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91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
#pragma once
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#include "AgeableMob.h"
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#include "Creature.h"
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class Level;
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class CompoundTag;
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class DamageSource;
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class Animal : public AgableMob, public Creature {
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private:
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static const int DATA_IN_LOVE = 13; // 4J added
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// int inLove; // 4J
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// removed - now synched data
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int loveTime;
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std::weak_ptr<Player> loveCause;
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public:
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Animal(Level* level);
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protected:
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virtual void defineSynchedData();
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virtual void serverAiMobStep();
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public:
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virtual void aiStep();
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protected:
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virtual void checkHurtTarget(std::shared_ptr<Entity> target, float d);
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private:
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virtual void breedWith(std::shared_ptr<Animal> target);
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public:
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virtual float getWalkTargetValue(int x, int y, int z);
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public:
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virtual bool hurt(DamageSource* source, float dmg);
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virtual void addAdditonalSaveData(CompoundTag* tag);
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virtual void readAdditionalSaveData(CompoundTag* tag);
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protected:
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virtual std::shared_ptr<Entity> findAttackTarget();
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public:
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virtual bool canSpawn();
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virtual int getAmbientSoundInterval();
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protected:
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virtual bool removeWhenFarAway();
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virtual int getExperienceReward(std::shared_ptr<Player> killedBy);
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public:
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virtual bool isFood(std::shared_ptr<ItemInstance> itemInstance);
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virtual bool mobInteract(std::shared_ptr<Player> player);
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protected:
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int getInLoveValue(); // 4J added
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public:
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void setInLoveValue(int value); // 4J added
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void setInLove(std::shared_ptr<Player>
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player); // 4J added, then modified to match latest Java
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// for XboxOne achievements
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virtual void setInLove();
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std::shared_ptr<Player> getLoveCause();
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bool isInLove();
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void resetLove();
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virtual bool canMate(std::shared_ptr<Animal> partner);
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virtual void handleEntityEvent(uint8_t id);
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// 4J added for determining whether animals are enclosed or not
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private:
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bool m_isDespawnProtected;
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static const int MAX_WANDER_DISTANCE =
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20; // Maximum distance that the entity can wander before being
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// considered as not enclosed & therefore not protected (in tiles)
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short m_minWanderX,
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m_maxWanderX; // Bounding x values that this has moved since last being
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// set to protected ( in tiles )
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short m_minWanderZ,
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m_maxWanderZ; // Bounding z values that this has moved since last being
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// set to protected ( in tiles )
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void updateDespawnProtectedState();
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public:
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virtual bool isDespawnProtected();
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virtual void setDespawnProtected();
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};
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