4jcraft/Minecraft.World/Blocks/WallTile.h
2026-03-13 17:06:56 -05:00

33 lines
1.1 KiB
C++

#pragma once
#include "Tile.h"
class WallTile : public Tile {
public:
static const float WALL_WIDTH;
static const float WALL_HEIGHT;
static const float POST_WIDTH;
static const float POST_HEIGHT;
static const int TYPE_NORMAL = 0;
static const int TYPE_MOSSY = 1;
static const unsigned int COBBLE_NAMES[2];
WallTile(int id, Tile* baseTile);
Icon* getTexture(int face, int data);
int getRenderShape();
bool isCubeShaped();
bool isPathfindable(LevelSource* level, int x, int y, int z);
bool isSolidRender(bool isServerLevel = false);
void updateShape(LevelSource* level, int x, int y, int z,
int forceData = -1,
std::shared_ptr<TileEntity> forceEntity =
std::shared_ptr<TileEntity>());
AABB* getAABB(Level* level, int x, int y, int z);
bool connectsTo(LevelSource* level, int x, int y, int z);
int getSpawnResourcesAuxValue(int data);
bool shouldRenderFace(LevelSource* level, int x, int y, int z, int face);
void registerIcons(IconRegister* iconRegister);
};