4jcraft/Minecraft.World/Enchantments/EnchantmentHelper.cpp
2026-03-21 15:55:35 -05:00

466 lines
16 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.world.item.enchantment.h"
#include "../Headers/net.minecraft.world.entity.h"
#include "../Headers/net.minecraft.world.entity.player.h"
#include "../Headers/net.minecraft.world.damagesource.h"
#include "../Util/WeighedRandom.h"
#include "EnchantmentHelper.h"
Random EnchantmentHelper::random;
int EnchantmentHelper::getEnchantmentLevel(
int enchantmentId, std::shared_ptr<ItemInstance> piece) {
if (piece == NULL) {
return 0;
}
ListTag<CompoundTag>* enchantmentTags = piece->getEnchantmentTags();
if (enchantmentTags == NULL) {
return 0;
}
for (int i = 0; i < enchantmentTags->size(); i++) {
int type = enchantmentTags->get(i)->getShort(
(wchar_t*)ItemInstance::TAG_ENCH_ID);
int level = enchantmentTags->get(i)->getShort(
(wchar_t*)ItemInstance::TAG_ENCH_LEVEL);
if (type == enchantmentId) {
return level;
}
}
return 0;
}
std::unordered_map<int, int>* EnchantmentHelper::getEnchantments(
std::shared_ptr<ItemInstance> item) {
std::unordered_map<int, int>* result = new std::unordered_map<int, int>();
ListTag<CompoundTag>* list =
item->id == Item::enchantedBook_Id
? Item::enchantedBook->getEnchantments(item)
: item->getEnchantmentTags();
if (list != NULL) {
for (int i = 0; i < list->size(); i++) {
int type =
list->get(i)->getShort((wchar_t*)ItemInstance::TAG_ENCH_ID);
int level =
list->get(i)->getShort((wchar_t*)ItemInstance::TAG_ENCH_LEVEL);
result->insert(
std::unordered_map<int, int>::value_type(type, level));
}
}
return result;
}
void EnchantmentHelper::setEnchantments(
std::unordered_map<int, int>* enchantments,
std::shared_ptr<ItemInstance> item) {
ListTag<CompoundTag>* list = new ListTag<CompoundTag>();
// for (int id : enchantments.keySet())
for (AUTO_VAR(it, enchantments->begin()); it != enchantments->end(); ++it) {
int id = it->first;
CompoundTag* tag = new CompoundTag();
tag->putShort((wchar_t*)ItemInstance::TAG_ENCH_ID, (short)id);
tag->putShort((wchar_t*)ItemInstance::TAG_ENCH_LEVEL,
(short)(int)it->second);
list->add(tag);
if (item->id == Item::enchantedBook_Id) {
Item::enchantedBook->addEnchantment(
item, new EnchantmentInstance(id, it->second));
}
}
if (list->size() > 0) {
if (item->id != Item::enchantedBook_Id) {
item->addTagElement(L"ench", list);
}
} else if (item->hasTag()) {
item->getTag()->remove(L"ench");
}
}
int EnchantmentHelper::getEnchantmentLevel(int enchantmentId,
ItemInstanceArray inventory) {
if (inventory.data == NULL) return 0;
int bestLevel = 0;
// for (ItemInstance piece : inventory)
for (unsigned int i = 0; i < inventory.length; ++i) {
int newLevel = getEnchantmentLevel(enchantmentId, inventory[i]);
if (newLevel > bestLevel) {
bestLevel = newLevel;
}
}
return bestLevel;
}
void EnchantmentHelper::runIterationOnItem(
EnchantmentIterationMethod& method, std::shared_ptr<ItemInstance> piece) {
if (piece == NULL) {
return;
}
ListTag<CompoundTag>* enchantmentTags = piece->getEnchantmentTags();
if (enchantmentTags == NULL) {
return;
}
for (int i = 0; i < enchantmentTags->size(); i++) {
int type = enchantmentTags->get(i)->getShort(
(wchar_t*)ItemInstance::TAG_ENCH_ID);
int level = enchantmentTags->get(i)->getShort(
(wchar_t*)ItemInstance::TAG_ENCH_LEVEL);
if (Enchantment::enchantments[type] != NULL) {
method.doEnchantment(Enchantment::enchantments[type], level);
}
}
}
void EnchantmentHelper::runIterationOnInventory(
EnchantmentIterationMethod& method, ItemInstanceArray inventory) {
// for (ItemInstance piece : inventory)
for (unsigned int i = 0; i < inventory.length; ++i) {
runIterationOnItem(method, inventory[i]);
}
}
void EnchantmentHelper::GetDamageProtectionIteration::doEnchantment(
Enchantment* enchantment, int level) {
sum += enchantment->getDamageProtection(level, source);
}
EnchantmentHelper::GetDamageProtectionIteration
EnchantmentHelper::getDamageProtectionIteration;
/**
* Fetches the protection value for enchanted items.
*
* @param inventory
* @param source
* @return
*/
int EnchantmentHelper::getDamageProtection(ItemInstanceArray armor,
DamageSource* source) {
getDamageProtectionIteration.sum = 0;
getDamageProtectionIteration.source = source;
runIterationOnInventory(getDamageProtectionIteration, armor);
if (getDamageProtectionIteration.sum > 25) {
getDamageProtectionIteration.sum = 25;
}
// enchantment protection is on the scale of 0 to 25, where 20 or more
// will nullify nearly all damage (there will be damage spill)
return ((getDamageProtectionIteration.sum + 1) >> 1) +
random.nextInt((getDamageProtectionIteration.sum >> 1) + 1);
}
void EnchantmentHelper::GetDamageBonusIteration::doEnchantment(
Enchantment* enchantment, int level) {
sum += enchantment->getDamageBonus(level, target);
}
EnchantmentHelper::GetDamageBonusIteration
EnchantmentHelper::getDamageBonusIteration;
/**
*
* @param inventory
* @param target
* @return
*/
float EnchantmentHelper::getDamageBonus(std::shared_ptr<LivingEntity> source,
std::shared_ptr<LivingEntity> target) {
getDamageBonusIteration.sum = 0;
getDamageBonusIteration.target = target;
runIterationOnItem(getDamageBonusIteration, source->getCarriedItem());
return getDamageBonusIteration.sum;
}
int EnchantmentHelper::getKnockbackBonus(std::shared_ptr<LivingEntity> source,
std::shared_ptr<LivingEntity> target) {
return getEnchantmentLevel(Enchantment::knockback->id,
source->getCarriedItem());
}
int EnchantmentHelper::getFireAspect(std::shared_ptr<LivingEntity> source) {
return getEnchantmentLevel(Enchantment::fireAspect->id,
source->getCarriedItem());
}
int EnchantmentHelper::getOxygenBonus(std::shared_ptr<LivingEntity> source) {
return getEnchantmentLevel(Enchantment::drownProtection->id,
source->getEquipmentSlots());
}
int EnchantmentHelper::getDiggingBonus(std::shared_ptr<LivingEntity> source) {
return getEnchantmentLevel(Enchantment::diggingBonus->id,
source->getCarriedItem());
}
int EnchantmentHelper::getDigDurability(std::shared_ptr<LivingEntity> source) {
return getEnchantmentLevel(Enchantment::digDurability->id,
source->getCarriedItem());
}
bool EnchantmentHelper::hasSilkTouch(std::shared_ptr<LivingEntity> source) {
return getEnchantmentLevel(Enchantment::untouching->id,
source->getCarriedItem()) > 0;
}
int EnchantmentHelper::getDiggingLootBonus(
std::shared_ptr<LivingEntity> source) {
return getEnchantmentLevel(Enchantment::resourceBonus->id,
source->getCarriedItem());
}
int EnchantmentHelper::getKillingLootBonus(
std::shared_ptr<LivingEntity> source) {
return getEnchantmentLevel(Enchantment::lootBonus->id,
source->getCarriedItem());
}
bool EnchantmentHelper::hasWaterWorkerBonus(
std::shared_ptr<LivingEntity> source) {
return getEnchantmentLevel(Enchantment::waterWorker->id,
source->getEquipmentSlots()) > 0;
}
int EnchantmentHelper::getArmorThorns(std::shared_ptr<LivingEntity> source) {
return getEnchantmentLevel(Enchantment::thorns->id,
source->getEquipmentSlots());
}
std::shared_ptr<ItemInstance> EnchantmentHelper::getRandomItemWith(
Enchantment* enchantment, std::shared_ptr<LivingEntity> source) {
ItemInstanceArray items = source->getEquipmentSlots();
for (unsigned int i = 0; i < items.length; ++i) {
std::shared_ptr<ItemInstance> item = items[i];
if (item != NULL && getEnchantmentLevel(enchantment->id, item) > 0) {
return item;
}
}
return nullptr;
}
/**
*
* @param random
* @param slot
* The table slot, 0-2
* @param bookcases
* How many book cases that are found around the table.
* @param itemInstance
* Which item that is being enchanted.
* @return The enchantment cost, 0 means unchantable, 50 is max.
*/
int EnchantmentHelper::getEnchantmentCost(
Random* random, int slot, int bookcases,
std::shared_ptr<ItemInstance> itemInstance) {
Item* item = itemInstance->getItem();
int itemValue = item->getEnchantmentValue();
if (itemValue <= 0) {
// not enchantable
return 0;
}
// 4J Stu - Updated function to 1.3 version for TU7
if (bookcases > 15) {
bookcases = 15;
}
int selected = random->nextInt(8) + 1 + (bookcases >> 1) +
random->nextInt(bookcases + 1);
if (slot == 0) {
return std::max((selected / 3), 1);
}
if (slot == 1) {
return std::max(selected, bookcases * 2);
}
return selected;
}
std::shared_ptr<ItemInstance> EnchantmentHelper::enchantItem(
Random* random, std::shared_ptr<ItemInstance> itemInstance,
int enchantmentCost) {
std::vector<EnchantmentInstance*>* newEnchantment =
EnchantmentHelper::selectEnchantment(random, itemInstance,
enchantmentCost);
bool isBook = itemInstance->id == Item::book_Id;
if (isBook) itemInstance->id = Item::enchantedBook_Id;
if (newEnchantment != NULL) {
for (AUTO_VAR(it, newEnchantment->begin()); it != newEnchantment->end();
++it) {
EnchantmentInstance* e = *it;
if (isBook) {
Item::enchantedBook->addEnchantment(itemInstance, e);
} else {
itemInstance->enchant(e->enchantment, e->level);
}
delete e;
}
delete newEnchantment;
}
return itemInstance;
}
/**
*
* @param random
* @param itemInstance
* @param enchantmentCost
* @return
*/
std::vector<EnchantmentInstance*>* EnchantmentHelper::selectEnchantment(
Random* random, std::shared_ptr<ItemInstance> itemInstance,
int enchantmentCost) {
// withdraw bonus from item
Item* item = itemInstance->getItem();
int itemBonus = item->getEnchantmentValue();
if (itemBonus <= 0) {
return NULL;
}
// 4J Stu - Update function to 1.3 version for TU7
itemBonus /= 2;
itemBonus = 1 + random->nextInt((itemBonus >> 1) + 1) +
random->nextInt((itemBonus >> 1) + 1);
int enchantmentValue = itemBonus + enchantmentCost;
// the final enchantment cost will have another random span of +- 15%
float deviation = (random->nextFloat() + random->nextFloat() - 1.0f) * .15f;
int realValue = (int)((float)enchantmentValue * (1.0f + deviation) + .5f);
if (realValue < 1) {
realValue = 1;
}
std::vector<EnchantmentInstance*>* results = NULL;
std::unordered_map<int, EnchantmentInstance*>* availableEnchantments =
getAvailableEnchantmentResults(realValue, itemInstance);
if (availableEnchantments != NULL && !availableEnchantments->empty()) {
std::vector<WeighedRandomItem*> values;
for (AUTO_VAR(it, availableEnchantments->begin());
it != availableEnchantments->end(); ++it) {
values.push_back(it->second);
}
EnchantmentInstance* instance =
(EnchantmentInstance*)WeighedRandom::getRandomItem(random, &values);
values.clear();
if (instance != NULL) {
results = new std::vector<EnchantmentInstance*>();
results->push_back(
instance->copy()); // 4J Stu - Inserting a copy so we can clear
// memory from the availableEnchantments
// collection
int bonusChance = realValue;
while (random->nextInt(50) <= bonusChance) {
// remove incompatible enchantments from previous result
// final Iterator<Integer> mapIter =
// availableEnchantments.keySet().iterator(); while
// (mapIter.hasNext())
for (AUTO_VAR(it, availableEnchantments->begin());
it != availableEnchantments->end();) {
int nextEnchantment = it->first; // mapIter.next();
bool valid = true;
// for (EnchantmentInstance *current : results)
for (AUTO_VAR(resIt, results->begin());
resIt != results->end(); ++resIt) {
EnchantmentInstance* current = *resIt;
if (!current->enchantment->isCompatibleWith(
Enchantment::enchantments[nextEnchantment])) {
valid = false;
break;
}
}
if (!valid) {
// mapIter.remove();
delete it->second;
it = availableEnchantments->erase(it);
} else {
++it;
}
}
if (!availableEnchantments->empty()) {
for (AUTO_VAR(it, availableEnchantments->begin());
it != availableEnchantments->end(); ++it) {
values.push_back(it->second);
}
EnchantmentInstance* nextInstance =
(EnchantmentInstance*)WeighedRandom::getRandomItem(
random, &values);
values.clear();
results->push_back(
nextInstance
->copy()); // 4J Stu - Inserting a copy so we can
// clear memory from the
// availableEnchantments collection
}
bonusChance >>= 1;
}
}
}
if (availableEnchantments != NULL) {
for (AUTO_VAR(it, availableEnchantments->begin());
it != availableEnchantments->end(); ++it) {
delete it->second;
}
delete availableEnchantments;
}
return results;
}
std::unordered_map<int, EnchantmentInstance*>*
EnchantmentHelper::getAvailableEnchantmentResults(
int value, std::shared_ptr<ItemInstance> itemInstance) {
Item* item = itemInstance->getItem();
std::unordered_map<int, EnchantmentInstance*>* results = NULL;
bool isBook = itemInstance->id == Item::book_Id;
// for (Enchantment e : Enchantment.enchantments)
for (unsigned int i = 0; i < Enchantment::enchantments.length; ++i) {
Enchantment* e = Enchantment::enchantments[i];
if (e == NULL) {
continue;
}
// Only picks "normal" enchantments, no specialcases
if (!e->category->canEnchant(item) && !isBook) {
continue;
}
for (int level = e->getMinLevel(); level <= e->getMaxLevel(); level++) {
if (value >= e->getMinCost(level) &&
value <= e->getMaxCost(level)) {
if (results == NULL) {
results =
new std::unordered_map<int, EnchantmentInstance*>();
}
AUTO_VAR(it, results->find(e->id));
if (it != results->end()) {
delete it->second;
}
(*results)[e->id] = new EnchantmentInstance(e, level);
}
}
}
return results;
}