 0, 0, 0);
|
|
}
|
|
|
|
return hitWall;
|
|
}
|
|
|
|
bool EnderDragon::hurt(std::shared_ptr<MultiEntityMobPart> MultiEntityMobPart,
|
|
DamageSource* source, float damage) {
|
|
if (MultiEntityMobPart != head) {
|
|
damage = damage / 4 + 1;
|
|
}
|
|
|
|
// float rot1 = yRot * PI / 180;
|
|
// float ss1 = sin(rot1);
|
|
// float cc1 = cos(rot1);
|
|
|
|
// xTarget = x + ss1 * 5 + (random->nextFloat() - 0.5f) * 2;
|
|
// yTarget = y + random->nextFloat() * 3 + 1;
|
|
// zTarget = z - cc1 * 5 + (random->nextFloat() - 0.5f) * 2;
|
|
// attackTarget = NULL;
|
|
|
|
if (source->getEntity() != NULL &&
|
|
source->getEntity()->instanceof(eTYPE_PLAYER) ||
|
|
source->isExplosion()) {
|
|
int healthBefore = getHealth();
|
|
reallyHurt(source, damage);
|
|
|
|
// if(!level->isClientSide) app.DebugPrintf("Health is now %d\n",
|
|
// health);
|
|
if (getHealth() <= 0 &&
|
|
!(getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Scanning ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Attacking)) {
|
|
setHealth(1);
|
|
|
|
if (setSynchedAction(e_EnderdragonAction_LandingApproach)) {
|
|
if (m_currentPath != NULL) {
|
|
while (!m_currentPath->isDone()) {
|
|
m_currentPath->next();
|
|
}
|
|
}
|
|
app.DebugPrintf("Dragon should be dead, so landing.\n");
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
app.DebugPrintf("Dragon action is now: LandingApproach\n");
|
|
#endif
|
|
findNewTarget();
|
|
}
|
|
}
|
|
|
|
if (getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Scanning ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Attacking) {
|
|
m_sittingDamageReceived += healthBefore - getHealth();
|
|
|
|
if (m_sittingDamageReceived >
|
|
(SITTING_ALLOWED_DAMAGE_PERCENTAGE * getMaxHealth())) {
|
|
m_sittingDamageReceived = 0;
|
|
setSynchedAction(e_EnderdragonAction_Takeoff);
|
|
newTarget = true;
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
app.DebugPrintf("Dragon action is now: Takeoff\n");
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool EnderDragon::hurt(DamageSource* source, float damage) { return false; }
|
|
|
|
bool EnderDragon::reallyHurt(DamageSource* source, float damage) {
|
|
return Mob::hurt(source, damage);
|
|
}
|
|
|
|
void EnderDragon::tickDeath() {
|
|
if (getSynchedAction() != e_EnderdragonAction_Sitting_Flaming &&
|
|
getSynchedAction() != e_EnderdragonAction_Sitting_Scanning &&
|
|
getSynchedAction() != e_EnderdragonAction_Sitting_Attacking) {
|
|
if (!level->isClientSide) setHealth(1);
|
|
return;
|
|
}
|
|
|
|
dragonDeathTime++;
|
|
if (dragonDeathTime >= 180 && dragonDeathTime <= 200) {
|
|
float xo = (random->nextFloat() - 0.5f) * 8;
|
|
float yo = (random->nextFloat() - 0.5f) * 4;
|
|
float zo = (random->nextFloat() - 0.5f) * 8;
|
|
level->addParticle(eParticleType_hugeexplosion, x + xo, y + 2 + yo,
|
|
z + zo, 0, 0, 0);
|
|
}
|
|
if (!level->isClientSide) {
|
|
if (dragonDeathTime > 150 && dragonDeathTime % 5 == 0) {
|
|
int xpCount = 1000;
|
|
while (xpCount > 0) {
|
|
int newCount = ExperienceOrb::getExperienceValue(xpCount);
|
|
xpCount -= newCount;
|
|
level->addEntity(std::shared_ptr<ExperienceOrb>(
|
|
new ExperienceOrb(level, x, y, z, newCount)));
|
|
}
|
|
}
|
|
if (dragonDeathTime == 1) {
|
|
level->globalLevelEvent(LevelEvent::SOUND_DRAGON_DEATH, (int)x,
|
|
(int)y, (int)z, 0);
|
|
}
|
|
}
|
|
move(0, 0.1f, 0);
|
|
yBodyRot = yRot += 20.0f;
|
|
|
|
if (dragonDeathTime == 200 && !level->isClientSide) {
|
|
// level->levelEvent(NULL, LevelEvent::ENDERDRAGON_KILLED, (int) x,
|
|
// (int) y, (int) z, 0);
|
|
|
|
int xpCount = 2000;
|
|
while (xpCount > 0) {
|
|
int newCount = ExperienceOrb::getExperienceValue(xpCount);
|
|
xpCount -= newCount;
|
|
level->addEntity(std::shared_ptr<ExperienceOrb>(
|
|
new ExperienceOrb(level, x, y, z, newCount)));
|
|
}
|
|
int xo = 5 + random->nextInt(2) * 2 - 1;
|
|
int zo = 5 + random->nextInt(2) * 2 - 1;
|
|
if (random->nextInt(2) == 0) {
|
|
xo = 0;
|
|
} else {
|
|
zo = 0;
|
|
}
|
|
// 4J-PB changed to center this between the pillars
|
|
spawnExitPortal(0, 0); // Mth::floor(x), Mth::floor(z));
|
|
remove();
|
|
}
|
|
}
|
|
|
|
void EnderDragon::spawnExitPortal(int x, int z) {
|
|
int y = level->seaLevel;
|
|
|
|
TheEndPortal::allowAnywhere(true);
|
|
|
|
int r = 4;
|
|
for (int yy = y - 1; yy <= y + 32; yy++) {
|
|
for (int xx = x - r; xx <= x + r; xx++) {
|
|
for (int zz = z - r; zz <= z + r; zz++) {
|
|
double xd = xx - x;
|
|
double zd = zz - z;
|
|
double d = sqrt(xd * xd + zd * zd);
|
|
if (d <= r - 0.5) {
|
|
if (yy < y) {
|
|
if (d > r - 1 - 0.5) {
|
|
} else {
|
|
level->setTileAndUpdate(xx, yy, zz,
|
|
Tile::unbreakable_Id);
|
|
}
|
|
} else if (yy > y) {
|
|
level->setTileAndUpdate(xx, yy, zz, 0);
|
|
} else {
|
|
if (d > r - 1 - 0.5) {
|
|
level->setTileAndUpdate(xx, yy, zz,
|
|
Tile::unbreakable_Id);
|
|
} else {
|
|
level->setTileAndUpdate(xx, yy, zz,
|
|
Tile::endPortalTile_Id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
level->setTileAndUpdate(x, y + 0, z, Tile::unbreakable_Id);
|
|
level->setTileAndUpdate(x, y + 1, z, Tile::unbreakable_Id);
|
|
level->setTileAndUpdate(x, y + 2, z, Tile::unbreakable_Id);
|
|
level->setTileAndUpdate(x - 1, y + 2, z, Tile::torch_Id);
|
|
level->setTileAndUpdate(x + 1, y + 2, z, Tile::torch_Id);
|
|
level->setTileAndUpdate(x, y + 2, z - 1, Tile::torch_Id);
|
|
level->setTileAndUpdate(x, y + 2, z + 1, Tile::torch_Id);
|
|
level->setTileAndUpdate(x, y + 3, z, Tile::unbreakable_Id);
|
|
level->setTileAndUpdate(x, y + 4, z, Tile::dragonEgg_Id);
|
|
|
|
// 4J-PB - The podium can be floating with nothing under it, so put some
|
|
// whiteStone under it if this is the case
|
|
for (int yy = y - 5; yy < y - 1; yy++) {
|
|
for (int xx = x - (r - 1); xx <= x + (r - 1); xx++) {
|
|
for (int zz = z - (r - 1); zz <= z + (r - 1); zz++) {
|
|
if (level->isEmptyTile(xx, yy, zz)) {
|
|
level->setTileAndUpdate(xx, yy, zz, Tile::endStone_Id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
TheEndPortal::allowAnywhere(false);
|
|
}
|
|
|
|
void EnderDragon::checkDespawn() {}
|
|
|
|
std::vector<std::shared_ptr<Entity> >* EnderDragon::getSubEntities() {
|
|
return &subEntities;
|
|
}
|
|
|
|
bool EnderDragon::isPickable() { return false; }
|
|
|
|
Level* EnderDragon::getLevel() { return level; }
|
|
|
|
int EnderDragon::getAmbientSound() {
|
|
return eSoundType_MOB_ENDERDRAGON_GROWL; //"mob.enderdragon.growl";
|
|
}
|
|
|
|
int EnderDragon::getHurtSound() {
|
|
return eSoundType_MOB_ENDERDRAGON_HIT; //"mob.enderdragon.hit";
|
|
}
|
|
|
|
float EnderDragon::getSoundVolume() { return 5; }
|
|
|
|
// 4J Added for new dragon behaviour
|
|
bool EnderDragon::setSynchedAction(EEnderdragonAction action,
|
|
bool force /*= false*/) {
|
|
bool validTransition = false;
|
|
// Check if this is a valid state transition
|
|
switch (getSynchedAction()) {
|
|
case e_EnderdragonAction_HoldingPattern:
|
|
switch (action) {
|
|
case e_EnderdragonAction_StrafePlayer:
|
|
case e_EnderdragonAction_LandingApproach:
|
|
validTransition = true;
|
|
break;
|
|
default:
|
|
break;
|
|
};
|
|
break;
|
|
case e_EnderdragonAction_StrafePlayer:
|
|
switch (action) {
|
|
case e_EnderdragonAction_HoldingPattern:
|
|
case e_EnderdragonAction_LandingApproach:
|
|
validTransition = true;
|
|
break;
|
|
default:
|
|
break;
|
|
};
|
|
break;
|
|
case e_EnderdragonAction_LandingApproach:
|
|
switch (action) {
|
|
case e_EnderdragonAction_Landing:
|
|
validTransition = true;
|
|
break;
|
|
default:
|
|
break;
|
|
};
|
|
break;
|
|
case e_EnderdragonAction_Landing:
|
|
switch (action) {
|
|
case e_EnderdragonAction_Sitting_Flaming:
|
|
case e_EnderdragonAction_Sitting_Scanning:
|
|
validTransition = true;
|
|
break;
|
|
default:
|
|
break;
|
|
};
|
|
break;
|
|
case e_EnderdragonAction_Takeoff:
|
|
switch (action) {
|
|
case e_EnderdragonAction_HoldingPattern:
|
|
validTransition = true;
|
|
break;
|
|
default:
|
|
break;
|
|
};
|
|
break;
|
|
case e_EnderdragonAction_Sitting_Flaming:
|
|
switch (action) {
|
|
case e_EnderdragonAction_Sitting_Scanning:
|
|
case e_EnderdragonAction_Sitting_Attacking:
|
|
case e_EnderdragonAction_Takeoff:
|
|
validTransition = true;
|
|
break;
|
|
default:
|
|
break;
|
|
};
|
|
break;
|
|
case e_EnderdragonAction_Sitting_Scanning:
|
|
switch (action) {
|
|
case e_EnderdragonAction_Sitting_Flaming:
|
|
case e_EnderdragonAction_Sitting_Attacking:
|
|
case e_EnderdragonAction_Takeoff:
|
|
validTransition = true;
|
|
break;
|
|
default:
|
|
break;
|
|
};
|
|
break;
|
|
case e_EnderdragonAction_Sitting_Attacking:
|
|
switch (action) {
|
|
case e_EnderdragonAction_Sitting_Flaming:
|
|
case e_EnderdragonAction_Sitting_Scanning:
|
|
case e_EnderdragonAction_Takeoff:
|
|
validTransition = true;
|
|
break;
|
|
default:
|
|
break;
|
|
};
|
|
break;
|
|
default:
|
|
break;
|
|
};
|
|
|
|
if (force || validTransition) {
|
|
entityData->set(DATA_ID_SYNCHED_ACTION, action);
|
|
} else {
|
|
app.DebugPrintf("EnderDragon: Invalid state transition from %d to %d\n",
|
|
getSynchedAction(), action);
|
|
}
|
|
|
|
return force || validTransition;
|
|
}
|
|
|
|
EnderDragon::EEnderdragonAction EnderDragon::getSynchedAction() {
|
|
return (EEnderdragonAction)entityData->getInteger(DATA_ID_SYNCHED_ACTION);
|
|
}
|
|
|
|
void EnderDragon::handleCrystalDestroyed(DamageSource* source) {
|
|
AABB* tempBB = AABB::newTemp(PODIUM_X_POS, 84.0, PODIUM_Z_POS,
|
|
PODIUM_X_POS + 1.0, 85.0, PODIUM_Z_POS + 1.0);
|
|
std::vector<std::shared_ptr<Entity> >* crystals = level->getEntitiesOfClass(
|
|
typeid(EnderCrystal), tempBB->grow(48, 40, 48));
|
|
m_remainingCrystalsCount = (int)crystals->size() - 1;
|
|
if (m_remainingCrystalsCount < 0) m_remainingCrystalsCount = 0;
|
|
delete crystals;
|
|
|
|
app.DebugPrintf("Crystal count is now %d\n", m_remainingCrystalsCount);
|
|
|
|
//--m_remainingCrystalsCount;
|
|
|
|
if (m_remainingCrystalsCount % 2 == 0) {
|
|
if (setSynchedAction(e_EnderdragonAction_LandingApproach)) {
|
|
if (m_currentPath != NULL) {
|
|
while (!m_currentPath->isDone()) {
|
|
m_currentPath->next();
|
|
}
|
|
}
|
|
m_actionTicks = 1;
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
app.DebugPrintf("Dragon action is now: LandingApproach\n");
|
|
#endif
|
|
}
|
|
} else if (source->getEntity() != NULL &&
|
|
source->getEntity()->instanceof(eTYPE_PLAYER)) {
|
|
if (setSynchedAction(e_EnderdragonAction_StrafePlayer)) {
|
|
attackTarget =
|
|
std::dynamic_pointer_cast<Player>(source->getEntity());
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
app.DebugPrintf("Dragon action is now: StrafePlayer\n");
|
|
#endif
|
|
strafeAttackTarget();
|
|
}
|
|
}
|
|
}
|
|
|
|
void EnderDragon::strafeAttackTarget() {
|
|
app.DebugPrintf("Setting path to strafe attack target\n");
|
|
int currentNodeIndex = findClosestNode();
|
|
int targetNodeIndex =
|
|
findClosestNode(attackTarget->x, attackTarget->y, attackTarget->z);
|
|
|
|
int finalXTarget = attackTarget->x;
|
|
int finalZTarget = attackTarget->z;
|
|
|
|
double xd = finalXTarget - x;
|
|
double zd = finalZTarget - z;
|
|
double sd = sqrt(xd * xd + zd * zd);
|
|
double ho = 0.4f + sd / 80.0f - 1;
|
|
if (ho > 10) ho = 10;
|
|
int finalYTarget = attackTarget->bb->y0 + ho;
|
|
|
|
Node finalNode(finalXTarget, finalYTarget, finalZTarget);
|
|
|
|
if (m_currentPath != NULL) delete m_currentPath;
|
|
m_currentPath = findPath(currentNodeIndex, targetNodeIndex, &finalNode);
|
|
|
|
if (m_currentPath != NULL) {
|
|
// Always skip the first node (as that's where we are already)
|
|
m_currentPath->next();
|
|
|
|
navigateToNextPathNode();
|
|
}
|
|
}
|
|
|
|
void EnderDragon::navigateToNextPathNode() {
|
|
if (m_currentPath != NULL && !m_currentPath->isDone()) {
|
|
Vec3* curr = m_currentPath->currentPos();
|
|
|
|
m_currentPath->next();
|
|
xTarget = curr->x;
|
|
|
|
if (getSynchedAction() == e_EnderdragonAction_LandingApproach &&
|
|
m_currentPath->isDone()) {
|
|
// When heading to the last node on the landing approach, we want
|
|
// the yCoord to be exact
|
|
yTarget = curr->y;
|
|
} else {
|
|
do {
|
|
yTarget = curr->y + random->nextFloat() * 20;
|
|
} while (yTarget < (curr->y));
|
|
}
|
|
zTarget = curr->z;
|
|
app.DebugPrintf("Path node pos is (%f,%f,%f)\n", curr->x, curr->y,
|
|
curr->z);
|
|
app.DebugPrintf("Setting new target to (%f,%f,%f)\n", xTarget, yTarget,
|
|
zTarget);
|
|
}
|
|
}
|
|
|
|
int EnderDragon::findClosestNode() {
|
|
// Setup all the nodes on the first time this is called
|
|
if (m_nodes->data[0] == NULL) {
|
|
// Path nodes for navigation
|
|
// 0 - 11 are the outer ring at 60 blocks from centre
|
|
// 12 - 19 are the middle ring at 40 blocks from centre
|
|
// 20 - 23 are the inner ring at 20 blocks from centre
|
|
int nodeX = 0;
|
|
int nodeY = 0;
|
|
int nodeZ = 0;
|
|
int multiplier = 0;
|
|
for (unsigned int i = 0; i < 24; ++i) {
|
|
int yAdjustment = 5;
|
|
multiplier = i;
|
|
if (i < 12) {
|
|
nodeX = 60 * Mth::cos(2 * (-PI + (PI / 12) * multiplier));
|
|
nodeZ = 60 * Mth::sin(2 * (-PI + (PI / 12) * multiplier));
|
|
} else if (i < 20) {
|
|
multiplier -= 12;
|
|
nodeX = 40 * Mth::cos(2 * (-PI + (PI / 8) * multiplier));
|
|
nodeZ = 40 * Mth::sin(2 * (-PI + (PI / 8) * multiplier));
|
|
yAdjustment +=
|
|
10; // Make the target well above the top of the towers
|
|
} else {
|
|
multiplier -= 20;
|
|
nodeX = 20 * Mth::cos(2 * (-PI + (PI / 4) * multiplier));
|
|
nodeZ = 20 * Mth::sin(2 * (-PI + (PI / 4) * multiplier));
|
|
}
|
|
// Fix for #77202 - TU9: Content: Gameplay: The Ender Dragon
|
|
// sometimes flies through terrain Add minimum height
|
|
nodeY =
|
|
std::max((level->seaLevel + 10),
|
|
level->getTopSolidBlock(nodeX, nodeZ) + yAdjustment);
|
|
|
|
app.DebugPrintf("Node %d is at (%d,%d,%d)\n", i, nodeX, nodeY,
|
|
nodeZ);
|
|
|
|
m_nodes->data[i] = new Node(nodeX, nodeY, nodeZ);
|
|
|
|
// level->setTile(nodeX,nodeY,nodeZ,Tile::obsidian_Id);
|
|
}
|
|
|
|
m_nodeAdjacency[0] = (1 << 11) | (1 << 1) | (1 << 12);
|
|
m_nodeAdjacency[1] = (1 << 0) | (1 << 2) | (1 << 13);
|
|
m_nodeAdjacency[2] = (1 << 1) | (1 << 3) | (1 << 13);
|
|
m_nodeAdjacency[3] = (1 << 2) | (1 << 4) | (1 << 14);
|
|
m_nodeAdjacency[4] = (1 << 3) | (1 << 5) | (1 << 15);
|
|
m_nodeAdjacency[5] = (1 << 4) | (1 << 6) | (1 << 15);
|
|
m_nodeAdjacency[6] = (1 << 5) | (1 << 7) | (1 << 16);
|
|
m_nodeAdjacency[7] = (1 << 6) | (1 << 8) | (1 << 17);
|
|
m_nodeAdjacency[8] = (1 << 7) | (1 << 9) | (1 << 17);
|
|
m_nodeAdjacency[9] = (1 << 8) | (1 << 10) | (1 << 18);
|
|
m_nodeAdjacency[10] = (1 << 9) | (1 << 11) | (1 << 19);
|
|
m_nodeAdjacency[11] = (1 << 10) | (1 << 0) | (1 << 19);
|
|
|
|
m_nodeAdjacency[12] = (1 << 0) | (1 << 13) | (1 << 20) | (1 << 19);
|
|
m_nodeAdjacency[13] =
|
|
(1 << 1) | (1 << 2) | (1 << 14) | (1 << 21) | (1 << 20) | (1 << 12);
|
|
m_nodeAdjacency[14] = (1 << 3) | (1 << 15) | (1 << 21) | (1 << 13);
|
|
m_nodeAdjacency[15] =
|
|
(1 << 4) | (1 << 5) | (1 << 16) | (1 << 22) | (1 << 21) | (1 << 14);
|
|
m_nodeAdjacency[16] = (1 << 6) | (1 << 17) | (1 << 22) | (1 << 15);
|
|
m_nodeAdjacency[17] =
|
|
(1 << 7) | (1 << 8) | (1 << 18) | (1 << 23) | (1 << 22) | (1 << 16);
|
|
m_nodeAdjacency[18] = (1 << 9) | (1 << 19) | (1 << 23) | (1 << 17);
|
|
m_nodeAdjacency[19] = (1 << 10) | (1 << 11) | (1 << 12) | (1 << 20) |
|
|
(1 << 23) | (1 << 18);
|
|
|
|
m_nodeAdjacency[20] = (1 << 12) | (1 << 13) | (1 << 21) | (1 << 22) |
|
|
(1 << 23) | (1 << 19);
|
|
m_nodeAdjacency[21] = (1 << 14) | (1 << 15) | (1 << 22) | (1 << 23) |
|
|
(1 << 20) | (1 << 13);
|
|
m_nodeAdjacency[22] = (1 << 15) | (1 << 16) | (1 << 17) | (1 << 23) |
|
|
(1 << 20) | (1 << 21);
|
|
m_nodeAdjacency[23] = (1 << 17) | (1 << 18) | (1 << 19) | (1 << 20) |
|
|
(1 << 21) | (1 << 22);
|
|
}
|
|
|
|
return findClosestNode(x, y, z);
|
|
}
|
|
|
|
int EnderDragon::findClosestNode(double tX, double tY, double tZ) {
|
|
float closestDist = 100.0f;
|
|
int closestIndex = 0;
|
|
Node* currentPos = new Node((int)floor(tX), (int)floor(tY), (int)floor(tZ));
|
|
int startIndex = 0;
|
|
if (m_remainingCrystalsCount <= 0) {
|
|
// If not crystals are left then we try and stay in the middle ring and
|
|
// avoid the outer ring
|
|
startIndex = 12;
|
|
}
|
|
for (unsigned int i = startIndex; i < 24; ++i) {
|
|
if (m_nodes->data[i] != NULL) {
|
|
float dist = m_nodes->data[i]->distanceTo(currentPos);
|
|
if (dist < closestDist) {
|
|
closestDist = dist;
|
|
closestIndex = i;
|
|
}
|
|
}
|
|
}
|
|
delete currentPos;
|
|
return closestIndex;
|
|
}
|
|
|
|
// 4J Stu - A* taken from PathFinder and modified
|
|
Path* EnderDragon::findPath(int startIndex, int endIndex,
|
|
Node* finalNode /* = NULL */) {
|
|
for (unsigned int i = 0; i < 24; ++i) {
|
|
Node* n = m_nodes->data[i];
|
|
n->closed = false;
|
|
n->f = 0;
|
|
n->g = 0;
|
|
n->h = 0;
|
|
n->cameFrom = NULL;
|
|
n->heapIdx = -1;
|
|
}
|
|
|
|
Node* from = m_nodes->data[startIndex];
|
|
Node* to = m_nodes->data[endIndex];
|
|
|
|
from->g = 0;
|
|
from->h = from->distanceTo(to);
|
|
from->f = from->h;
|
|
|
|
openSet->clear();
|
|
openSet->insert(from);
|
|
|
|
Node* closest = from;
|
|
|
|
int minimumNodeIndex = 0;
|
|
if (m_remainingCrystalsCount <= 0) {
|
|
// If not crystals are left then we try and stay in the middle ring and
|
|
// avoid the outer ring
|
|
minimumNodeIndex = 12;
|
|
}
|
|
|
|
while (!openSet->isEmpty()) {
|
|
Node* x = openSet->pop();
|
|
|
|
if (x->equals(to)) {
|
|
app.DebugPrintf("Found path from %d to %d\n", startIndex, endIndex);
|
|
if (finalNode != NULL) {
|
|
finalNode->cameFrom = to;
|
|
to = finalNode;
|
|
}
|
|
return reconstruct_path(from, to);
|
|
}
|
|
|
|
if (x->distanceTo(to) < closest->distanceTo(to)) {
|
|
closest = x;
|
|
}
|
|
x->closed = true;
|
|
|
|
unsigned int xIndex = 0;
|
|
for (unsigned int i = 0; i < 24; ++i) {
|
|
if (m_nodes->data[i] == x) {
|
|
xIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (int i = minimumNodeIndex; i < 24; i++) {
|
|
if (m_nodeAdjacency[xIndex] & (1 << i)) {
|
|
Node* y = m_nodes->data[i];
|
|
|
|
if (y->closed) continue;
|
|
|
|
float tentative_g_score = x->g + x->distanceTo(y);
|
|
if (!y->inOpenSet() || tentative_g_score < y->g) {
|
|
y->cameFrom = x;
|
|
y->g = tentative_g_score;
|
|
y->h = y->distanceTo(to);
|
|
if (y->inOpenSet()) {
|
|
openSet->changeCost(y, y->g + y->h);
|
|
} else {
|
|
y->f = y->g + y->h;
|
|
openSet->insert(y);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (closest == from) return NULL;
|
|
app.DebugPrintf("Failed to find path from %d to %d\n", startIndex,
|
|
endIndex);
|
|
if (finalNode != NULL) {
|
|
finalNode->cameFrom = closest;
|
|
closest = finalNode;
|
|
}
|
|
return reconstruct_path(from, closest);
|
|
}
|
|
|
|
// function reconstruct_path(came_from,current_node)
|
|
Path* EnderDragon::reconstruct_path(Node* from, Node* to) {
|
|
int count = 1;
|
|
Node* n = to;
|
|
while (n->cameFrom != NULL) {
|
|
count++;
|
|
n = n->cameFrom;
|
|
}
|
|
|
|
NodeArray nodes = NodeArray(count);
|
|
n = to;
|
|
nodes.data[--count] = n;
|
|
while (n->cameFrom != NULL) {
|
|
n = n->cameFrom;
|
|
nodes.data[--count] = n;
|
|
}
|
|
Path* ret = new Path(nodes);
|
|
delete[] nodes.data;
|
|
return ret;
|
|
}
|
|
|
|
void EnderDragon::addAdditonalSaveData(CompoundTag* entityTag) {
|
|
app.DebugPrintf("Adding EnderDragon additional save data\n");
|
|
entityTag->putShort(L"RemainingCrystals", m_remainingCrystalsCount);
|
|
entityTag->putInt(L"DragonState", (int)getSynchedAction());
|
|
|
|
Mob::addAdditonalSaveData(entityTag);
|
|
}
|
|
|
|
void EnderDragon::readAdditionalSaveData(CompoundTag* tag) {
|
|
app.DebugPrintf("Reading EnderDragon additional save data\n");
|
|
m_remainingCrystalsCount = tag->getShort(L"RemainingCrystals");
|
|
if (!tag->contains(L"RemainingCrystals"))
|
|
m_remainingCrystalsCount = CRYSTAL_COUNT;
|
|
|
|
if (tag->contains(L"DragonState"))
|
|
setSynchedAction((EEnderdragonAction)tag->getInt(L"DragonState"), true);
|
|
|
|
Mob::readAdditionalSaveData(tag);
|
|
}
|
|
|
|
float EnderDragon::getTilt(float a) {
|
|
float tilt = 0.0f;
|
|
// if( getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
|
|
// getSynchedAction() == e_EnderdragonAction_Sitting_Scanning ||
|
|
// getSynchedAction() == e_EnderdragonAction_Sitting_Attacking)
|
|
//{
|
|
// tilt = -25.0f;
|
|
// xRot = -25.0f;
|
|
// }
|
|
// else
|
|
{
|
|
double latencyPosAcomponents[3], latencyPosBcomponents[3];
|
|
doubleArray latencyPosA = doubleArray(latencyPosAcomponents, 3);
|
|
doubleArray latencyPosB = doubleArray(latencyPosBcomponents, 3);
|
|
getLatencyPos(latencyPosA, 5, a);
|
|
getLatencyPos(latencyPosB, 10, a);
|
|
|
|
tilt = (latencyPosA[1] - latencyPosB[1]) * 10;
|
|
}
|
|
// app.DebugPrintf("Tilt is %f\n", tilt);
|
|
|
|
return tilt;
|
|
}
|
|
|
|
double EnderDragon::getHeadYOffset(float a) {
|
|
double headYOffset = 0.0;
|
|
if (getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Scanning ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Attacking) {
|
|
headYOffset = -1.0;
|
|
} else {
|
|
double p1components[3];
|
|
doubleArray p1 = doubleArray(p1components, 3);
|
|
getLatencyPos(p1, 5, 1);
|
|
|
|
double p0components[3];
|
|
doubleArray p0 = doubleArray(p0components, 3);
|
|
getLatencyPos(p0, 0, 1);
|
|
|
|
headYOffset = (p0[1] - p1[1]) * 1;
|
|
}
|
|
// app.DebugPrintf("headYOffset is %f\n", headYOffset);
|
|
return headYOffset;
|
|
}
|
|
|
|
double EnderDragon::getHeadYRotDiff(float a) {
|
|
double result = 0.0;
|
|
// if( getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
|
|
// getSynchedAction() == e_EnderdragonAction_Sitting_Scanning ||
|
|
// getSynchedAction() == e_EnderdragonAction_Sitting_Attacking)
|
|
//{
|
|
// result = m_headYRot;
|
|
// }
|
|
return result;
|
|
}
|
|
|
|
double EnderDragon::getHeadPartYOffset(int partIndex, doubleArray bodyPos,
|
|
doubleArray partPos) {
|
|
double result = 0.0;
|
|
if (getSynchedAction() == e_EnderdragonAction_Landing ||
|
|
getSynchedAction() == e_EnderdragonAction_Takeoff) {
|
|
int eggHeight = level->getTopSolidBlock(
|
|
PODIUM_X_POS, PODIUM_Z_POS); // level->getHeightmap(4,4);
|
|
float dist =
|
|
sqrt(distanceToSqr(PODIUM_X_POS, eggHeight, PODIUM_Z_POS)) / 4;
|
|
if (dist < 1.0f) dist = 1.0f;
|
|
result = partIndex / dist;
|
|
// app.DebugPrintf("getHeadPartYOffset - dist = %f, result = %f (%d)\n",
|
|
// dist, result, partIndex);
|
|
} else if (getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Scanning ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Attacking) {
|
|
result = partIndex;
|
|
} else {
|
|
if (partIndex == 6) {
|
|
result = 0.0;
|
|
} else {
|
|
result = partPos[1] - bodyPos[1];
|
|
}
|
|
}
|
|
// app.DebugPrintf("Part %d is at %f\n", partIndex, result);
|
|
return result;
|
|
}
|
|
|
|
double EnderDragon::getHeadPartYRotDiff(int partIndex, doubleArray bodyPos,
|
|
doubleArray partPos) {
|
|
double result = 0.0;
|
|
// if( getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
|
|
// getSynchedAction() == e_EnderdragonAction_Sitting_Scanning ||
|
|
// getSynchedAction() == e_EnderdragonAction_Sitting_Attacking)
|
|
//{
|
|
// result = m_headYRot / (7 - partIndex);
|
|
// }
|
|
// else
|
|
{
|
|
result = partPos[0] - bodyPos[0];
|
|
}
|
|
// app.DebugPrintf("Part %d is at %f\n", partIndex, result);
|
|
return result;
|
|
}
|
|
|
|
Vec3* EnderDragon::getHeadLookVector(float a) {
|
|
Vec3* result = NULL;
|
|
|
|
if (getSynchedAction() == e_EnderdragonAction_Landing ||
|
|
getSynchedAction() == e_EnderdragonAction_Takeoff) {
|
|
int eggHeight = level->getTopSolidBlock(
|
|
PODIUM_X_POS, PODIUM_Z_POS); // level->getHeightmap(4,4);
|
|
float dist =
|
|
sqrt(distanceToSqr(PODIUM_X_POS, eggHeight, PODIUM_Z_POS)) / 4;
|
|
if (dist < 1.0f) dist = 1.0f;
|
|
// The 6.0f is dragon->getHeadPartYOffset(6, start, p)
|
|
float yOffset = 6.0f / dist;
|
|
|
|
double xRotTemp = xRot;
|
|
double rotScale = 1.5f;
|
|
xRot = -yOffset * rotScale * 5.0f;
|
|
|
|
double yRotTemp = yRot;
|
|
yRot += getHeadYRotDiff(a);
|
|
|
|
result = getViewVector(a);
|
|
|
|
xRot = xRotTemp;
|
|
yRot = yRotTemp;
|
|
} else if (getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Scanning ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Attacking) {
|
|
double xRotTemp = xRot;
|
|
double rotScale = 1.5f;
|
|
// The 6.0f is dragon->getHeadPartYOffset(6, start, p)
|
|
xRot = -6.0f * rotScale * 5.0f;
|
|
|
|
double yRotTemp = yRot;
|
|
yRot += getHeadYRotDiff(a);
|
|
|
|
result = getViewVector(a);
|
|
|
|
xRot = xRotTemp;
|
|
yRot = yRotTemp;
|
|
} else {
|
|
result = getViewVector(a);
|
|
}
|
|
return result;
|
|
}
|