4jcraft/Minecraft.World/Entities/Mobs/Blaze.cpp
2026-03-21 16:29:02 -05:00

184 lines
6.3 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.damagesource.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.level.tile.h"
#include "../../Headers/net.minecraft.world.phys.h"
#include "../../Headers/net.minecraft.world.item.h"
#include "../../Headers/net.minecraft.world.entity.h"
#include "../../Headers/net.minecraft.world.entity.ai.attributes.h"
#include "../../Headers/net.minecraft.world.entity.monster.h"
#include "../../Headers/net.minecraft.world.entity.projectile.h"
#include "../../Util/SharedConstants.h"
#include "../../../Minecraft.Client/Textures/Textures.h"
#include "Blaze.h"
#include "../../Util/SoundTypes.h"
Blaze::Blaze(Level* level) : Monster(level) {
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
this->defineSynchedData();
registerAttributes();
setHealth(getMaxHealth());
fireImmune = true;
xpReward = XP_REWARD_LARGE;
// 4J Default inits
allowedHeightOffset = 0.5f;
nextHeightOffsetChangeTick = 0;
attackCounter = 0;
}
void Blaze::registerAttributes() {
Monster::registerAttributes();
getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->setBaseValue(6);
}
void Blaze::defineSynchedData() {
Monster::defineSynchedData();
entityData->define(DATA_FLAGS_ID, (uint8_t)0);
}
int Blaze::getAmbientSound() { return eSoundType_MOB_BLAZE_BREATHE; }
int Blaze::getHurtSound() { return eSoundType_MOB_BLAZE_HURT; }
int Blaze::getDeathSound() { return eSoundType_MOB_BLAZE_DEATH; }
int Blaze::getLightColor(float a) {
return SharedConstants::FULLBRIGHT_LIGHTVALUE;
}
float Blaze::getBrightness(float a) { return 1.0f; }
void Blaze::aiStep() {
if (!level->isClientSide) {
if (isInWaterOrRain()) {
hurt(DamageSource::drown, 1);
}
nextHeightOffsetChangeTick--;
if (nextHeightOffsetChangeTick <= 0) {
nextHeightOffsetChangeTick = SharedConstants::TICKS_PER_SECOND * 5;
allowedHeightOffset = .5f + (float)random->nextGaussian() * 3;
}
if (getAttackTarget() != NULL &&
(getAttackTarget()->y + getAttackTarget()->getHeadHeight()) >
(y + getHeadHeight() + allowedHeightOffset)) {
yd = yd + (.3f - yd) * .3f;
}
}
if (random->nextInt(24) == 0) {
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, eSoundType_FIRE_FIRE,
1 + random->nextFloat(),
random->nextFloat() * 0.7f + 0.3f);
}
// slow falling, like chicken
if (!onGround && yd < 0) {
yd *= 0.6;
}
for (int i = 0; i < 2; i++) {
level->addParticle(eParticleType_largesmoke,
x + (random->nextDouble() - 0.5) * bbWidth,
y + random->nextDouble() * bbHeight,
z + (random->nextDouble() - 0.5) * bbWidth, 0, 0, 0);
}
Monster::aiStep();
}
void Blaze::checkHurtTarget(std::shared_ptr<Entity> target, float d) {
if (attackTime <= 0 && d < 2.0f && target->bb->y1 > bb->y0 &&
target->bb->y0 < bb->y1) {
attackTime = 20;
doHurtTarget(target);
} else if (d < 30) {
double xd = target->x - x;
double yd =
(target->bb->y0 + target->bbHeight / 2) - (y + bbHeight / 2);
double zd = target->z - z;
if (attackTime == 0) {
attackCounter++;
if (attackCounter == 1) {
attackTime = SharedConstants::TICKS_PER_SECOND * 3;
setCharged(true);
} else if (attackCounter <= 4) {
attackTime = SharedConstants::TICKS_PER_SECOND / 3;
} else {
attackTime = SharedConstants::TICKS_PER_SECOND * 5;
attackCounter = 0;
setCharged(false);
}
if (attackCounter > 1) {
float sqd = sqrt(d) * .5f;
level->levelEvent(nullptr, LevelEvent::SOUND_BLAZE_FIREBALL,
(int)x, (int)y, (int)z, 0);
// level.playSound(this,
// "mob.ghast.fireball", getSoundVolume(),
// (random.nextFloat() - random.nextFloat())
// * 0.2f + 1.0f);
for (int i = 0; i < 1; i++) {
std::shared_ptr<SmallFireball> ie =
std::shared_ptr<SmallFireball>(new SmallFireball(
level,
std::dynamic_pointer_cast<Mob>(shared_from_this()),
xd + random->nextGaussian() * sqd, yd,
zd + random->nextGaussian() * sqd));
// Vec3 v = getViewVector(1);
// ie.x = x + v.x * 1.5;
ie->y = y + bbHeight / 2 + 0.5f;
// ie.z = z + v.z * 1.5;
level->addEntity(ie);
}
}
}
yRot = (float)(atan2(zd, xd) * 180 / PI) - 90;
holdGround = true;
}
}
void Blaze::causeFallDamage(float distance) {}
int Blaze::getDeathLoot() { return Item::blazeRod_Id; }
bool Blaze::isOnFire() { return isCharged(); }
void Blaze::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel) {
if (wasKilledByPlayer) {
int count = random->nextInt(2 + playerBonusLevel);
for (int i = 0; i < count; i++) {
spawnAtLocation(Item::blazeRod_Id, 1);
}
// 4J-PB - added to the XBLA version due to our limited amount of
// glowstone in the Nether - drop 0-2 glowstone dust
count = random->nextInt(3 + playerBonusLevel);
for (int i = 0; i < count; i++) {
spawnAtLocation(Item::yellowDust_Id, 1);
}
}
}
bool Blaze::isCharged() {
return (entityData->getByte(DATA_FLAGS_ID) & 0x1) != 0;
}
void Blaze::setCharged(bool value) {
uint8_t flags = entityData->getByte(DATA_FLAGS_ID);
if (value) {
flags |= 0x1;
} else {
flags &= ~0x1;
}
entityData->set(DATA_FLAGS_ID, flags);
}
bool Blaze::isDarkEnoughToSpawn() { return true; }