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64 lines
1.2 KiB
C++
64 lines
1.2 KiB
C++
#pragma once
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#include "../Monster.h"
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class Level;
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class DamageSource;
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class Creeper : public Monster {
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public:
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eINSTANCEOF GetType() { return eTYPE_CREEPER; }
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static Entity* create(Level* level) { return new Creeper(level); }
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private:
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static const int DATA_SWELL_DIR = 16;
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static const int DATA_IS_POWERED = 17;
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int oldSwell;
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int swell;
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int maxSwell;
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int explosionRadius;
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void _init();
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public:
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Creeper(Level* level);
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protected:
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void registerAttributes();
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public:
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virtual bool useNewAi();
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virtual int getMaxFallDistance();
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protected:
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virtual void causeFallDamage(float distance);
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virtual void defineSynchedData();
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public:
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virtual void addAdditonalSaveData(CompoundTag* entityTag);
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virtual void readAdditionalSaveData(CompoundTag* tag);
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protected:
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virtual void tick();
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protected:
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virtual int getHurtSound();
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virtual int getDeathSound();
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public:
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virtual void die(DamageSource* source);
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virtual bool doHurtTarget(std::shared_ptr<Entity> target);
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virtual bool isPowered();
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float getSwelling(float a);
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protected:
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int getDeathLoot();
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public:
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int getSwellDir();
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void setSwellDir(int dir);
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void thunderHit(const LightningBolt* lightningBolt);
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};
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