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46 lines
1.9 KiB
C++
46 lines
1.9 KiB
C++
#pragma once
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#include "Tile.h"
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#include "../Util/Direction.h"
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class Level;
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class LevelSource;
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class VineTile : public Tile {
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public:
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static const int VINE_SOUTH = 1 << Direction::SOUTH;
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static const int VINE_NORTH = 1 << Direction::NORTH;
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static const int VINE_EAST = 1 << Direction::EAST;
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static const int VINE_WEST = 1 << Direction::WEST;
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public:
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VineTile(int id);
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virtual void updateDefaultShape();
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virtual int getRenderShape();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual void updateShape(
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LevelSource* level, int x, int y, int z, int forceData = -1,
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std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
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TileEntity>()); // 4J added forceData, forceEntity param
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virtual AABB* getAABB(Level* level, int x, int y, int z);
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virtual bool mayPlace(Level* level, int x, int y, int z, int face);
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private:
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bool isAcceptableNeighbor(int id);
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bool updateSurvival(Level* level, int x, int y, int z);
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public:
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virtual int getColor() const;
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virtual int getColor(int auxData);
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virtual int getColor(LevelSource* level, int x, int y, int z,
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int data); // 4J added
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virtual int getColor(LevelSource* level, int x, int y, int z);
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virtual void neighborChanged(Level* level, int x, int y, int z, int type);
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virtual void tick(Level* level, int x, int y, int z, Random* random);
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virtual int getPlacedOnFaceDataValue(Level* level, int x, int y, int z,
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int face, float clickX, float clickY,
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float clickZ, int itemValue);
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virtual int getResource(int data, Random* random, int playerBonusLevel);
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virtual int getResourceCount(Random* random);
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virtual void playerDestroy(Level* level, std::shared_ptr<Player> player,
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int x, int y, int z, int data);
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}; |