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https://github.com/4jcraft/4jcraft.git
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244 lines
9.7 KiB
C++
244 lines
9.7 KiB
C++
#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.world.item.h"
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#include "../Headers/net.minecraft.world.item.crafting.h"
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#include "../Headers/net.minecraft.world.entity.player.h"
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#include "ResultSlot.h"
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#include "ArmorSlot.h"
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#include "CraftingContainer.h"
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#include "ResultContainer.h"
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#include "InventoryMenu.h"
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#include "../Blocks/Tile.h"
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#include "../Stats/GenericStats.h"
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const int InventoryMenu::RESULT_SLOT = 0;
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const int InventoryMenu::CRAFT_SLOT_START = 1;
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const int InventoryMenu::CRAFT_SLOT_END = InventoryMenu::CRAFT_SLOT_START + 4;
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const int InventoryMenu::ARMOR_SLOT_START = InventoryMenu::CRAFT_SLOT_END;
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const int InventoryMenu::ARMOR_SLOT_END = InventoryMenu::ARMOR_SLOT_START + 4;
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const int InventoryMenu::INV_SLOT_START = InventoryMenu::ARMOR_SLOT_END;
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const int InventoryMenu::INV_SLOT_END = InventoryMenu::INV_SLOT_START + 9 * 3;
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const int InventoryMenu::USE_ROW_SLOT_START = InventoryMenu::INV_SLOT_END;
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const int InventoryMenu::USE_ROW_SLOT_END =
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InventoryMenu::USE_ROW_SLOT_START + 9;
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InventoryMenu::InventoryMenu(std::shared_ptr<Inventory> inventory, bool active,
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Player* player)
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: AbstractContainerMenu() {
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owner = player;
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_init(inventory, active);
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}
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void InventoryMenu::_init(std::shared_ptr<Inventory> inventory, bool active) {
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craftSlots =
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std::shared_ptr<CraftingContainer>(new CraftingContainer(this, 2, 2));
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resultSlots = std::shared_ptr<ResultContainer>(new ResultContainer());
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this->active = active;
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addSlot(
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new ResultSlot(inventory->player, craftSlots, resultSlots, 0, 144, 36));
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for (int y = 0; y < 2; y++) {
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for (int x = 0; x < 2; x++) {
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addSlot(new Slot(craftSlots, x + y * 2, 88 + x * 18, 26 + y * 18));
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}
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}
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for (int i = 0; i < 4; i++) {
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// 4J Stu I removed an anonymous class that was here whose only purpose
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// seemed to be a way of using the loop counter i within the functions,
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// rather than making it a member of the object. I have moved all that
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// out to the ArmorSlot class
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addSlot(new ArmorSlot(i, inventory,
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inventory->getContainerSize() - 1 - i, 8,
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8 + i * 18));
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}
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for (int y = 0; y < 3; y++) {
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for (int x = 0; x < 9; x++) {
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addSlot(
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new Slot(inventory, x + (y + 1) * 9, 8 + x * 18, 84 + y * 18));
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}
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}
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for (int x = 0; x < 9; x++) {
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addSlot(new Slot(inventory, x, 8 + x * 18, 142));
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}
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slotsChanged(); // 4J removed craftSlots parameter, see comment below
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}
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void InventoryMenu::slotsChanged() // 4J used to take a shared_ptr<Container>
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// but wasn't using it, so removed to
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// simplify things
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{
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MemSect(23);
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resultSlots->setItem(
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0, Recipes::getInstance()->getItemFor(craftSlots, owner->level));
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MemSect(0);
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}
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void InventoryMenu::removed(std::shared_ptr<Player> player) {
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AbstractContainerMenu::removed(player);
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for (int i = 0; i < 4; i++) {
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std::shared_ptr<ItemInstance> item = craftSlots->removeItemNoUpdate(i);
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if (item != NULL) {
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player->drop(item);
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craftSlots->setItem(i, nullptr);
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}
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}
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resultSlots->setItem(0, nullptr);
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}
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bool InventoryMenu::stillValid(std::shared_ptr<Player> player) { return true; }
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std::shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(
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std::shared_ptr<Player> player, int slotIndex) {
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std::shared_ptr<ItemInstance> clicked = nullptr;
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Slot* slot = slots.at(slotIndex);
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Slot* HelmetSlot = slots.at(ARMOR_SLOT_START);
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Slot* ChestplateSlot = slots.at(ARMOR_SLOT_START + 1);
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Slot* LeggingsSlot = slots.at(ARMOR_SLOT_START + 2);
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Slot* BootsSlot = slots.at(ARMOR_SLOT_START + 3);
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if (slot != NULL && slot->hasItem()) {
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std::shared_ptr<ItemInstance> stack = slot->getItem();
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clicked = stack->copy();
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if (slotIndex == RESULT_SLOT) {
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// 4J Stu - Brought forward change from 1.2
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if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END,
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true)) {
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return nullptr;
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}
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slot->onQuickCraft(stack, clicked);
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} else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END) {
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// 4J-PB - added for quick equip
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if (ArmorRecipes::GetArmorType(stack->id) ==
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ArmorRecipes::eArmorType_Helmet &&
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(!HelmetSlot->hasItem())) {
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if (!moveItemStackTo(stack, ARMOR_SLOT_START,
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ARMOR_SLOT_START + 1, false)) {
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return nullptr;
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}
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} else if (ArmorRecipes::GetArmorType(stack->id) ==
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ArmorRecipes::eArmorType_Chestplate &&
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(!ChestplateSlot->hasItem())) {
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if (!moveItemStackTo(stack, ARMOR_SLOT_START + 1,
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ARMOR_SLOT_START + 2, false)) {
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return nullptr;
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}
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} else if (ArmorRecipes::GetArmorType(stack->id) ==
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ArmorRecipes::eArmorType_Leggings &&
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(!LeggingsSlot->hasItem())) {
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if (!moveItemStackTo(stack, ARMOR_SLOT_START + 2,
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ARMOR_SLOT_START + 3, false)) {
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return nullptr;
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}
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} else if (ArmorRecipes::GetArmorType(stack->id) ==
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ArmorRecipes::eArmorType_Boots &&
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(!BootsSlot->hasItem())) {
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if (!moveItemStackTo(stack, ARMOR_SLOT_START + 3,
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ARMOR_SLOT_START + 4, false)) {
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return nullptr;
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}
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}
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// 4J Stu - Brought forward change from 1.2
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else if (!moveItemStackTo(stack, USE_ROW_SLOT_START,
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USE_ROW_SLOT_END, false)) {
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return nullptr;
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}
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} else if (slotIndex >= USE_ROW_SLOT_START &&
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slotIndex < USE_ROW_SLOT_END) {
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// ArmorRecipes::_eArmorType
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// eArmourType=ArmorRecipes::GetArmorType(stack->id);
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if (ArmorRecipes::GetArmorType(stack->id) ==
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ArmorRecipes::eArmorType_Helmet &&
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(!HelmetSlot->hasItem())) {
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if (!moveItemStackTo(stack, ARMOR_SLOT_START,
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ARMOR_SLOT_START + 1, false)) {
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return nullptr;
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}
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} else if (ArmorRecipes::GetArmorType(stack->id) ==
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ArmorRecipes::eArmorType_Chestplate &&
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(!ChestplateSlot->hasItem())) {
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if (!moveItemStackTo(stack, ARMOR_SLOT_START + 1,
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ARMOR_SLOT_START + 2, false)) {
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return nullptr;
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}
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} else if (ArmorRecipes::GetArmorType(stack->id) ==
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ArmorRecipes::eArmorType_Leggings &&
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(!LeggingsSlot->hasItem())) {
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if (!moveItemStackTo(stack, ARMOR_SLOT_START + 2,
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ARMOR_SLOT_START + 3, false)) {
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return nullptr;
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}
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} else if (ArmorRecipes::GetArmorType(stack->id) ==
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ArmorRecipes::eArmorType_Boots &&
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(!BootsSlot->hasItem())) {
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if (!moveItemStackTo(stack, ARMOR_SLOT_START + 3,
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ARMOR_SLOT_START + 4, false)) {
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return nullptr;
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}
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}
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// 4J Stu - Brought forward change from 1.2
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else if (!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END,
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false)) {
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return nullptr;
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}
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} else {
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// 4J Stu - Brought forward change from 1.2
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if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END,
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false)) {
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return nullptr;
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}
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}
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if (stack->count == 0) {
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slot->set(nullptr);
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} else {
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slot->setChanged();
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}
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if (stack->count == clicked->count) {
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// nothing moved
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return nullptr;
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} else {
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slot->onTake(player, stack);
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}
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}
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return clicked;
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}
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bool InventoryMenu::mayCombine(Slot* slot, std::shared_ptr<ItemInstance> item) {
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return slot->mayCombine(item);
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}
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bool InventoryMenu::canTakeItemForPickAll(std::shared_ptr<ItemInstance> carried,
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Slot* target) {
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return target->container != resultSlots &&
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AbstractContainerMenu::canTakeItemForPickAll(carried, target);
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}
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// 4J-JEV: Added for achievement 'Iron Man'.
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std::shared_ptr<ItemInstance> InventoryMenu::clicked(
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int slotIndex, int buttonNum, int clickType, std::shared_ptr<Player> player,
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bool looped) // 4J Added looped param
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{
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std::shared_ptr<ItemInstance> out = AbstractContainerMenu::clicked(
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slotIndex, buttonNum, clickType, player, looped);
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#ifdef _EXTENDED_ACHIEVEMENTS
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static int ironItems[4] = {Item::helmet_iron_Id, Item::chestplate_iron_Id,
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Item::leggings_iron_Id, Item::boots_iron_Id};
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for (int i = ARMOR_SLOT_START; i < ARMOR_SLOT_END; i++) {
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Slot* slot = slots.at(i);
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if ((slot == NULL) || (!slot->hasItem()) ||
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(slot->getItem()->getItem()->id !=
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ironItems[i - ARMOR_SLOT_START])) {
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return out;
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}
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}
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player->awardStat(GenericStats::ironMan(), GenericStats::param_ironMan());
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#endif
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return out;
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}
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