4jcraft/Minecraft.World/Containers/InventoryMenu.cpp
Tropical f25cd66f4d TU19: merge Minecraft.World/Containers
keeping virtual destructors where possible
2026-03-21 15:18:52 -05:00

244 lines
9.7 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.world.item.crafting.h"
#include "../Headers/net.minecraft.world.entity.player.h"
#include "ResultSlot.h"
#include "ArmorSlot.h"
#include "CraftingContainer.h"
#include "ResultContainer.h"
#include "InventoryMenu.h"
#include "../Blocks/Tile.h"
#include "../Stats/GenericStats.h"
const int InventoryMenu::RESULT_SLOT = 0;
const int InventoryMenu::CRAFT_SLOT_START = 1;
const int InventoryMenu::CRAFT_SLOT_END = InventoryMenu::CRAFT_SLOT_START + 4;
const int InventoryMenu::ARMOR_SLOT_START = InventoryMenu::CRAFT_SLOT_END;
const int InventoryMenu::ARMOR_SLOT_END = InventoryMenu::ARMOR_SLOT_START + 4;
const int InventoryMenu::INV_SLOT_START = InventoryMenu::ARMOR_SLOT_END;
const int InventoryMenu::INV_SLOT_END = InventoryMenu::INV_SLOT_START + 9 * 3;
const int InventoryMenu::USE_ROW_SLOT_START = InventoryMenu::INV_SLOT_END;
const int InventoryMenu::USE_ROW_SLOT_END =
InventoryMenu::USE_ROW_SLOT_START + 9;
InventoryMenu::InventoryMenu(std::shared_ptr<Inventory> inventory, bool active,
Player* player)
: AbstractContainerMenu() {
owner = player;
_init(inventory, active);
}
void InventoryMenu::_init(std::shared_ptr<Inventory> inventory, bool active) {
craftSlots =
std::shared_ptr<CraftingContainer>(new CraftingContainer(this, 2, 2));
resultSlots = std::shared_ptr<ResultContainer>(new ResultContainer());
this->active = active;
addSlot(
new ResultSlot(inventory->player, craftSlots, resultSlots, 0, 144, 36));
for (int y = 0; y < 2; y++) {
for (int x = 0; x < 2; x++) {
addSlot(new Slot(craftSlots, x + y * 2, 88 + x * 18, 26 + y * 18));
}
}
for (int i = 0; i < 4; i++) {
// 4J Stu I removed an anonymous class that was here whose only purpose
// seemed to be a way of using the loop counter i within the functions,
// rather than making it a member of the object. I have moved all that
// out to the ArmorSlot class
addSlot(new ArmorSlot(i, inventory,
inventory->getContainerSize() - 1 - i, 8,
8 + i * 18));
}
for (int y = 0; y < 3; y++) {
for (int x = 0; x < 9; x++) {
addSlot(
new Slot(inventory, x + (y + 1) * 9, 8 + x * 18, 84 + y * 18));
}
}
for (int x = 0; x < 9; x++) {
addSlot(new Slot(inventory, x, 8 + x * 18, 142));
}
slotsChanged(); // 4J removed craftSlots parameter, see comment below
}
void InventoryMenu::slotsChanged() // 4J used to take a shared_ptr<Container>
// but wasn't using it, so removed to
// simplify things
{
MemSect(23);
resultSlots->setItem(
0, Recipes::getInstance()->getItemFor(craftSlots, owner->level));
MemSect(0);
}
void InventoryMenu::removed(std::shared_ptr<Player> player) {
AbstractContainerMenu::removed(player);
for (int i = 0; i < 4; i++) {
std::shared_ptr<ItemInstance> item = craftSlots->removeItemNoUpdate(i);
if (item != NULL) {
player->drop(item);
craftSlots->setItem(i, nullptr);
}
}
resultSlots->setItem(0, nullptr);
}
bool InventoryMenu::stillValid(std::shared_ptr<Player> player) { return true; }
std::shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(
std::shared_ptr<Player> player, int slotIndex) {
std::shared_ptr<ItemInstance> clicked = nullptr;
Slot* slot = slots.at(slotIndex);
Slot* HelmetSlot = slots.at(ARMOR_SLOT_START);
Slot* ChestplateSlot = slots.at(ARMOR_SLOT_START + 1);
Slot* LeggingsSlot = slots.at(ARMOR_SLOT_START + 2);
Slot* BootsSlot = slots.at(ARMOR_SLOT_START + 3);
if (slot != NULL && slot->hasItem()) {
std::shared_ptr<ItemInstance> stack = slot->getItem();
clicked = stack->copy();
if (slotIndex == RESULT_SLOT) {
// 4J Stu - Brought forward change from 1.2
if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END,
true)) {
return nullptr;
}
slot->onQuickCraft(stack, clicked);
} else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END) {
// 4J-PB - added for quick equip
if (ArmorRecipes::GetArmorType(stack->id) ==
ArmorRecipes::eArmorType_Helmet &&
(!HelmetSlot->hasItem())) {
if (!moveItemStackTo(stack, ARMOR_SLOT_START,
ARMOR_SLOT_START + 1, false)) {
return nullptr;
}
} else if (ArmorRecipes::GetArmorType(stack->id) ==
ArmorRecipes::eArmorType_Chestplate &&
(!ChestplateSlot->hasItem())) {
if (!moveItemStackTo(stack, ARMOR_SLOT_START + 1,
ARMOR_SLOT_START + 2, false)) {
return nullptr;
}
} else if (ArmorRecipes::GetArmorType(stack->id) ==
ArmorRecipes::eArmorType_Leggings &&
(!LeggingsSlot->hasItem())) {
if (!moveItemStackTo(stack, ARMOR_SLOT_START + 2,
ARMOR_SLOT_START + 3, false)) {
return nullptr;
}
} else if (ArmorRecipes::GetArmorType(stack->id) ==
ArmorRecipes::eArmorType_Boots &&
(!BootsSlot->hasItem())) {
if (!moveItemStackTo(stack, ARMOR_SLOT_START + 3,
ARMOR_SLOT_START + 4, false)) {
return nullptr;
}
}
// 4J Stu - Brought forward change from 1.2
else if (!moveItemStackTo(stack, USE_ROW_SLOT_START,
USE_ROW_SLOT_END, false)) {
return nullptr;
}
} else if (slotIndex >= USE_ROW_SLOT_START &&
slotIndex < USE_ROW_SLOT_END) {
// ArmorRecipes::_eArmorType
// eArmourType=ArmorRecipes::GetArmorType(stack->id);
if (ArmorRecipes::GetArmorType(stack->id) ==
ArmorRecipes::eArmorType_Helmet &&
(!HelmetSlot->hasItem())) {
if (!moveItemStackTo(stack, ARMOR_SLOT_START,
ARMOR_SLOT_START + 1, false)) {
return nullptr;
}
} else if (ArmorRecipes::GetArmorType(stack->id) ==
ArmorRecipes::eArmorType_Chestplate &&
(!ChestplateSlot->hasItem())) {
if (!moveItemStackTo(stack, ARMOR_SLOT_START + 1,
ARMOR_SLOT_START + 2, false)) {
return nullptr;
}
} else if (ArmorRecipes::GetArmorType(stack->id) ==
ArmorRecipes::eArmorType_Leggings &&
(!LeggingsSlot->hasItem())) {
if (!moveItemStackTo(stack, ARMOR_SLOT_START + 2,
ARMOR_SLOT_START + 3, false)) {
return nullptr;
}
} else if (ArmorRecipes::GetArmorType(stack->id) ==
ArmorRecipes::eArmorType_Boots &&
(!BootsSlot->hasItem())) {
if (!moveItemStackTo(stack, ARMOR_SLOT_START + 3,
ARMOR_SLOT_START + 4, false)) {
return nullptr;
}
}
// 4J Stu - Brought forward change from 1.2
else if (!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END,
false)) {
return nullptr;
}
} else {
// 4J Stu - Brought forward change from 1.2
if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END,
false)) {
return nullptr;
}
}
if (stack->count == 0) {
slot->set(nullptr);
} else {
slot->setChanged();
}
if (stack->count == clicked->count) {
// nothing moved
return nullptr;
} else {
slot->onTake(player, stack);
}
}
return clicked;
}
bool InventoryMenu::mayCombine(Slot* slot, std::shared_ptr<ItemInstance> item) {
return slot->mayCombine(item);
}
bool InventoryMenu::canTakeItemForPickAll(std::shared_ptr<ItemInstance> carried,
Slot* target) {
return target->container != resultSlots &&
AbstractContainerMenu::canTakeItemForPickAll(carried, target);
}
// 4J-JEV: Added for achievement 'Iron Man'.
std::shared_ptr<ItemInstance> InventoryMenu::clicked(
int slotIndex, int buttonNum, int clickType, std::shared_ptr<Player> player,
bool looped) // 4J Added looped param
{
std::shared_ptr<ItemInstance> out = AbstractContainerMenu::clicked(
slotIndex, buttonNum, clickType, player, looped);
#ifdef _EXTENDED_ACHIEVEMENTS
static int ironItems[4] = {Item::helmet_iron_Id, Item::chestplate_iron_Id,
Item::leggings_iron_Id, Item::boots_iron_Id};
for (int i = ARMOR_SLOT_START; i < ARMOR_SLOT_END; i++) {
Slot* slot = slots.at(i);
if ((slot == NULL) || (!slot->hasItem()) ||
(slot->getItem()->getItem()->id !=
ironItems[i - ARMOR_SLOT_START])) {
return out;
}
}
player->awardStat(GenericStats::ironMan(), GenericStats::param_ironMan());
#endif
return out;
}