4jcraft/Minecraft.World/Containers/InventoryMenu.h
Tropical f25cd66f4d TU19: merge Minecraft.World/Containers
keeping virtual destructors where possible
2026-03-21 15:18:52 -05:00

52 lines
1.7 KiB
C++

#pragma once
#include "AbstractContainerMenu.h"
class CraftingContainer;
class Container;
class InventoryMenu : public AbstractContainerMenu {
private:
Player* owner;
// 4J Stu Made these public for UI menus, perhaps should make friend class?
public:
static const int RESULT_SLOT;
static const int CRAFT_SLOT_START;
static const int CRAFT_SLOT_END;
static const int ARMOR_SLOT_START;
static const int ARMOR_SLOT_END;
static const int INV_SLOT_START;
static const int INV_SLOT_END;
static const int USE_ROW_SLOT_START;
static const int USE_ROW_SLOT_END;
public:
std::shared_ptr<CraftingContainer> craftSlots;
std::shared_ptr<Container> resultSlots;
bool active;
InventoryMenu(std::shared_ptr<Inventory> inventory, bool active,
Player* player);
private:
void _init(std::shared_ptr<Inventory> inventory, bool active);
public:
virtual void
slotsChanged(); // 4J used to take a std::shared_ptr<Container> but wasn't
// using it, so removed to simplify things
virtual void removed(std::shared_ptr<Player> player);
virtual bool stillValid(std::shared_ptr<Player> player);
virtual std::shared_ptr<ItemInstance> quickMoveStack(
std::shared_ptr<Player> player, int slotIndex);
virtual bool mayCombine(Slot* slot, std::shared_ptr<ItemInstance> item);
virtual bool canTakeItemForPickAll(std::shared_ptr<ItemInstance> carried,
Slot* target);
// 4J ADDED,
virtual std::shared_ptr<ItemInstance> clicked(
int slotIndex, int buttonNum, int clickType,
std::shared_ptr<Player> player, bool looped = false);
};