4jcraft/Minecraft.World/Blocks/WoolCarpetTile.cpp
2026-03-21 15:52:50 -05:00

89 lines
2.8 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.phys.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Util/SharedConstants.h"
#include "WoolCarpetTile.h"
WoolCarpetTile::WoolCarpetTile(int id)
: Tile(id, Material::clothDecoration, false) {
setShape(0, 0, 0, 1, 1 / 16.0f, 1);
setTicking(true);
updateShape(0);
}
Icon* WoolCarpetTile::getTexture(int face, int data) {
return Tile::wool->getTexture(face, data);
}
AABB* WoolCarpetTile::getAABB(Level* level, int x, int y, int z) {
int height = 0;
float offset = 1.0f / SharedConstants::WORLD_RESOLUTION;
ThreadStorage* tls = (ThreadStorage*)TlsGetValue(Tile::tlsIdxShape);
// 4J Stu - Added this so that the TLS shape is correct for this tile
if (tls->tileId != this->id) updateDefaultShape();
return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1,
y + (height * offset), z + tls->zz1);
}
bool WoolCarpetTile::blocksLight() { return false; }
bool WoolCarpetTile::isSolidRender(bool isServerLevel) { return false; }
bool WoolCarpetTile::isCubeShaped() { return false; }
void WoolCarpetTile::updateDefaultShape() { updateShape(0); }
void WoolCarpetTile::updateShape(LevelSource* level, int x, int y, int z,
int forceData,
std::shared_ptr<TileEntity> forceEntity) {
updateShape(level->getData(x, y, z));
}
void WoolCarpetTile::updateShape(int data) {
int height = 0;
float o = 1 * (1 + height) / 16.0f;
setShape(0, 0, 0, 1, o, 1);
}
bool WoolCarpetTile::mayPlace(Level* level, int x, int y, int z) {
return Tile::mayPlace(level, x, y, z) && canSurvive(level, x, y, z);
}
void WoolCarpetTile::neighborChanged(Level* level, int x, int y, int z,
int type) {
checkCanSurvive(level, x, y, z);
}
bool WoolCarpetTile::checkCanSurvive(Level* level, int x, int y, int z) {
if (!canSurvive(level, x, y, z)) {
spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
return false;
}
return true;
}
bool WoolCarpetTile::canSurvive(Level* level, int x, int y, int z) {
return !level->isEmptyTile(x, y - 1, z);
}
bool WoolCarpetTile::shouldRenderFace(LevelSource* level, int x, int y, int z,
int face) {
if (face == 1) return true;
return Tile::shouldRenderFace(level, x, y, z, face);
}
int WoolCarpetTile::getSpawnResourcesAuxValue(int data) { return data; }
int WoolCarpetTile::getTileDataForItemAuxValue(int auxValue) {
return (~auxValue & 0xf);
}
int WoolCarpetTile::getItemAuxValueForTileData(int data) {
return (~data & 0xf);
}
void WoolCarpetTile::registerIcons(IconRegister* iconRegister) {
// None, delegates to cloth tile
}