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https://github.com/4jcraft/4jcraft.git
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159 lines
4.4 KiB
C++
159 lines
4.4 KiB
C++
#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.level.tile.h"
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#include "../Headers/net.minecraft.world.phys.h"
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#include "../Headers/net.minecraft.world.h"
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#include "../Headers/net.minecraft.h"
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#include "WallTile.h"
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const float WallTile::WALL_WIDTH = 3.0f / 16.0f;
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const float WallTile::WALL_HEIGHT = 13.0f / 16.0f;
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const float WallTile::POST_WIDTH = 4.0f / 16.0f;
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const float WallTile::POST_HEIGHT = 16.0f / 16.0f;
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const unsigned int WallTile::COBBLE_NAMES[2] = {
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IDS_TILE_COBBLESTONE_WALL,
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IDS_TILE_COBBLESTONE_WALL_MOSSY,
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};
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WallTile::WallTile(int id, Tile* baseTile)
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: Tile(id, baseTile->material, false) {
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setDestroyTime(baseTile->destroySpeed);
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setExplodeable(baseTile->explosionResistance / 3);
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setSoundType(baseTile->soundType);
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}
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Icon* WallTile::getTexture(int face, int data) {
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if (data == TYPE_MOSSY) {
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return Tile::mossyCobblestone->getTexture(face);
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}
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return Tile::cobblestone->getTexture(face);
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}
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int WallTile::getRenderShape() { return SHAPE_WALL; }
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bool WallTile::isCubeShaped() { return false; }
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bool WallTile::isPathfindable(LevelSource* level, int x, int y, int z) {
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return false;
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}
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bool WallTile::isSolidRender(bool isServerLevel) { return false; }
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void WallTile::updateShape(LevelSource* level, int x, int y, int z,
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int forceData,
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std::shared_ptr<TileEntity> forceEntity) {
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bool n = connectsTo(level, x, y, z - 1);
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bool s = connectsTo(level, x, y, z + 1);
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bool w = connectsTo(level, x - 1, y, z);
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bool e = connectsTo(level, x + 1, y, z);
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float west = .5f - POST_WIDTH;
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float east = .5f + POST_WIDTH;
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float north = .5f - POST_WIDTH;
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float south = .5f + POST_WIDTH;
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float up = POST_HEIGHT;
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if (n) {
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north = 0;
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}
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if (s) {
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south = 1;
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}
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if (w) {
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west = 0;
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}
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if (e) {
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east = 1;
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}
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if (n && s && !w && !e) {
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up = WALL_HEIGHT;
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west = .5f - WALL_WIDTH;
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east = .5f + WALL_WIDTH;
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} else if (!n && !s && w && e) {
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up = WALL_HEIGHT;
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north = .5f - WALL_WIDTH;
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south = .5f + WALL_WIDTH;
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}
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setShape(west, 0, north, east, up, south);
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}
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AABB* WallTile::getAABB(Level* level, int x, int y, int z) {
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// 4J-JEV: Changed to avoid race conditions associated with calling update
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// shape.
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bool n = connectsTo(level, x, y, z - 1);
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bool s = connectsTo(level, x, y, z + 1);
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bool w = connectsTo(level, x - 1, y, z);
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bool e = connectsTo(level, x + 1, y, z);
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float west = .5f - POST_WIDTH;
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float east = .5f + POST_WIDTH;
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float north = .5f - POST_WIDTH;
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float south = .5f + POST_WIDTH;
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float up = POST_HEIGHT;
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if (n) {
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north = 0;
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}
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if (s) {
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south = 1;
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}
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if (w) {
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west = 0;
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}
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if (e) {
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east = 1;
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}
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/* 4J-JEV:
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Stopping the width changing here, it's causing cows/mobs/passers-by
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to 'jump' up when they are pressed against the wall and then the wall
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section is upgraded to a wall post expanding the bounding box. It's only
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a 1/16 of a block difference, it shouldn't matter if we leave it a little
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larger.
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*/
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if (n && s && !w && !e) {
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up = WALL_HEIGHT;
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// west = .5f - WALL_WIDTH;
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// east = .5f + WALL_WIDTH;
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} else if (!n && !s && w && e) {
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up = WALL_HEIGHT;
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// north = .5f - WALL_WIDTH;
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// south = .5f + WALL_WIDTH;
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}
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return AABB::newTemp(x + west, y, z + north, x + east, y + 1.5f, z + south);
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}
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bool WallTile::connectsTo(LevelSource* level, int x, int y, int z) {
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int tile = level->getTile(x, y, z);
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if (tile == id || tile == Tile::fenceGate_Id) {
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return true;
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}
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Tile* tileInstance = Tile::tiles[tile];
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if (tileInstance != NULL) {
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if (tileInstance->material->isSolidBlocking() &&
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tileInstance->isCubeShaped()) {
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return tileInstance->material != Material::vegetable;
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}
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}
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return false;
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}
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int WallTile::getSpawnResourcesAuxValue(int data) { return data; }
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bool WallTile::shouldRenderFace(LevelSource* level, int x, int y, int z,
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int face) {
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if (face == Facing::DOWN) {
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return Tile::shouldRenderFace(level, x, y, z, face);
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}
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return true;
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}
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void WallTile::registerIcons(IconRegister* iconRegister) {
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// None
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}
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