mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-23 22:13:37 +00:00
650 lines
19 KiB
C++
650 lines
19 KiB
C++
#include "../Platform/stdafx.h"
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#include "../Headers/com.mojang.nbt.h"
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#include "../Headers/net.minecraft.world.entity.player.h"
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#include "../Headers/net.minecraft.world.item.h"
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#include "../Headers/net.minecraft.world.level.tile.h"
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#include "../Headers/net.minecraft.stats.h"
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#include "../Blocks/Material.h"
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#include "Inventory.h"
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const int Inventory::POP_TIME_DURATION = 5;
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const int Inventory::MAX_INVENTORY_STACK_SIZE = 64;
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const int Inventory::INVENTORY_SIZE = 4 * 9;
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const int Inventory::SELECTION_SIZE = 9;
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// 4J Stu - The Pllayer is managed by shared_ptrs elsewhere, but it owns us so
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// we don't want to also keep a shared_ptr of it. If we pass it on we should use
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// shared_from_this() though
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Inventory::Inventory(Player* player) {
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items = ItemInstanceArray(INVENTORY_SIZE);
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armor = ItemInstanceArray(4);
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selected = 0;
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carried = nullptr;
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changed = false;
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this->player = player;
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}
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Inventory::~Inventory() {
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delete[] items.data;
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delete[] armor.data;
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}
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std::shared_ptr<ItemInstance> Inventory::getSelected() {
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// sanity checking to prevent exploits
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if (selected < SELECTION_SIZE && selected >= 0) {
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return items[selected];
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}
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return nullptr;
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}
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// 4J-PB - Added for the in-game tooltips
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bool Inventory::IsHeldItem() {
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// sanity checking to prevent exploits
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if (selected < SELECTION_SIZE && selected >= 0) {
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if (items[selected]) {
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return true;
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}
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}
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return false;
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}
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int Inventory::getSelectionSize() { return SELECTION_SIZE; }
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int Inventory::getSlot(int tileId) {
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for (unsigned int i = 0; i < items.length; i++) {
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if (items[i] != NULL && items[i]->id == tileId) return i;
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}
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return -1;
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}
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int Inventory::getSlot(int tileId, int data) {
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for (int i = 0; i < items.length; i++) {
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if (items[i] != NULL && items[i]->id == tileId &&
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items[i]->getAuxValue() == data)
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return i;
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}
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return -1;
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}
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int Inventory::getSlotWithRemainingSpace(std::shared_ptr<ItemInstance> item) {
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for (unsigned int i = 0; i < items.length; i++) {
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if (items[i] != NULL && items[i]->id == item->id &&
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items[i]->isStackable() &&
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items[i]->count < items[i]->getMaxStackSize() &&
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items[i]->count < getMaxStackSize() &&
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(!items[i]->isStackedByData() ||
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items[i]->getAuxValue() == item->getAuxValue()) &&
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ItemInstance::tagMatches(items[i], item)) {
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return i;
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}
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}
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return -1;
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}
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int Inventory::getFreeSlot() {
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for (unsigned int i = 0; i < items.length; i++) {
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if (items[i] == NULL) return i;
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}
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return -1;
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}
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void Inventory::grabTexture(int id, int data, bool checkData, bool mayReplace) {
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int slot = -1;
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heldItem = getSelected();
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if (checkData) {
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slot = getSlot(id, data);
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} else {
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slot = getSlot(id);
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}
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if (slot >= 0 && slot < 9) {
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selected = slot;
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return;
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}
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if (mayReplace) {
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if (id > 0) {
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int firstEmpty = getFreeSlot();
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if (firstEmpty >= 0 && firstEmpty < 9) {
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selected = firstEmpty;
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}
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replaceSlot(Item::items[id], data);
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}
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}
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}
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void Inventory::swapPaint(int wheel) {
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if (wheel > 0) wheel = 1;
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if (wheel < 0) wheel = -1;
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selected -= wheel;
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while (selected < 0) selected += 9;
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while (selected >= 9) selected -= 9;
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}
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int Inventory::clearInventory(int id, int data) {
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int count = 0;
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for (int i = 0; i < items.length; i++) {
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std::shared_ptr<ItemInstance> item = items[i];
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if (item == NULL) continue;
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if (id > -1 && item->id != id) continue;
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if (data > -1 && item->getAuxValue() != data) continue;
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count += item->count;
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items[i] = nullptr;
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}
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for (int i = 0; i < armor.length; i++) {
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std::shared_ptr<ItemInstance> item = armor[i];
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if (item == NULL) continue;
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if (id > -1 && item->id != id) continue;
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if (data > -1 && item->getAuxValue() != data) continue;
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count += item->count;
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armor[i] = nullptr;
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}
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if (carried != NULL) {
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if (id > -1 && carried->id != id) return count;
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if (data > -1 && carried->getAuxValue() != data) return count;
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count += carried->count;
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setCarried(nullptr);
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}
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return count;
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}
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void Inventory::replaceSlot(Item* item, int data) {
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if (item != NULL) {
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// It's too easy to accidentally pick block and lose enchanted items.
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if (heldItem != NULL && heldItem->isEnchantable() &&
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getSlot(heldItem->id, heldItem->getDamageValue()) == selected) {
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return;
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}
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int oldSlot = getSlot(item->id, data);
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if (oldSlot >= 0) {
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int oldSlotCount = items[oldSlot]->count;
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items[oldSlot] = items[selected];
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items[selected] = std::shared_ptr<ItemInstance>(
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new ItemInstance(Item::items[item->id], oldSlotCount, data));
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} else {
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items[selected] = std::shared_ptr<ItemInstance>(
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new ItemInstance(Item::items[item->id], 1, data));
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}
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}
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}
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int Inventory::addResource(std::shared_ptr<ItemInstance> itemInstance) {
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int type = itemInstance->id;
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int count = itemInstance->count;
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// 4J Stu - Brought forward from 1.2
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if (itemInstance->getMaxStackSize() == 1) {
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int slot = getFreeSlot();
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if (slot < 0) return count;
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if (items[slot] == NULL) {
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items[slot] = ItemInstance::clone(itemInstance);
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player->handleCollectItem(itemInstance);
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}
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return 0;
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}
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int slot = getSlotWithRemainingSpace(itemInstance);
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if (slot < 0) slot = getFreeSlot();
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if (slot < 0) return count;
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if (items[slot] == NULL) {
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items[slot] = std::shared_ptr<ItemInstance>(
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new ItemInstance(type, 0, itemInstance->getAuxValue()));
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// 4J Stu - Brought forward from 1.2
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if (itemInstance->hasTag()) {
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items[slot]->setTag((CompoundTag*)itemInstance->getTag()->copy());
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player->handleCollectItem(itemInstance);
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}
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}
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int toAdd = count;
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if (toAdd > items[slot]->getMaxStackSize() - items[slot]->count) {
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toAdd = items[slot]->getMaxStackSize() - items[slot]->count;
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}
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if (toAdd > getMaxStackSize() - items[slot]->count) {
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toAdd = getMaxStackSize() - items[slot]->count;
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}
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if (toAdd == 0) return count;
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count -= toAdd;
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items[slot]->count += toAdd;
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items[slot]->popTime = POP_TIME_DURATION;
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return count;
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}
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void Inventory::tick() {
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for (unsigned int i = 0; i < items.length; i++) {
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if (items[i] != NULL) {
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items[i]->inventoryTick(player->level, player->shared_from_this(),
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i, selected == i);
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}
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}
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}
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bool Inventory::removeResource(int type) {
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int slot = getSlot(type);
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if (slot < 0) return false;
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if (--items[slot]->count <= 0) items[slot] = nullptr;
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return true;
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}
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bool Inventory::removeResource(int type, int iAuxVal) {
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int slot = getSlot(type, iAuxVal);
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if (slot < 0) return false;
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if (--items[slot]->count <= 0) items[slot] = nullptr;
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return true;
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}
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void Inventory::removeResources(std::shared_ptr<ItemInstance> item) {
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if (item == NULL) return;
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int countToRemove = item->count;
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for (unsigned int i = 0; i < items.length; i++) {
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if (items[i] != NULL && items[i]->sameItemWithTags(item)) {
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int slotCount = items[i]->count;
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items[i]->count -= countToRemove;
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if (slotCount < countToRemove) {
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countToRemove -= slotCount;
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} else {
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countToRemove = 0;
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}
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if (items[i]->count <= 0) items[i] = nullptr;
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}
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}
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}
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std::shared_ptr<ItemInstance> Inventory::getResourceItem(int type) {
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int slot = getSlot(type);
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if (slot < 0) return nullptr;
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return getItem(slot);
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}
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std::shared_ptr<ItemInstance> Inventory::getResourceItem(int type,
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int iAuxVal) {
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int slot = getSlot(type, iAuxVal);
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if (slot < 0) return nullptr;
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return getItem(slot);
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}
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bool Inventory::hasResource(int type) {
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int slot = getSlot(type);
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if (slot < 0) return false;
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return true;
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}
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void Inventory::swapSlots(int from, int to) {
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std::shared_ptr<ItemInstance> tmp = items[to];
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items[to] = items[from];
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items[from] = tmp;
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}
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bool Inventory::add(std::shared_ptr<ItemInstance> item) {
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if (item == NULL) return false;
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if (item->count == 0) return false;
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if (!item->isDamaged()) {
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int lastSize;
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int count = item->count;
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do {
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lastSize = item->count;
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item->count = addResource(item);
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} while (item->count > 0 && item->count < lastSize);
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if (item->count == lastSize && player->abilities.instabuild) {
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// silently destroy the item when having a full inventory
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item->count = 0;
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return true;
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}
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if (item->count < lastSize) {
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player->awardStat(
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GenericStats::itemsCollected(item->id, item->getAuxValue()),
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GenericStats::param_itemsCollected(item->id,
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item->getAuxValue(), count));
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return true;
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} else
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return false;
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}
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int slot = getFreeSlot();
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if (slot >= 0) {
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player->handleCollectItem(item);
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player->awardStat(
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GenericStats::itemsCollected(item->id, item->getAuxValue()),
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GenericStats::param_itemsCollected(item->id, item->getAuxValue(),
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item->GetCount()));
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items[slot] = ItemInstance::clone(item);
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items[slot]->popTime = POP_TIME_DURATION;
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item->count = 0;
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return true;
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} else if (player->abilities.instabuild) {
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// silently destroy the item when having a full inventory
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item->count = 0;
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return true;
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}
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return false;
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}
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std::shared_ptr<ItemInstance> Inventory::removeItem(unsigned int slot,
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int count) {
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ItemInstanceArray pile = items;
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if (slot >= items.length) {
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pile = armor;
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slot -= items.length;
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}
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if (pile[slot] != NULL) {
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if (pile[slot]->count <= count) {
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std::shared_ptr<ItemInstance> item = pile[slot];
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pile[slot] = nullptr;
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return item;
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} else {
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std::shared_ptr<ItemInstance> i = pile[slot]->remove(count);
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if (pile[slot]->count == 0) pile[slot] = nullptr;
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return i;
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}
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}
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return nullptr;
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}
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std::shared_ptr<ItemInstance> Inventory::removeItemNoUpdate(int slot) {
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ItemInstanceArray pile = items;
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if (slot >= items.length) {
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pile = armor;
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slot -= items.length;
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}
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if (pile[slot] != NULL) {
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std::shared_ptr<ItemInstance> item = pile[slot];
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pile[slot] = nullptr;
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return item;
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}
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return nullptr;
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}
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void Inventory::setItem(unsigned int slot, std::shared_ptr<ItemInstance> item) {
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#ifdef _DEBUG
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if (item != NULL) {
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std::wstring itemstring = item->toString();
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app.DebugPrintf("Inventory::setItem - slot = %d,\t item = %d ", slot,
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item->id);
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// OutputDebugStringW(itemstring.c_str());
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app.DebugPrintf("\n");
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}
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#else
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if (item != NULL) {
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app.DebugPrintf(
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"Inventory::setItem - slot = %d,\t item = %d, aux = %d\n", slot,
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item->id, item->getAuxValue());
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}
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#endif
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// 4J Stu - Changed this a little from Java to be less funn
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if (slot >= items.length) {
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armor[slot - items.length] = item;
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} else {
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items[slot] = item;
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}
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player->handleCollectItem(item);
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/*
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ItemInstanceArray& pile = items;
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if (slot >= pile.length)
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{
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slot -= pile.length;
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pile = armor;
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}
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pile[slot] = item;
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*/
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}
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float Inventory::getDestroySpeed(Tile* tile) {
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float speed = 1.0f;
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if (items[selected] != NULL)
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speed *= items[selected]->getDestroySpeed(tile);
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return speed;
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}
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ListTag<CompoundTag>* Inventory::save(ListTag<CompoundTag>* listTag) {
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for (unsigned int i = 0; i < items.length; i++) {
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if (items[i] != NULL) {
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CompoundTag* tag = new CompoundTag();
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tag->putByte(L"Slot", (uint8_t)i);
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items[i]->save(tag);
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listTag->add(tag);
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}
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}
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for (unsigned int i = 0; i < armor.length; i++) {
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if (armor[i] != NULL) {
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CompoundTag* tag = new CompoundTag();
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tag->putByte(L"Slot", (uint8_t)(i + 100));
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armor[i]->save(tag);
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listTag->add(tag);
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}
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}
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return listTag;
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}
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void Inventory::load(ListTag<CompoundTag>* inventoryList) {
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if (items.data != NULL) {
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delete[] items.data;
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items.data = NULL;
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}
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if (armor.data != NULL) {
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delete[] armor.data;
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armor.data = NULL;
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}
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items = ItemInstanceArray(INVENTORY_SIZE);
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armor = ItemInstanceArray(4);
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for (int i = 0; i < inventoryList->size(); i++) {
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CompoundTag* tag = inventoryList->get(i);
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unsigned int slot = tag->getByte(L"Slot") & 0xff;
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std::shared_ptr<ItemInstance> item =
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std::shared_ptr<ItemInstance>(ItemInstance::fromTag(tag));
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if (item != NULL) {
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if (slot >= 0 && slot < items.length) items[slot] = item;
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if (slot >= 100 && slot < armor.length + 100)
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armor[slot - 100] = item;
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}
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}
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}
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unsigned int Inventory::getContainerSize() { return items.length + 4; }
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std::shared_ptr<ItemInstance> Inventory::getItem(unsigned int slot) {
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// 4J Stu - Changed this a little from the Java so it's less funny
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if (slot >= items.length) {
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return armor[slot - items.length];
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} else {
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return items[slot];
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}
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/*
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ItemInstanceArray pile = items;
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if (slot >= pile.length)
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{
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slot -= pile.length;
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pile = armor;
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}
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return pile[slot];
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*/
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}
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std::wstring Inventory::getName() { return app.GetString(IDS_INVENTORY); }
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std::wstring Inventory::getCustomName() { return L""; }
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bool Inventory::hasCustomName() { return false; }
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int Inventory::getMaxStackSize() { return MAX_INVENTORY_STACK_SIZE; }
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bool Inventory::canDestroy(Tile* tile) {
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if (tile->material->isAlwaysDestroyable()) return true;
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std::shared_ptr<ItemInstance> item = getItem(selected);
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if (item != NULL) return item->canDestroySpecial(tile);
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return false;
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}
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std::shared_ptr<ItemInstance> Inventory::getArmor(int layer) {
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return armor[layer];
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}
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int Inventory::getArmorValue() {
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int val = 0;
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for (unsigned int i = 0; i < armor.length; i++) {
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if (armor[i] != NULL &&
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dynamic_cast<ArmorItem*>(armor[i]->getItem()) != NULL) {
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int baseProtection =
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dynamic_cast<ArmorItem*>(armor[i]->getItem())->defense;
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val += baseProtection;
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}
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}
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return val;
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}
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void Inventory::hurtArmor(float dmg) {
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dmg = dmg / 4;
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if (dmg < 1) {
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dmg = 1;
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}
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for (unsigned int i = 0; i < armor.length; i++) {
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if (armor[i] != NULL &&
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dynamic_cast<ArmorItem*>(armor[i]->getItem()) != NULL) {
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armor[i]->hurtAndBreak((int)dmg,
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std::dynamic_pointer_cast<LivingEntity>(
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player->shared_from_this()));
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if (armor[i]->count == 0) {
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armor[i] = nullptr;
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}
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}
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}
|
|
}
|
|
|
|
void Inventory::dropAll() {
|
|
for (unsigned int i = 0; i < items.length; i++) {
|
|
if (items[i] != NULL) {
|
|
player->drop(items[i], true);
|
|
items[i] = nullptr;
|
|
}
|
|
}
|
|
for (unsigned int i = 0; i < armor.length; i++) {
|
|
if (armor[i] != NULL) {
|
|
player->drop(armor[i], true);
|
|
armor[i] = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Inventory::setChanged() { changed = true; }
|
|
|
|
bool Inventory::isSame(std::shared_ptr<Inventory> copy) {
|
|
for (unsigned int i = 0; i < items.length; i++) {
|
|
if (!isSame(copy->items[i], items[i])) return false;
|
|
}
|
|
for (unsigned int i = 0; i < armor.length; i++) {
|
|
if (!isSame(copy->armor[i], armor[i])) return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Inventory::isSame(std::shared_ptr<ItemInstance> a,
|
|
std::shared_ptr<ItemInstance> b) {
|
|
if (a == NULL && b == NULL) return true;
|
|
if (a == NULL || b == NULL) return false;
|
|
|
|
return a->id == b->id && a->count == b->count &&
|
|
a->getAuxValue() == b->getAuxValue();
|
|
}
|
|
|
|
std::shared_ptr<Inventory> Inventory::copy() {
|
|
std::shared_ptr<Inventory> copy =
|
|
std::shared_ptr<Inventory>(new Inventory(NULL));
|
|
for (unsigned int i = 0; i < items.length; i++) {
|
|
copy->items[i] = items[i] != NULL ? items[i]->copy() : nullptr;
|
|
}
|
|
for (unsigned int i = 0; i < armor.length; i++) {
|
|
copy->armor[i] = armor[i] != NULL ? armor[i]->copy() : nullptr;
|
|
}
|
|
return copy;
|
|
}
|
|
|
|
void Inventory::setCarried(std::shared_ptr<ItemInstance> carried) {
|
|
this->carried = carried;
|
|
player->handleCollectItem(carried);
|
|
}
|
|
|
|
std::shared_ptr<ItemInstance> Inventory::getCarried() { return carried; }
|
|
|
|
bool Inventory::stillValid(std::shared_ptr<Player> player) {
|
|
if (this->player->removed) return false;
|
|
if (player->distanceToSqr(this->player->shared_from_this()) > 8 * 8)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool Inventory::contains(std::shared_ptr<ItemInstance> itemInstance) {
|
|
for (unsigned int i = 0; i < armor.length; i++) {
|
|
if (armor[i] != NULL && armor[i]->sameItem(itemInstance)) return true;
|
|
}
|
|
for (unsigned int i = 0; i < items.length; i++) {
|
|
if (items[i] != NULL && items[i]->sameItem(itemInstance)) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Inventory::startOpen() {
|
|
// TODO Auto-generated method stub
|
|
}
|
|
|
|
void Inventory::stopOpen() {
|
|
// TODO Auto-generated method stub
|
|
}
|
|
|
|
bool Inventory::canPlaceItem(int slot, std::shared_ptr<ItemInstance> item) {
|
|
return true;
|
|
}
|
|
|
|
void Inventory::replaceWith(std::shared_ptr<Inventory> other) {
|
|
for (int i = 0; i < items.length; i++) {
|
|
items[i] = ItemInstance::clone(other->items[i]);
|
|
}
|
|
for (int i = 0; i < armor.length; i++) {
|
|
armor[i] = ItemInstance::clone(other->armor[i]);
|
|
}
|
|
|
|
selected = other->selected;
|
|
}
|
|
|
|
int Inventory::countMatches(std::shared_ptr<ItemInstance> itemInstance) {
|
|
if (itemInstance == NULL) return 0;
|
|
int count = 0;
|
|
// for (unsigned int i = 0; i < armor.length; i++)
|
|
//{
|
|
// if (armor[i] != NULL && armor[i]->sameItem(itemInstance)) count +=
|
|
// items[i]->count;
|
|
// }
|
|
for (unsigned int i = 0; i < items.length; i++) {
|
|
if (items[i] != NULL && items[i]->sameItemWithTags(itemInstance))
|
|
count += items[i]->count;
|
|
}
|
|
return count;
|
|
}
|