4jcraft/Minecraft.World/Containers/MenuBackup.cpp
Tropical f25cd66f4d TU19: merge Minecraft.World/Containers
keeping virtual destructors where possible
2026-03-21 15:18:52 -05:00

42 lines
1.4 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.world.entity.player.h"
#include "AbstractContainerMenu.h"
#include "Slot.h"
#include "MenuBackup.h"
MenuBackup::MenuBackup(std::shared_ptr<Inventory> inventory,
AbstractContainerMenu* menu) {
backups = new std::unordered_map<short, ItemInstanceArray*>();
this->inventory = inventory;
this->menu = menu;
}
void MenuBackup::save(short changeUid) {
ItemInstanceArray* backup =
new ItemInstanceArray((int)menu->slots.size() + 1);
(*backup)[0] = ItemInstance::clone(inventory->getCarried());
for (unsigned int i = 0; i < menu->slots.size(); i++) {
(*backup)[i + 1] = ItemInstance::clone(menu->slots.at(i)->getItem());
}
// TODO Is unordered_map use correct?
// Was backups.put(changeUid, backup);
(*backups)[changeUid] = backup;
}
// Cannot use delete as function name as it is a reserved keyword
void MenuBackup::deleteBackup(short changeUid) {
// TODO Is the unordered_map use correct?
// 4J Was backups.remove(changeUid);
backups->erase(changeUid);
}
void MenuBackup::rollback(short changeUid) {
ItemInstanceArray* backup = backups->at(changeUid);
backups->clear();
inventory->setCarried((*backup)[0]);
for (unsigned int i = 0; i < menu->slots.size(); i++) {
menu->slots.at(i)->set((*backup)[i + 1]);
}
}