mirror of
https://github.com/4jcraft/4jcraft.git
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514 lines
16 KiB
C++
514 lines
16 KiB
C++
#include "../../Platform/stdafx.h"
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#include "../../Headers/net.minecraft.world.level.h"
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#include "../../Headers/net.minecraft.world.level.tile.h"
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#include "../../Headers/net.minecraft.world.entity.h"
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#include "../../Headers/net.minecraft.world.entity.player.h"
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#include "../../Headers/net.minecraft.world.phys.h"
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#include "../../Headers/net.minecraft.world.item.h"
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#include "../../Headers/net.minecraft.world.damagesource.h"
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#include "../../Headers/net.minecraft.world.item.enchantment.h"
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#include "../../Headers/net.minecraft.network.packet.h"
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#include "../../../Minecraft.Client/Player/ServerPlayer.h"
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#include "../../../Minecraft.Client/Network/PlayerConnection.h"
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#include "../../Headers/com.mojang.nbt.h"
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#include "Arrow.h"
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// 4J : WESTY : Added for other award, kill creeper with arrow.
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#include "../../Headers/net.minecraft.world.entity.monster.h"
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#include "../../Headers/net.minecraft.stats.h"
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#include "../../Util/SoundTypes.h"
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// base damage, multiplied with velocity
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const double Arrow::ARROW_BASE_DAMAGE = 2.0f;
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// 4J - added common ctor code.
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void Arrow::_init() {
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// 4J Stu - This function call had to be moved here from the Entity ctor to
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// ensure that the derived version of the function is called
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this->defineSynchedData();
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xTile = -1;
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yTile = -1;
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zTile = -1;
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lastTile = 0;
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lastData = 0;
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inGround = false;
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pickup = PICKUP_DISALLOWED;
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shakeTime = 0;
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flightTime = 0;
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owner = nullptr;
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life = 0;
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baseDamage = ARROW_BASE_DAMAGE;
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knockback = 0;
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}
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Arrow::Arrow(Level* level) : Entity(level) {
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_init();
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viewScale = 10;
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setSize(0.5f, 0.5f);
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}
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Arrow::Arrow(Level* level, std::shared_ptr<LivingEntity> mob,
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std::shared_ptr<LivingEntity> target, float power,
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float uncertainty)
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: Entity(level) {
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_init();
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viewScale = 10;
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owner = mob;
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if (mob->instanceof(eTYPE_PLAYER)) pickup = PICKUP_ALLOWED;
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y = mob->y + mob->getHeadHeight() - 0.1f;
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double xd = target->x - mob->x;
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double yd = (target->y + target->getHeadHeight() - 0.7f) - y;
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double zd = target->z - mob->z;
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double sd = sqrt(xd * xd + zd * zd);
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if (sd < 0.0000001) return;
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float yRot = (float)(atan2(zd, xd) * 180 / PI) - 90;
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float xRot = (float)-(atan2(yd, sd) * 180 / PI);
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double xdn = xd / sd;
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double zdn = zd / sd;
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moveTo(mob->x + xdn, y, mob->z + zdn, yRot, xRot);
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heightOffset = 0;
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float yo = (float)sd * 0.2f;
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shoot(xd, yd + yo, zd, power, uncertainty);
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}
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Arrow::Arrow(Level* level, double x, double y, double z) : Entity(level) {
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_init();
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viewScale = 10;
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setSize(0.5f, 0.5f);
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setPos(x, y, z);
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heightOffset = 0;
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}
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Arrow::Arrow(Level* level, std::shared_ptr<LivingEntity> mob, float power)
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: Entity(level) {
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_init();
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viewScale = 10;
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owner = mob;
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if (mob->instanceof(eTYPE_PLAYER)) pickup = PICKUP_ALLOWED;
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setSize(0.5f, 0.5f);
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moveTo(mob->x, mob->y + mob->getHeadHeight(), mob->z, mob->yRot, mob->xRot);
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x -= Mth::cos(yRot / 180 * PI) * 0.16f;
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y -= 0.1f;
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z -= Mth::sin(yRot / 180 * PI) * 0.16f;
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setPos(x, y, z);
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heightOffset = 0;
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xd = -Mth::sin(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI);
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zd = Mth::cos(yRot / 180 * PI) * Mth::cos(xRot / 180 * PI);
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yd = -Mth::sin(xRot / 180 * PI);
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shoot(xd, yd, zd, power * 1.5f, 1);
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}
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void Arrow::defineSynchedData() { entityData->define(ID_FLAGS, (uint8_t)0); }
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void Arrow::shoot(double xd, double yd, double zd, float pow,
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float uncertainty) {
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float dist = (float)sqrt(xd * xd + yd * yd + zd * zd);
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xd /= dist;
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yd /= dist;
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zd /= dist;
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xd += (random->nextGaussian() * (random->nextBoolean() ? -1 : 1)) *
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0.0075f * uncertainty;
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yd += (random->nextGaussian() * (random->nextBoolean() ? -1 : 1)) *
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0.0075f * uncertainty;
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zd += (random->nextGaussian() * (random->nextBoolean() ? -1 : 1)) *
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0.0075f * uncertainty;
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xd *= pow;
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yd *= pow;
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zd *= pow;
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this->xd = xd;
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this->yd = yd;
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this->zd = zd;
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double sd = sqrt(xd * xd + zd * zd);
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yRotO = yRot = (float)(atan2(xd, zd) * 180 / PI);
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xRotO = xRot = (float)(atan2(yd, sd) * 180 / PI);
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life = 0;
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}
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void Arrow::lerpTo(double x, double y, double z, float yRot, float xRot,
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int steps) {
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setPos(x, y, z);
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setRot(yRot, xRot);
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}
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void Arrow::lerpMotion(double xd, double yd, double zd) {
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this->xd = xd;
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this->yd = yd;
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this->zd = zd;
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if (xRotO == 0 && yRotO == 0) {
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double sd = sqrt(xd * xd + zd * zd);
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yRotO = yRot = (float)(atan2(xd, zd) * 180 / PI);
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xRotO = xRot = (float)(atan2(yd, sd) * 180 / PI);
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xRotO = xRot;
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yRotO = yRot;
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app.DebugPrintf("%f %f : 0x%x\n", xRot, yRot, &yRot);
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moveTo(x, y, z, yRot, xRot);
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life = 0;
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}
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}
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void Arrow::tick() {
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Entity::tick();
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if (xRotO == 0 && yRotO == 0) {
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double sd = sqrt(xd * xd + zd * zd);
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yRotO = yRot = (float)(atan2(xd, zd) * 180 / PI);
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xRotO = xRot = (float)(atan2(yd, sd) * 180 / PI);
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}
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{
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int t = level->getTile(xTile, yTile, zTile);
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if (t > 0) {
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Tile::tiles[t]->updateShape(level, xTile, yTile, zTile);
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AABB* aabb = Tile::tiles[t]->getAABB(level, xTile, yTile, zTile);
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if (aabb != NULL && aabb->contains(Vec3::newTemp(x, y, z))) {
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inGround = true;
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}
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}
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}
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if (shakeTime > 0) shakeTime--;
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if (inGround) {
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int tile = level->getTile(xTile, yTile, zTile);
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int data = level->getData(xTile, yTile, zTile);
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if (tile != lastTile || data != lastData) {
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inGround = false;
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xd *= random->nextFloat() * 0.2f;
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yd *= random->nextFloat() * 0.2f;
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zd *= random->nextFloat() * 0.2f;
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life = 0;
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flightTime = 0;
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return;
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}
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else {
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life++;
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if (life == 20 * 60) remove();
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return;
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}
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}
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else {
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flightTime++;
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}
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Vec3* from = Vec3::newTemp(x, y, z);
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Vec3* to = Vec3::newTemp(x + xd, y + yd, z + zd);
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HitResult* res = level->clip(from, to, false, true);
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from = Vec3::newTemp(x, y, z);
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to = Vec3::newTemp(x + xd, y + yd, z + zd);
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if (res != NULL) {
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to = Vec3::newTemp(res->pos->x, res->pos->y, res->pos->z);
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}
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std::shared_ptr<Entity> hitEntity = nullptr;
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std::vector<std::shared_ptr<Entity> >* objects = level->getEntities(
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shared_from_this(), this->bb->expand(xd, yd, zd)->grow(1, 1, 1));
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double nearest = 0;
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AUTO_VAR(itEnd, objects->end());
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for (AUTO_VAR(it, objects->begin()); it != itEnd; it++) {
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std::shared_ptr<Entity> e = *it; // objects->at(i);
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if (!e->isPickable() || (e == owner && flightTime < 5)) continue;
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float rr = 0.3f;
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AABB* bb = e->bb->grow(rr, rr, rr);
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HitResult* p = bb->clip(from, to);
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if (p != NULL) {
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double dd = from->distanceTo(p->pos);
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if (dd < nearest || nearest == 0) {
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hitEntity = e;
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nearest = dd;
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}
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delete p;
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}
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}
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if (hitEntity != NULL) {
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delete res;
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res = new HitResult(hitEntity);
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}
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if ((res != NULL) && (res->entity != NULL) &&
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res->entity->instanceof(eTYPE_PLAYER)) {
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std::shared_ptr<Player> player =
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std::dynamic_pointer_cast<Player>(res->entity);
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// 4J: Check for owner being null
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if (player->abilities.invulnerable ||
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((owner != NULL) &&
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(owner->instanceof(eTYPE_PLAYER) &&
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!std::dynamic_pointer_cast<Player>(owner)->canHarmPlayer(
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player)))) {
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res = NULL;
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}
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}
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if (res != NULL) {
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if (res->entity != NULL) {
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float pow = Mth::sqrt(xd * xd + yd * yd + zd * zd);
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int dmg = (int)Mth::ceil((float)(pow * baseDamage));
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if (isCritArrow()) dmg += random->nextInt(dmg / 2 + 2);
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DamageSource* damageSource = NULL;
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if (owner == NULL) {
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damageSource = DamageSource::arrow(
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std::dynamic_pointer_cast<Arrow>(shared_from_this()),
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shared_from_this());
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} else {
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damageSource = DamageSource::arrow(
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std::dynamic_pointer_cast<Arrow>(shared_from_this()),
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owner);
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}
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if (res->entity->hurt(damageSource, dmg)) {
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// Firx for #67839 - Customer Encountered: Bows enchanted with
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// "Flame" still set things on fire if pvp/attack animals is
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// turned off 4J Stu - We should not set the entity on fire
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// unless we can cause some damage (this doesn't necessarily
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// mean that the arrow hit lowered their health) set targets on
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// fire first because we want cooked pork/chicken/steak
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if (isOnFire() && res->entity->GetType() != eTYPE_ENDERMAN) {
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res->entity->setOnFire(5);
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}
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if (res->entity->instanceof(eTYPE_LIVINGENTITY)) {
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std::shared_ptr<LivingEntity> mob =
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std::dynamic_pointer_cast<LivingEntity>(res->entity);
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if (!level->isClientSide) {
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mob->setArrowCount(mob->getArrowCount() + 1);
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}
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if (knockback > 0) {
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float pushLen = sqrt(xd * xd + zd * zd);
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if (pushLen > 0) {
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res->entity->push(xd * knockback * .6f / pushLen,
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0.1,
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zd * knockback * .6f / pushLen);
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}
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}
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if (owner != NULL) {
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ThornsEnchantment::doThornsAfterAttack(owner, mob,
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random);
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}
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if (owner != NULL && res->entity != owner &&
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owner->GetType() == eTYPE_SERVERPLAYER) {
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std::dynamic_pointer_cast<ServerPlayer>(owner)
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->connection->send(std::shared_ptr<GameEventPacket>(
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new GameEventPacket(
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GameEventPacket::SUCCESSFUL_BOW_HIT, 0)));
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}
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}
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// 4J : WESTY : For award, need to track if creeper was killed
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// by arrow from the player.
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if (owner != NULL &&
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owner->instanceof(eTYPE_PLAYER) // arrow owner is a player
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&& !res->entity->isAlive() // target is now dead
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&& (res->entity->GetType() ==
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eTYPE_CREEPER)) // target is a creeper
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{
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std::dynamic_pointer_cast<Player>(owner)->awardStat(
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GenericStats::arrowKillCreeper(),
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GenericStats::param_arrowKillCreeper());
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}
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playSound(eSoundType_RANDOM_BOW_HIT, 1.0f,
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1.2f / (random->nextFloat() * 0.2f + 0.9f));
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if (res->entity->GetType() != eTYPE_ENDERDRAGON) remove();
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} else {
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xd *= -0.1f;
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yd *= -0.1f;
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zd *= -0.1f;
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yRot += 180;
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yRotO += 180;
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flightTime = 0;
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}
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delete damageSource;
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} else {
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xTile = res->x;
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yTile = res->y;
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zTile = res->z;
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lastTile = level->getTile(xTile, yTile, zTile);
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lastData = level->getData(xTile, yTile, zTile);
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xd = (float)(res->pos->x - x);
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yd = (float)(res->pos->y - y);
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zd = (float)(res->pos->z - z);
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float dd = (float)sqrt(xd * xd + yd * yd + zd * zd);
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// 4J added check - zero dd here was creating NaNs
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if (dd > 0.0001f) {
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x -= (xd / dd) * 0.05f;
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y -= (yd / dd) * 0.05f;
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z -= (zd / dd) * 0.05f;
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}
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playSound(eSoundType_RANDOM_BOW_HIT, 1.0f,
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1.2f / (random->nextFloat() * 0.2f + 0.9f));
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inGround = true;
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shakeTime = 7;
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setCritArrow(false);
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if (lastTile != 0) {
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Tile::tiles[lastTile]->entityInside(level, xTile, yTile, zTile,
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shared_from_this());
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}
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}
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}
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delete res;
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if (isCritArrow()) {
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for (int i = 0; i < 4; i++) {
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level->addParticle(eParticleType_crit, x + xd * i / 4.0f,
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y + yd * i / 4.0f, z + zd * i / 4.0f, -xd,
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-yd + 0.2, -zd);
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}
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}
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x += xd;
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y += yd;
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z += zd;
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double sd = sqrt(xd * xd + zd * zd);
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yRot = (float)(atan2(xd, zd) * 180 / PI);
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xRot = (float)(atan2(yd, sd) * 180 / PI);
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while (xRot - xRotO < -180) xRotO -= 360;
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while (xRot - xRotO >= 180) xRotO += 360;
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while (yRot - yRotO < -180) yRotO -= 360;
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while (yRot - yRotO >= 180) yRotO += 360;
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xRot = xRotO + (xRot - xRotO) * 0.2f;
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yRot = yRotO + (yRot - yRotO) * 0.2f;
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float inertia = 0.99f;
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float gravity = 0.05f;
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if (isInWater()) {
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for (int i = 0; i < 4; i++) {
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float s = 1 / 4.0f;
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level->addParticle(eParticleType_bubble, x - xd * s, y - yd * s,
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z - zd * s, xd, yd, zd);
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}
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inertia = 0.80f;
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}
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xd *= inertia;
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yd *= inertia;
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zd *= inertia;
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yd -= gravity;
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setPos(x, y, z);
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checkInsideTiles();
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}
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void Arrow::addAdditonalSaveData(CompoundTag* tag) {
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tag->putShort(L"xTile", (short)xTile);
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tag->putShort(L"yTile", (short)yTile);
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tag->putShort(L"zTile", (short)zTile);
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tag->putByte(L"inTile", (uint8_t)lastTile);
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tag->putByte(L"inData", (uint8_t)lastData);
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tag->putByte(L"shake", (uint8_t)shakeTime);
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tag->putByte(L"inGround", (uint8_t)(inGround ? 1 : 0));
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tag->putByte(L"pickup", (uint8_t)pickup);
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tag->putDouble(L"damage", baseDamage);
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}
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void Arrow::readAdditionalSaveData(CompoundTag* tag) {
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xTile = tag->getShort(L"xTile");
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yTile = tag->getShort(L"yTile");
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zTile = tag->getShort(L"zTile");
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lastTile = tag->getByte(L"inTile") & 0xff;
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lastData = tag->getByte(L"inData") & 0xff;
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shakeTime = tag->getByte(L"shake") & 0xff;
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inGround = tag->getByte(L"inGround") == 1;
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if (tag->contains(L"damage")) {
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baseDamage = tag->getDouble(L"damage");
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}
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if (tag->contains(L"pickup")) {
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pickup = tag->getByte(L"pickup");
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} else if (tag->contains(L"player")) {
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pickup =
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tag->getBoolean(L"player") ? PICKUP_ALLOWED : PICKUP_DISALLOWED;
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}
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}
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void Arrow::playerTouch(std::shared_ptr<Player> player) {
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if (level->isClientSide || !inGround || shakeTime > 0) return;
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bool bRemove =
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pickup == PICKUP_ALLOWED ||
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(pickup == PICKUP_CREATIVE_ONLY && player->abilities.instabuild);
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if (pickup == PICKUP_ALLOWED) {
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if (!player->inventory->add(std::shared_ptr<ItemInstance>(
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new ItemInstance(Item::arrow, 1)))) {
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bRemove = false;
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}
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}
|
|
|
|
if (bRemove) {
|
|
playSound(
|
|
eSoundType_RANDOM_POP, 0.2f,
|
|
((random->nextFloat() - random->nextFloat()) * 0.7f + 1.0f) * 2.0f);
|
|
player->take(shared_from_this(), 1);
|
|
remove();
|
|
}
|
|
}
|
|
|
|
bool Arrow::makeStepSound() { return false; }
|
|
|
|
float Arrow::getShadowHeightOffs() { return 0; }
|
|
|
|
void Arrow::setBaseDamage(double baseDamage) { this->baseDamage = baseDamage; }
|
|
|
|
double Arrow::getBaseDamage() { return baseDamage; }
|
|
|
|
void Arrow::setKnockback(int knockback) { this->knockback = knockback; }
|
|
|
|
bool Arrow::isAttackable() { return false; }
|
|
|
|
void Arrow::setCritArrow(bool critArrow) {
|
|
uint8_t flags = entityData->getByte(ID_FLAGS);
|
|
if (critArrow) {
|
|
entityData->set(ID_FLAGS, (uint8_t)(flags | FLAG_CRIT));
|
|
} else {
|
|
entityData->set(ID_FLAGS, (uint8_t)(flags & ~FLAG_CRIT));
|
|
}
|
|
}
|
|
|
|
bool Arrow::isCritArrow() {
|
|
uint8_t flags = entityData->getByte(ID_FLAGS);
|
|
return (flags & FLAG_CRIT) != 0;
|
|
}
|