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109 lines
4 KiB
C++
109 lines
4 KiB
C++
#include "../../Platform/stdafx.h"
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#include "../../Headers/com.mojang.nbt.h"
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#include "../../Headers/net.minecraft.world.entity.ai.attributes.h"
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#include "../../Headers/net.minecraft.world.entity.ai.navigation.h"
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#include "../../Headers/net.minecraft.world.entity.ai.goal.h"
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#include "../../Headers/net.minecraft.world.level.tile.h"
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#include "../../Headers/net.minecraft.world.phys.h"
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#include "../../Headers/net.minecraft.world.level.h"
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#include "../../Headers/net.minecraft.world.item.h"
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#include "../../Headers/net.minecraft.world.entity.player.h"
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#include "../../Headers/net.minecraft.world.entity.monster.h"
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#include "../../Headers/net.minecraft.stats.h"
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#include "Cow.h"
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#include "../../../Minecraft.Client/Textures/Textures.h"
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#include "../MobCategory.h"
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Cow::Cow(Level* level) : Animal(level) {
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// 4J Stu - This function call had to be moved here from the Entity ctor to
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// ensure that the derived version of the function is called
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this->defineSynchedData();
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registerAttributes();
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setHealth(getMaxHealth());
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this->setSize(0.9f, 1.3f);
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getNavigation()->setAvoidWater(true);
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goalSelector.addGoal(0, new FloatGoal(this));
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goalSelector.addGoal(1, new PanicGoal(this, 2.0f));
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goalSelector.addGoal(2, new BreedGoal(this, 1.0f));
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goalSelector.addGoal(3, new TemptGoal(this, 1.25f, Item::wheat_Id, false));
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goalSelector.addGoal(4, new FollowParentGoal(this, 1.25f));
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goalSelector.addGoal(5, new RandomStrollGoal(this, 1.0f));
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goalSelector.addGoal(6, new LookAtPlayerGoal(this, typeid(Player), 6));
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goalSelector.addGoal(7, new RandomLookAroundGoal(this));
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}
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bool Cow::useNewAi() { return true; }
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void Cow::registerAttributes() {
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Animal::registerAttributes();
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getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(10);
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getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.2f);
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}
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int Cow::getAmbientSound() { return eSoundType_MOB_COW_AMBIENT; }
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int Cow::getHurtSound() { return eSoundType_MOB_COW_HURT; }
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int Cow::getDeathSound() { return eSoundType_MOB_COW_HURT; }
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void Cow::playStepSound(int xt, int yt, int zt, int t) {
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playSound(eSoundType_MOB_COW_STEP, 0.15f, 1);
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}
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float Cow::getSoundVolume() { return 0.4f; }
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int Cow::getDeathLoot() { return Item::leather->id; }
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void Cow::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel) {
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// drop some leather
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int count = random->nextInt(3) + random->nextInt(1 + playerBonusLevel);
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for (int i = 0; i < count; i++) {
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spawnAtLocation(Item::leather_Id, 1);
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}
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// and some meat
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count = random->nextInt(3) + 1 + random->nextInt(1 + playerBonusLevel);
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for (int i = 0; i < count; i++) {
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if (isOnFire()) {
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spawnAtLocation(Item::beef_cooked_Id, 1);
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} else {
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spawnAtLocation(Item::beef_raw_Id, 1);
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}
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}
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}
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bool Cow::mobInteract(std::shared_ptr<Player> player) {
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std::shared_ptr<ItemInstance> item = player->inventory->getSelected();
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if (item != NULL && item->id == Item::bucket_empty->id &&
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!player->abilities.instabuild) {
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player->awardStat(GenericStats::cowsMilked(),
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GenericStats::param_cowsMilked());
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if (item->count-- == 0) {
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player->inventory->setItem(
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player->inventory->selected,
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std::shared_ptr<ItemInstance>(
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new ItemInstance(Item::bucket_milk)));
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} else if (!player->inventory->add(std::shared_ptr<ItemInstance>(
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new ItemInstance(Item::bucket_milk)))) {
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player->drop(std::shared_ptr<ItemInstance>(
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new ItemInstance(Item::bucket_milk)));
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}
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return true;
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}
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return Animal::mobInteract(player);
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}
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std::shared_ptr<AgableMob> Cow::getBreedOffspring(
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std::shared_ptr<AgableMob> target) {
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// 4J - added limit to number of animals that can be bred
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if (level->canCreateMore(GetType(), Level::eSpawnType_Breed)) {
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return std::shared_ptr<Cow>(new Cow(level));
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} else {
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return nullptr;
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}
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}
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