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41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.world.entity.item.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.level.redstone.h"
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#include "../Headers/net.minecraft.world.item.h"
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#include "../Entities/Entity.h"
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#include "WeightedPressurePlateTile.h"
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WeightedPressurePlateTile::WeightedPressurePlateTile(int id,
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const std::wstring& tex,
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Material* material,
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int maxWeight)
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: BasePressurePlateTile(id, tex, material) {
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this->maxWeight = maxWeight;
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// 4J Stu - Move this from base class to use virtual function
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updateShape(getDataForSignal(Redstone::SIGNAL_MAX));
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}
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int WeightedPressurePlateTile::getSignalStrength(Level* level, int x, int y,
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int z) {
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int weightOfEntities =
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level->getEntitiesOfClass(typeid(Entity), getSensitiveAABB(x, y, z))
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->size();
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int count = std::min(weightOfEntities, maxWeight);
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if (count <= 0) {
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return 0;
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} else {
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float pct = std::min(maxWeight, count) / (float)maxWeight;
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return Mth::ceil(pct * Redstone::SIGNAL_MAX);
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}
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}
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int WeightedPressurePlateTile::getSignalForData(int data) { return data; }
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int WeightedPressurePlateTile::getDataForSignal(int signal) { return signal; }
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int WeightedPressurePlateTile::getTickDelay(Level* level) {
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return SharedConstants::TICKS_PER_SECOND / 2;
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} |