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440 lines
15 KiB
C++
440 lines
15 KiB
C++
#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.world.entity.item.h"
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#include "../Headers/net.minecraft.world.entity.projectile.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.level.tile.h"
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#include "../Headers/net.minecraft.world.level.tile.entity.h"
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#include "../Headers/net.minecraft.world.item.h"
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#include "ItemDispenseBehaviors.h"
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/* Arrow */
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std::shared_ptr<Projectile> ArrowDispenseBehavior::getProjectile(
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Level* world, Position* position) {
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std::shared_ptr<Arrow> arrow = std::shared_ptr<Arrow>(
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new Arrow(world, position->getX(), position->getY(), position->getZ()));
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arrow->pickup = Arrow::PICKUP_ALLOWED;
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return arrow;
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}
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/* ThrownEgg */
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std::shared_ptr<Projectile> EggDispenseBehavior::getProjectile(
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Level* world, Position* position) {
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return std::shared_ptr<Projectile>(new ThrownEgg(
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world, position->getX(), position->getY(), position->getZ()));
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}
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/* Snowball */
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std::shared_ptr<Projectile> SnowballDispenseBehavior::getProjectile(
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Level* world, Position* position) {
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return std::shared_ptr<Projectile>(new Snowball(
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world, position->getX(), position->getY(), position->getZ()));
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}
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/* Exp Bottle */
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std::shared_ptr<Projectile> ExpBottleDispenseBehavior::getProjectile(
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Level* world, Position* position) {
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return std::shared_ptr<Projectile>(new ThrownExpBottle(
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world, position->getX(), position->getY(), position->getZ()));
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}
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float ExpBottleDispenseBehavior::getUncertainty() {
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return AbstractProjectileDispenseBehavior::getUncertainty() * .5f;
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}
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float ExpBottleDispenseBehavior::getPower() {
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return AbstractProjectileDispenseBehavior::getPower() * 1.25f;
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}
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/* Thrown Potion */
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ThrownPotionDispenseBehavior::ThrownPotionDispenseBehavior(int potionValue) {
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m_potionValue = potionValue;
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}
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std::shared_ptr<Projectile> ThrownPotionDispenseBehavior::getProjectile(
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Level* world, Position* position) {
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return std::shared_ptr<Projectile>(
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new ThrownPotion(world, position->getX(), position->getY(),
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position->getZ(), m_potionValue));
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}
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float ThrownPotionDispenseBehavior::getUncertainty() {
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return AbstractProjectileDispenseBehavior::getUncertainty() * .5f;
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}
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float ThrownPotionDispenseBehavior::getPower() {
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return AbstractProjectileDispenseBehavior::getPower() * 1.25f;
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}
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/* Potion */
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std::shared_ptr<ItemInstance> PotionDispenseBehavior::dispense(
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BlockSource* source, std::shared_ptr<ItemInstance> dispensed) {
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if (PotionItem::isThrowable(dispensed->getAuxValue())) {
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return ThrownPotionDispenseBehavior(dispensed->getAuxValue())
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.dispense(source, dispensed);
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} else {
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return DefaultDispenseItemBehavior::dispense(source, dispensed);
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}
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}
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/* SpawnEggItem */
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std::shared_ptr<ItemInstance> SpawnEggDispenseBehavior::execute(
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BlockSource* source, std::shared_ptr<ItemInstance> dispensed,
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eOUTCOME& outcome) {
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FacingEnum* facing = DispenserTile::getFacing(source->getData());
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// Spawn entity in the middle of the block in front of the dispenser
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double spawnX = source->getX() + facing->getStepX();
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double spawnY = source->getBlockY() + .2f; // Above pressure plates
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double spawnZ = source->getZ() + facing->getStepZ();
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int iResult = 0;
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std::shared_ptr<Entity> entity =
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SpawnEggItem::spawnMobAt(source->getWorld(), dispensed->getAuxValue(),
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spawnX, spawnY, spawnZ, &iResult);
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// 4J-JEV: Added in-case spawn limit is encountered.
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if (entity == NULL) {
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outcome = LEFT_ITEM;
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return dispensed;
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}
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if (entity->instanceof(eTYPE_MOB) && dispensed->hasCustomHoverName()) {
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std::dynamic_pointer_cast<Mob>(entity)->setCustomName(
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dispensed->getHoverName());
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}
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outcome = ACTIVATED_ITEM;
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dispensed->remove(1);
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return dispensed;
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}
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/* Fireworks*/
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std::shared_ptr<ItemInstance> FireworksDispenseBehavior::execute(
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BlockSource* source, std::shared_ptr<ItemInstance> dispensed,
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eOUTCOME& outcome) {
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Level* world = source->getWorld();
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if (world->countInstanceOf(eTYPE_PROJECTILE, false) >=
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Level::MAX_DISPENSABLE_PROJECTILES) {
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outcome = LEFT_ITEM;
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return dispensed;
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}
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FacingEnum* facing = DispenserTile::getFacing(source->getData());
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double spawnX = source->getX() + facing->getStepX();
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double spawnY = source->getBlockY() + .2f;
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double spawnZ = source->getZ() + facing->getStepZ();
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std::shared_ptr<FireworksRocketEntity> firework =
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std::shared_ptr<FireworksRocketEntity>(new FireworksRocketEntity(
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world, spawnX, spawnY, spawnZ, dispensed));
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source->getWorld()->addEntity(firework);
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outcome = ACTIVATED_ITEM;
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dispensed->remove(1);
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return dispensed;
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}
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void FireworksDispenseBehavior::playSound(BlockSource* source,
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eOUTCOME outcome) {
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// 4J-JEV: This is exactly the same as the default at the moment.
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// source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK,
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// source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
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DefaultDispenseItemBehavior::playSound(source, outcome);
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}
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/* Fireballs */
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std::shared_ptr<ItemInstance> FireballDispenseBehavior::execute(
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BlockSource* source, std::shared_ptr<ItemInstance> dispensed,
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eOUTCOME& outcome) {
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Level* world = source->getWorld();
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if (world->countInstanceOf(eTYPE_SMALL_FIREBALL, true) >=
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Level::MAX_DISPENSABLE_FIREBALLS) {
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outcome = LEFT_ITEM;
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return dispensed;
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}
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FacingEnum* facing = DispenserTile::getFacing(source->getData());
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Position* position = DispenserTile::getDispensePosition(source);
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double spawnX = position->getX() + facing->getStepX() * .3f;
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double spawnY = position->getY() + facing->getStepX() * .3f;
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double spawnZ = position->getZ() + facing->getStepZ() * .3f;
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delete position;
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Random* random = world->random;
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double dirX = random->nextGaussian() * .05 + facing->getStepX();
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double dirY = random->nextGaussian() * .05 + facing->getStepY();
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double dirZ = random->nextGaussian() * .05 + facing->getStepZ();
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world->addEntity(std::shared_ptr<SmallFireball>(
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new SmallFireball(world, spawnX, spawnY, spawnZ, dirX, dirY, dirZ)));
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outcome = ACTIVATED_ITEM;
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dispensed->remove(1);
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return dispensed;
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}
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void FireballDispenseBehavior::playSound(BlockSource* source,
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eOUTCOME outcome) {
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if (outcome == ACTIVATED_ITEM) {
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source->getWorld()->levelEvent(LevelEvent::SOUND_BLAZE_FIREBALL,
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source->getBlockX(), source->getBlockY(),
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source->getBlockZ(), 0);
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} else {
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DefaultDispenseItemBehavior::playSound(source, outcome);
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}
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}
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/* Boats */
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BoatDispenseBehavior::BoatDispenseBehavior() : DefaultDispenseItemBehavior() {
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defaultDispenseItemBehavior = new DefaultDispenseItemBehavior();
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}
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BoatDispenseBehavior::~BoatDispenseBehavior() {
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delete defaultDispenseItemBehavior;
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}
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std::shared_ptr<ItemInstance> BoatDispenseBehavior::execute(
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BlockSource* source, std::shared_ptr<ItemInstance> dispensed,
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eOUTCOME& outcome) {
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FacingEnum* facing = DispenserTile::getFacing(source->getData());
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Level* world = source->getWorld();
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// Spawn the boat 'just' outside the dispenser, it overlaps 2 'pixels' now.
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double spawnX = source->getX() + facing->getStepX() * (1 + 2.0f / 16);
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double spawnY = source->getY() + facing->getStepY() * (1 + 2.0f / 16);
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double spawnZ = source->getZ() + facing->getStepZ() * (1 + 2.0f / 16);
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int frontX = source->getBlockX() + facing->getStepX();
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int frontY = source->getBlockY() + facing->getStepY();
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int frontZ = source->getBlockZ() + facing->getStepZ();
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Material* inFront = world->getMaterial(frontX, frontY, frontZ);
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double yOffset;
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// 4J: If we're at limit, just dispense item (instead of adding boat)
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if (world->countInstanceOf(eTYPE_BOAT, true) >= Level::MAX_XBOX_BOATS) {
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return defaultDispenseItemBehavior->dispense(source, dispensed);
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}
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if (Material::water == inFront) {
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yOffset = 1;
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} else if (Material::air == inFront &&
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Material::water ==
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world->getMaterial(frontX, frontY - 1, frontZ)) {
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yOffset = 0;
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} else {
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return defaultDispenseItemBehavior->dispense(source, dispensed);
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}
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outcome = ACTIVATED_ITEM;
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std::shared_ptr<Boat> boat = std::shared_ptr<Boat>(
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new Boat(world, spawnX, spawnY + yOffset, spawnZ));
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world->addEntity(boat);
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dispensed->remove(1);
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return dispensed;
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}
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void BoatDispenseBehavior::playSound(BlockSource* source, eOUTCOME outcome) {
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// 4J-JEV: This is exactly the same as the default at the moment.
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// source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK,
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// source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0);
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DefaultDispenseItemBehavior::playSound(source, outcome);
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}
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/* FilledBucket */
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std::shared_ptr<ItemInstance> FilledBucketDispenseBehavior::execute(
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BlockSource* source, std::shared_ptr<ItemInstance> dispensed,
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eOUTCOME& outcome) {
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BucketItem* bucket = (BucketItem*)dispensed->getItem();
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int sourceX = source->getBlockX();
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int sourceY = source->getBlockY();
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int sourceZ = source->getBlockZ();
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FacingEnum* facing = DispenserTile::getFacing(source->getData());
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if (bucket->emptyBucket(source->getWorld(), sourceX + facing->getStepX(),
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sourceY + facing->getStepY(),
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sourceZ + facing->getStepZ())) {
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dispensed->id = Item::bucket_empty->id;
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dispensed->count = 1;
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outcome = ACTIVATED_ITEM;
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return dispensed;
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}
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return DefaultDispenseItemBehavior::dispense(source, dispensed);
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}
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/* EmptyBucket */
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std::shared_ptr<ItemInstance> EmptyBucketDispenseBehavior::execute(
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BlockSource* source, std::shared_ptr<ItemInstance> dispensed,
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eOUTCOME& outcome) {
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FacingEnum* facing = DispenserTile::getFacing(source->getData());
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Level* world = source->getWorld();
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int targetX = source->getBlockX() + facing->getStepX();
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int targetY = source->getBlockY() + facing->getStepY();
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int targetZ = source->getBlockZ() + facing->getStepZ();
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Material* material = world->getMaterial(targetX, targetY, targetZ);
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int dataValue = world->getData(targetX, targetY, targetZ);
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Item* targetType;
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if (Material::water == material && dataValue == 0) {
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targetType = Item::bucket_water;
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} else if (Material::lava == material && dataValue == 0) {
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targetType = Item::bucket_lava;
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} else {
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return DefaultDispenseItemBehavior::execute(source, dispensed, outcome);
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}
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world->removeTile(targetX, targetY, targetZ);
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if (--dispensed->count == 0) {
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dispensed->id = targetType->id;
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dispensed->count = 1;
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} else if (std::dynamic_pointer_cast<DispenserTileEntity>(
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source->getEntity())
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->addItem(std::shared_ptr<ItemInstance>(
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new ItemInstance(targetType))) < 0) {
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DefaultDispenseItemBehavior::dispense(
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source,
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std::shared_ptr<ItemInstance>(new ItemInstance(targetType)));
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}
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outcome = ACTIVATED_ITEM;
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return dispensed;
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}
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/* Flint and Steel */
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std::shared_ptr<ItemInstance> FlintAndSteelDispenseBehavior::execute(
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BlockSource* source, std::shared_ptr<ItemInstance> dispensed,
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eOUTCOME& outcome) {
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outcome = ACTIVATED_ITEM;
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FacingEnum* facing = DispenserTile::getFacing(source->getData());
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Level* world = source->getWorld();
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int targetX = source->getBlockX() + facing->getStepX();
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int targetY = source->getBlockY() + facing->getStepY();
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int targetZ = source->getBlockZ() + facing->getStepZ();
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if (world->isEmptyTile(targetX, targetY, targetZ)) {
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world->setTileAndUpdate(targetX, targetY, targetZ, Tile::fire_Id);
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if (dispensed->hurt(1, world->random)) {
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dispensed->count = 0;
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}
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} else if (world->getTile(targetX, targetY, targetZ) == Tile::tnt_Id) {
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Tile::tnt->destroy(world, targetX, targetY, targetZ, 1);
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world->removeTile(targetX, targetY, targetZ);
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} else {
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outcome = LEFT_ITEM;
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}
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return dispensed;
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}
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void FlintAndSteelDispenseBehavior::playSound(BlockSource* source,
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eOUTCOME outcome) {
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if (outcome == ACTIVATED_ITEM) {
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source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK,
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source->getBlockX(), source->getBlockY(),
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source->getBlockZ(), 0);
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} else {
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source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK_FAIL,
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source->getBlockX(), source->getBlockY(),
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source->getBlockZ(), 0);
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}
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}
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/* Dye */
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std::shared_ptr<ItemInstance> DyeDispenseBehavior::execute(
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BlockSource* source, std::shared_ptr<ItemInstance> dispensed,
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eOUTCOME& outcome) {
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if (dispensed->getAuxValue() == DyePowderItem::WHITE) {
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FacingEnum* facing = DispenserTile::getFacing(source->getData());
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Level* world = source->getWorld();
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int targetX = source->getBlockX() + facing->getStepX();
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int targetY = source->getBlockY() + facing->getStepY();
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int targetZ = source->getBlockZ() + facing->getStepZ();
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if (DyePowderItem::growCrop(dispensed, world, targetX, targetY, targetZ,
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false)) {
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if (!world->isClientSide)
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world->levelEvent(LevelEvent::PARTICLES_PLANT_GROWTH, targetX,
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targetY, targetZ, 0);
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outcome = ACTIVATED_ITEM;
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} else {
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outcome = LEFT_ITEM;
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}
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return dispensed;
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} else {
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return DefaultDispenseItemBehavior::execute(source, dispensed, outcome);
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}
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}
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void DyeDispenseBehavior::playSound(BlockSource* source, eOUTCOME outcome) {
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if (outcome == ACTIVATED_ITEM) {
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source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK,
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source->getBlockX(), source->getBlockY(),
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source->getBlockZ(), 0);
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} else {
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source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK_FAIL,
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source->getBlockX(), source->getBlockY(),
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source->getBlockZ(), 0);
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}
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}
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/* TNT */
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std::shared_ptr<ItemInstance> TntDispenseBehavior::execute(
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BlockSource* source, std::shared_ptr<ItemInstance> dispensed,
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eOUTCOME& outcome) {
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FacingEnum* facing = DispenserTile::getFacing(source->getData());
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Level* world = source->getWorld();
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if (world->newPrimedTntAllowed() &&
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app.GetGameHostOption(eGameHostOption_TNT)) {
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int targetX = source->getBlockX() + facing->getStepX();
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int targetY = source->getBlockY() + facing->getStepY();
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int targetZ = source->getBlockZ() + facing->getStepZ();
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std::shared_ptr<PrimedTnt> tnt = std::shared_ptr<PrimedTnt>(
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new PrimedTnt(world, targetX + 0.5f, targetY + 0.5f, targetZ + 0.5f,
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nullptr));
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world->addEntity(tnt);
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outcome = ACTIVATED_ITEM;
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dispensed->count--;
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} else {
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outcome = LEFT_ITEM;
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}
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return dispensed;
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} |