4jcraft/Minecraft.World/Entities/Mobs/EnderCrystal.cpp
2026-03-21 16:29:02 -05:00

99 lines
3.1 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.level.tile.h"
#include "../../Headers/net.minecraft.world.entity.h"
#include "../../Headers/net.minecraft.world.entity.boss.enderdragon.h"
#include "EnderCrystal.h"
#include "../../Util/DamageSource.h"
void EnderCrystal::_init(Level* level) {
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
this->defineSynchedData();
blocksBuilding = true;
setSize(2.0f, 2.0f);
heightOffset = bbHeight / 2.0f;
life = MAX_LIFE;
time = random->nextInt(100000);
}
EnderCrystal::EnderCrystal(Level* level) : Entity(level) { _init(level); }
EnderCrystal::EnderCrystal(Level* level, double x, double y, double z)
: Entity(level) {
_init(level);
setPos(x, y, z);
}
bool EnderCrystal::makeStepSound() { return false; }
void EnderCrystal::defineSynchedData() {
entityData->define(DATA_REMAINING_LIFE, life);
}
void EnderCrystal::tick() {
xo = x;
yo = y;
zo = z;
time++;
entityData->set(DATA_REMAINING_LIFE, life);
// Don't set the tile directly on the client, as this can end up in the
// updatesToReset queue in the MultiPlayerLevel, and the perpetually end up
// removing/adding these fire tiles causing timing glitches from the
// lighting changes requried.
if (!level->isClientSide) {
int xt = Mth::floor(x);
int yt = Mth::floor(y);
int zt = Mth::floor(z);
if (level->getTile(xt, yt, zt) != Tile::fire_Id) {
level->setTileAndUpdate(xt, yt, zt, Tile::fire_Id);
}
}
}
void EnderCrystal::addAdditonalSaveData(CompoundTag* tag) {}
void EnderCrystal::readAdditionalSaveData(CompoundTag* tag) {}
float EnderCrystal::getShadowHeightOffs() { return 0; }
bool EnderCrystal::isPickable() { return true; }
bool EnderCrystal::hurt(DamageSource* source, float damage) {
if (isInvulnerable()) return false;
// 4J-PB - if the owner of the source is the enderdragon, then ignore it
// (where the dragon's fireball hits an endercrystal)
if (source->getEntity() != NULL &&
source->getEntity()->instanceof(eTYPE_ENDERDRAGON)) {
return false;
}
if (!removed && !level->isClientSide) {
life = 0;
if (life <= 0) {
remove();
if (!level->isClientSide) {
level->explode(nullptr, x, y, z, 6, true);
std::vector<std::shared_ptr<Entity> > entities =
level->getAllEntities();
std::shared_ptr<EnderDragon> dragon = nullptr;
AUTO_VAR(itEnd, entities.end());
for (AUTO_VAR(it, entities.begin()); it != itEnd; it++) {
std::shared_ptr<Entity> e = *it; // entities->at(i);
dragon = std::dynamic_pointer_cast<EnderDragon>(e);
if (dragon != NULL) {
dragon->handleCrystalDestroyed(source);
break;
}
}
}
}
}
return true;
}