4jcraft/Minecraft.World/Containers/AnvilMenu.cpp
Tropical f25cd66f4d TU19: merge Minecraft.World/Containers
keeping virtual destructors where possible
2026-03-21 15:18:52 -05:00

408 lines
15 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.inventory.h"
#include "../Headers/net.minecraft.world.entity.player.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.world.item.enchantment.h"
#include "AnvilMenu.h"
AnvilMenu::AnvilMenu(std::shared_ptr<Inventory> inventory, Level* level, int xt,
int yt, int zt, std::shared_ptr<Player> player) {
resultSlots = std::shared_ptr<ResultContainer>(new ResultContainer());
repairSlots = std::shared_ptr<RepairContainer>(
new RepairContainer(this, IDS_REPAIR_AND_NAME, true, 2));
cost = 0;
repairItemCountCost = 0;
this->level = level;
x = xt;
y = yt;
z = zt;
this->player = player;
addSlot(new Slot(repairSlots, INPUT_SLOT, 27, 43 + 4));
addSlot(new Slot(repairSlots, ADDITIONAL_SLOT, 76, 43 + 4));
// 4J Stu - Anonymous class here is now RepairResultSlot
addSlot(new RepairResultSlot(this, xt, yt, zt, resultSlots, RESULT_SLOT,
134, 43 + 4));
for (int y = 0; y < 3; y++) {
for (int x = 0; x < 9; x++) {
addSlot(
new Slot(inventory, x + y * 9 + 9, 8 + x * 18, 84 + y * 18));
}
}
for (int x = 0; x < 9; x++) {
addSlot(new Slot(inventory, x, 8 + x * 18, 142));
}
}
void AnvilMenu::slotsChanged(std::shared_ptr<Container> container) {
AbstractContainerMenu::slotsChanged();
if (container == repairSlots) createResult();
}
void AnvilMenu::createResult() {
std::shared_ptr<ItemInstance> input = repairSlots->getItem(INPUT_SLOT);
cost = 0;
int price = 0;
int tax = 0;
int namingCost = 0;
if (DEBUG_COST) app.DebugPrintf("----");
if (input == NULL) {
resultSlots->setItem(0, nullptr);
cost = 0;
return;
} else {
std::shared_ptr<ItemInstance> result = input->copy();
std::shared_ptr<ItemInstance> addition =
repairSlots->getItem(ADDITIONAL_SLOT);
std::unordered_map<int, int>* enchantments =
EnchantmentHelper::getEnchantments(result);
bool usingBook = false;
tax += input->getBaseRepairCost() +
(addition == NULL ? 0 : addition->getBaseRepairCost());
if (DEBUG_COST) {
app.DebugPrintf(
"Starting with base repair tax of %d (%d + %d)\n", tax,
input->getBaseRepairCost(),
(addition == NULL ? 0 : addition->getBaseRepairCost()));
}
repairItemCountCost = 0;
if (addition != NULL) {
usingBook =
addition->id == Item::enchantedBook_Id &&
Item::enchantedBook->getEnchantments(addition)->size() > 0;
if (result->isDamageableItem() &&
Item::items[result->id]->isValidRepairItem(input, addition)) {
int repairAmount = std::min(result->getDamageValue(),
result->getMaxDamage() / 4);
if (repairAmount <= 0) {
resultSlots->setItem(0, nullptr);
cost = 0;
return;
} else {
int count = 0;
while (repairAmount > 0 && count < addition->count) {
int resultDamage =
result->getDamageValue() - repairAmount;
result->setAuxValue(resultDamage);
price += std::max(1, repairAmount / 100) +
enchantments->size();
repairAmount = std::min(result->getDamageValue(),
result->getMaxDamage() / 4);
count++;
}
repairItemCountCost = count;
}
} else if (!usingBook && (result->id != addition->id ||
!result->isDamageableItem())) {
resultSlots->setItem(0, nullptr);
cost = 0;
return;
} else {
if (result->isDamageableItem() && !usingBook) {
int remaining1 =
input->getMaxDamage() - input->getDamageValue();
int remaining2 =
addition->getMaxDamage() - addition->getDamageValue();
int additional =
remaining2 + result->getMaxDamage() * 12 / 100;
int remaining = remaining1 + additional;
int resultDamage = result->getMaxDamage() - remaining;
if (resultDamage < 0) resultDamage = 0;
if (resultDamage < result->getAuxValue()) {
result->setAuxValue(resultDamage);
price += std::max(1, additional / 100);
if (DEBUG_COST) {
app.DebugPrintf(
"Repairing; price is now %d (went up by %d)\n",
price, std::max(1, additional / 100));
}
}
}
std::unordered_map<int, int>* additionalEnchantments =
EnchantmentHelper::getEnchantments(addition);
for (AUTO_VAR(it, additionalEnchantments->begin());
it != additionalEnchantments->end(); ++it) {
int id = it->first;
Enchantment* enchantment = Enchantment::enchantments[id];
AUTO_VAR(localIt, enchantments->find(id));
int current =
localIt != enchantments->end() ? localIt->second : 0;
int level = it->second;
level = (current == level) ? level += 1
: std::max(level, current);
int extra = level - current;
bool compatible = enchantment->canEnchant(input);
if (player->abilities.instabuild ||
input->id == EnchantedBookItem::enchantedBook_Id)
compatible = true;
for (AUTO_VAR(it2, enchantments->begin());
it2 != enchantments->end(); ++it2) {
int other = it2->first;
if (other != id &&
!enchantment->isCompatibleWith(
Enchantment::enchantments[other])) {
compatible = false;
price += extra;
if (DEBUG_COST) {
app.DebugPrintf(
"Enchantment incompatibility fee; price is "
"now %d (went up by %d)\n",
price, extra);
}
}
}
if (!compatible) continue;
if (level > enchantment->getMaxLevel())
level = enchantment->getMaxLevel();
(*enchantments)[id] = level;
int fee = 0;
switch (enchantment->getFrequency()) {
case Enchantment::FREQ_COMMON:
fee = 1;
break;
case Enchantment::FREQ_UNCOMMON:
fee = 2;
break;
case Enchantment::FREQ_RARE:
fee = 4;
break;
case Enchantment::FREQ_VERY_RARE:
fee = 8;
break;
}
if (usingBook) fee = std::max(1, fee / 2);
price += fee * extra;
if (DEBUG_COST) {
app.DebugPrintf(
"Enchantment increase fee; price is now %d (went "
"up by %d)\n",
price, fee * extra);
}
}
delete additionalEnchantments;
}
}
if (itemName.empty()) {
if (input->hasCustomHoverName()) {
namingCost = input->isDamageableItem() ? 7 : input->count * 5;
price += namingCost;
if (DEBUG_COST) {
app.DebugPrintf(
"Un-naming cost; price is now %d (went up by %d)",
price, namingCost);
}
result->resetHoverName();
}
} else if (itemName.length() > 0 &&
!equalsIgnoreCase(itemName, input->getHoverName()) &&
itemName.length() > 0) {
namingCost = input->isDamageableItem() ? 7 : input->count * 5;
price += namingCost;
if (DEBUG_COST) {
app.DebugPrintf("Naming cost; price is now %d (went up by %d)",
price, namingCost);
}
if (input->hasCustomHoverName()) {
tax += namingCost / 2;
if (DEBUG_COST) {
app.DebugPrintf(
"Already-named tax; tax is now %d (went up by %d)", tax,
(namingCost / 2));
}
}
result->setHoverName(itemName);
}
int count = 0;
for (AUTO_VAR(it, enchantments->begin()); it != enchantments->end();
++it) {
int id = it->first;
Enchantment* enchantment = Enchantment::enchantments[id];
int level = it->second;
int fee = 0;
count++;
switch (enchantment->getFrequency()) {
case Enchantment::FREQ_COMMON:
fee = 1;
break;
case Enchantment::FREQ_UNCOMMON:
fee = 2;
break;
case Enchantment::FREQ_RARE:
fee = 4;
break;
case Enchantment::FREQ_VERY_RARE:
fee = 8;
break;
}
if (usingBook) fee = std::max(1, fee / 2);
tax += count + level * fee;
if (DEBUG_COST) {
app.DebugPrintf(
"Enchantment tax; tax is now %d (went up by %d)", tax,
(count + level * fee));
}
}
if (usingBook) tax = std::max(1, tax / 2);
cost = tax + price;
if (price <= 0) {
if (DEBUG_COST) app.DebugPrintf("No purchase, only tax; aborting");
result = nullptr;
}
if (namingCost == price && namingCost > 0 && cost >= 40) {
if (DEBUG_COST) app.DebugPrintf("Cost is too high; aborting");
app.DebugPrintf(
"Naming an item only, cost too high; giving discount to cap "
"cost to 39 levels");
cost = 39;
}
if (cost >= 40 && !player->abilities.instabuild) {
if (DEBUG_COST) app.DebugPrintf("Cost is too high; aborting");
result = nullptr;
}
if (result != NULL) {
int baseCost = result->getBaseRepairCost();
if (addition != NULL && baseCost < addition->getBaseRepairCost())
baseCost = addition->getBaseRepairCost();
if (result->hasCustomHoverName()) baseCost -= 9;
if (baseCost < 0) baseCost = 0;
baseCost += 2;
result->setRepairCost(baseCost);
EnchantmentHelper::setEnchantments(enchantments, result);
}
resultSlots->setItem(0, result);
}
broadcastChanges();
if (DEBUG_COST) {
if (level->isClientSide) {
app.DebugPrintf("CLIENT Cost is %d (%d price, %d tax)\n", cost,
price, tax);
} else {
app.DebugPrintf("SERVER Cost is %d (%d price, %d tax)\n", cost,
price, tax);
}
}
}
void AnvilMenu::sendData(int id, int value) {
AbstractContainerMenu::sendData(id, value);
}
void AnvilMenu::addSlotListener(ContainerListener* listener) {
AbstractContainerMenu::addSlotListener(listener);
listener->setContainerData(this, DATA_TOTAL_COST, cost);
}
void AnvilMenu::setData(int id, int value) {
if (id == DATA_TOTAL_COST) cost = value;
}
void AnvilMenu::removed(std::shared_ptr<Player> player) {
AbstractContainerMenu::removed(player);
if (level->isClientSide) return;
for (int i = 0; i < repairSlots->getContainerSize(); i++) {
std::shared_ptr<ItemInstance> item = repairSlots->removeItemNoUpdate(i);
if (item != NULL) {
player->drop(item);
}
}
}
bool AnvilMenu::stillValid(std::shared_ptr<Player> player) {
if (level->getTile(x, y, z) != Tile::anvil_Id) return false;
if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
return true;
}
std::shared_ptr<ItemInstance> AnvilMenu::quickMoveStack(
std::shared_ptr<Player> player, int slotIndex) {
std::shared_ptr<ItemInstance> clicked = nullptr;
Slot* slot = slots.at(slotIndex);
if (slot != NULL && slot->hasItem()) {
std::shared_ptr<ItemInstance> stack = slot->getItem();
clicked = stack->copy();
if (slotIndex == RESULT_SLOT) {
if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END,
true)) {
return nullptr;
}
slot->onQuickCraft(stack, clicked);
} else if (slotIndex == INPUT_SLOT || slotIndex == ADDITIONAL_SLOT) {
if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END,
false)) {
return nullptr;
}
} else if (slotIndex >= INV_SLOT_START &&
slotIndex < USE_ROW_SLOT_END) {
if (!moveItemStackTo(stack, INPUT_SLOT, RESULT_SLOT, false)) {
return nullptr;
}
}
if (stack->count == 0) {
slot->set(nullptr);
} else {
slot->setChanged();
}
if (stack->count == clicked->count) {
return nullptr;
} else {
slot->onTake(player, stack);
}
}
return clicked;
}
void AnvilMenu::setItemName(const std::wstring& name) {
itemName = name;
if (getSlot(RESULT_SLOT)->hasItem()) {
std::shared_ptr<ItemInstance> item = getSlot(RESULT_SLOT)->getItem();
if (name.empty()) {
item->resetHoverName();
} else {
item->setHoverName(itemName);
}
}
createResult();
}