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https://github.com/4jcraft/4jcraft.git
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252 lines
9 KiB
C++
252 lines
9 KiB
C++
#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.world.entity.player.h"
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#include "../Headers/net.minecraft.world.inventory.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.level.tile.h"
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#include "../Headers/net.minecraft.world.item.h"
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#include "../Headers/net.minecraft.world.item.enchantment.h"
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#include "EnchantmentMenu.h"
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EnchantmentMenu::EnchantmentMenu(std::shared_ptr<Inventory> inventory,
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Level* level, int xt, int yt, int zt) {
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enchantSlots =
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std::shared_ptr<EnchantmentContainer>(new EnchantmentContainer(this));
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for (int i = 0; i < 3; ++i) {
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costs[i] = 0;
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}
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this->level = level;
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x = xt;
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y = yt;
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z = zt;
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addSlot(new EnchantmentSlot(enchantSlots, 0, 21 + 4, 43 + 4));
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for (int y = 0; y < 3; y++) {
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for (int x = 0; x < 9; x++) {
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addSlot(
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new Slot(inventory, x + y * 9 + 9, 8 + x * 18, 84 + y * 18));
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}
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}
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for (int x = 0; x < 9; x++) {
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addSlot(new Slot(inventory, x, 8 + x * 18, 142));
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}
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m_costsChanged = false;
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}
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void EnchantmentMenu::addSlotListener(ContainerListener* listener) {
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AbstractContainerMenu::addSlotListener(listener);
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listener->setContainerData(this, 0, costs[0]);
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listener->setContainerData(this, 1, costs[1]);
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listener->setContainerData(this, 2, costs[2]);
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}
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void EnchantmentMenu::broadcastChanges() {
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AbstractContainerMenu::broadcastChanges();
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// 4J Added m_costsChanged to stop continually sending update packets even
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// when no changes have been made
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if (m_costsChanged) {
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for (int i = 0; i < containerListeners.size(); i++) {
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ContainerListener* listener = containerListeners.at(i);
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listener->setContainerData(this, 0, costs[0]);
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listener->setContainerData(this, 1, costs[1]);
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listener->setContainerData(this, 2, costs[2]);
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}
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m_costsChanged = false;
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}
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}
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void EnchantmentMenu::setData(int id, int value) {
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if (id >= 0 && id <= 2) {
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costs[id] = value;
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m_costsChanged = true;
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} else {
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AbstractContainerMenu::setData(id, value);
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}
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}
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void EnchantmentMenu::slotsChanged() // 4J used to take a shared_ptr<Container>
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// container but wasn't using it, so
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// removed to simplify things
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{
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std::shared_ptr<ItemInstance> item = enchantSlots->getItem(0);
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if (item == NULL || !item->isEnchantable()) {
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for (int i = 0; i < 3; i++) {
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costs[i] = 0;
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}
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m_costsChanged = true;
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} else {
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nameSeed = random.nextLong();
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if (!level->isClientSide) {
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// find book cases
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int bookcases = 0;
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for (int oz = -1; oz <= 1; oz++) {
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for (int ox = -1; ox <= 1; ox++) {
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if (oz == 0 && ox == 0) {
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continue;
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}
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if (level->isEmptyTile(x + ox, y, z + oz) &&
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level->isEmptyTile(x + ox, y + 1, z + oz)) {
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if (level->getTile(x + ox * 2, y, z + oz * 2) ==
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Tile::bookshelf_Id) {
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bookcases++;
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}
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if (level->getTile(x + ox * 2, y + 1, z + oz * 2) ==
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Tile::bookshelf_Id) {
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bookcases++;
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}
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// corners
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if (ox != 0 && oz != 0) {
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if (level->getTile(x + ox * 2, y, z + oz) ==
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Tile::bookshelf_Id) {
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bookcases++;
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}
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if (level->getTile(x + ox * 2, y + 1, z + oz) ==
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Tile::bookshelf_Id) {
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bookcases++;
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}
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if (level->getTile(x + ox, y, z + oz * 2) ==
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Tile::bookshelf_Id) {
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bookcases++;
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}
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if (level->getTile(x + ox, y + 1, z + oz * 2) ==
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Tile::bookshelf_Id) {
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bookcases++;
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}
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}
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}
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}
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}
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for (int i = 0; i < 3; i++) {
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costs[i] = EnchantmentHelper::getEnchantmentCost(
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&random, i, bookcases, item);
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}
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m_costsChanged = true;
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broadcastChanges();
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}
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}
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}
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bool EnchantmentMenu::clickMenuButton(std::shared_ptr<Player> player, int i) {
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std::shared_ptr<ItemInstance> item = enchantSlots->getItem(0);
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if (costs[i] > 0 && item != NULL &&
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(player->experienceLevel >= costs[i] || player->abilities.instabuild)) {
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if (!level->isClientSide) {
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bool isBook = item->id == Item::book_Id;
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std::vector<EnchantmentInstance*>* newEnchantment =
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EnchantmentHelper::selectEnchantment(&random, item, costs[i]);
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if (newEnchantment != NULL) {
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player->giveExperienceLevels(-costs[i]);
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if (isBook) item->id = Item::enchantedBook_Id;
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int randomIndex =
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isBook ? random.nextInt(newEnchantment->size()) : -1;
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// for (EnchantmentInstance e : newEnchantment)
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for (int index = 0; index < newEnchantment->size(); index++) {
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EnchantmentInstance* e = newEnchantment->at(index);
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if (isBook && index != randomIndex) {
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} else {
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if (isBook) {
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Item::enchantedBook->addEnchantment(item, e);
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} else {
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item->enchant(e->enchantment, e->level);
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}
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}
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delete e;
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}
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delete newEnchantment;
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slotsChanged(); // Removed enchantSlots parameter as the
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// function can reference it directly
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}
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}
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return true;
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}
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return false;
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}
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void EnchantmentMenu::removed(std::shared_ptr<Player> player) {
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AbstractContainerMenu::removed(player);
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if (level->isClientSide) return;
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std::shared_ptr<ItemInstance> item = enchantSlots->removeItemNoUpdate(0);
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if (item != NULL) {
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player->drop(item);
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}
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}
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bool EnchantmentMenu::stillValid(std::shared_ptr<Player> player) {
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if (level->getTile(x, y, z) != Tile::enchantTable_Id) return false;
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if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
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return true;
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}
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std::shared_ptr<ItemInstance> EnchantmentMenu::quickMoveStack(
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std::shared_ptr<Player> player, int slotIndex) {
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std::shared_ptr<ItemInstance> clicked = nullptr;
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Slot* slot = slots.at(slotIndex);
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Slot* IngredientSlot = slots.at(INGREDIENT_SLOT);
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if (slot != NULL && slot->hasItem()) {
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std::shared_ptr<ItemInstance> stack = slot->getItem();
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clicked = stack->copy();
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if (slotIndex == INGREDIENT_SLOT) {
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if (!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END, true)) {
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if (!moveItemStackTo(stack, USE_ROW_SLOT_START,
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USE_ROW_SLOT_END, false)) {
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return nullptr;
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}
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}
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} else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END) {
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// if the item is an enchantable tool
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if (stack->isEnchantable() && (!IngredientSlot->hasItem())) {
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if (!moveItemStackTo(stack, INGREDIENT_SLOT,
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INGREDIENT_SLOT + 1, false)) {
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return nullptr;
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}
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} else {
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if (!moveItemStackTo(stack, USE_ROW_SLOT_START,
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USE_ROW_SLOT_END, false)) {
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return nullptr;
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}
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}
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} else if (slotIndex >= USE_ROW_SLOT_START &&
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slotIndex < USE_ROW_SLOT_END) {
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// if the item is an enchantable tool
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if (stack->isEnchantable() && (!IngredientSlot->hasItem())) {
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if (!moveItemStackTo(stack, INGREDIENT_SLOT,
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INGREDIENT_SLOT + 1, false)) {
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return nullptr;
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}
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} else {
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if (!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END,
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false)) {
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return nullptr;
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}
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}
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} else {
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return nullptr;
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}
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if (stack->count == 0) {
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slot->set(nullptr);
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} else {
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slot->setChanged();
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}
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if (stack->count == clicked->count) {
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return nullptr;
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} else {
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slot->onTake(player, stack);
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}
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}
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return clicked;
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} |