4jcraft/Minecraft.World/Entities/Mobs/Animal.h
2026-03-21 16:29:02 -05:00

91 lines
2.5 KiB
C++

#pragma once
#include "AgeableMob.h"
#include "Creature.h"
class Level;
class CompoundTag;
class DamageSource;
class Animal : public AgableMob, public Creature {
private:
static const int DATA_IN_LOVE = 13; // 4J added
// int inLove; // 4J
// removed - now synched data
int loveTime;
std::weak_ptr<Player> loveCause;
public:
Animal(Level* level);
protected:
virtual void defineSynchedData();
virtual void serverAiMobStep();
public:
virtual void aiStep();
protected:
virtual void checkHurtTarget(std::shared_ptr<Entity> target, float d);
private:
virtual void breedWith(std::shared_ptr<Animal> target);
public:
virtual float getWalkTargetValue(int x, int y, int z);
public:
virtual bool hurt(DamageSource* source, float dmg);
virtual void addAdditonalSaveData(CompoundTag* tag);
virtual void readAdditionalSaveData(CompoundTag* tag);
protected:
virtual std::shared_ptr<Entity> findAttackTarget();
public:
virtual bool canSpawn();
virtual int getAmbientSoundInterval();
protected:
virtual bool removeWhenFarAway();
virtual int getExperienceReward(std::shared_ptr<Player> killedBy);
public:
virtual bool isFood(std::shared_ptr<ItemInstance> itemInstance);
virtual bool mobInteract(std::shared_ptr<Player> player);
protected:
int getInLoveValue(); // 4J added
public:
void setInLoveValue(int value); // 4J added
void setInLove(std::shared_ptr<Player>
player); // 4J added, then modified to match latest Java
// for XboxOne achievements
virtual void setInLove();
std::shared_ptr<Player> getLoveCause();
bool isInLove();
void resetLove();
virtual bool canMate(std::shared_ptr<Animal> partner);
virtual void handleEntityEvent(uint8_t id);
// 4J added for determining whether animals are enclosed or not
private:
bool m_isDespawnProtected;
static const int MAX_WANDER_DISTANCE =
20; // Maximum distance that the entity can wander before being
// considered as not enclosed & therefore not protected (in tiles)
short m_minWanderX,
m_maxWanderX; // Bounding x values that this has moved since last being
// set to protected ( in tiles )
short m_minWanderZ,
m_maxWanderZ; // Bounding z values that this has moved since last being
// set to protected ( in tiles )
void updateDespawnProtectedState();
public:
virtual bool isDespawnProtected();
virtual void setDespawnProtected();
};