4jcraft/Minecraft.World/Blocks/VineTile.h
2026-03-13 17:06:56 -05:00

46 lines
1.9 KiB
C++

#pragma once
#include "Tile.h"
#include "../Util/Direction.h"
class Level;
class LevelSource;
class VineTile : public Tile {
public:
static const int VINE_SOUTH = 1 << Direction::SOUTH;
static const int VINE_NORTH = 1 << Direction::NORTH;
static const int VINE_EAST = 1 << Direction::EAST;
static const int VINE_WEST = 1 << Direction::WEST;
public:
VineTile(int id);
virtual void updateDefaultShape();
virtual int getRenderShape();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual void updateShape(
LevelSource* level, int x, int y, int z, int forceData = -1,
std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
TileEntity>()); // 4J added forceData, forceEntity param
virtual AABB* getAABB(Level* level, int x, int y, int z);
virtual bool mayPlace(Level* level, int x, int y, int z, int face);
private:
bool isAcceptableNeighbor(int id);
bool updateSurvival(Level* level, int x, int y, int z);
public:
virtual int getColor() const;
virtual int getColor(int auxData);
virtual int getColor(LevelSource* level, int x, int y, int z,
int data); // 4J added
virtual int getColor(LevelSource* level, int x, int y, int z);
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
virtual void tick(Level* level, int x, int y, int z, Random* random);
virtual int getPlacedOnFaceDataValue(Level* level, int x, int y, int z,
int face, float clickX, float clickY,
float clickZ, int itemValue);
virtual int getResource(int data, Random* random, int playerBonusLevel);
virtual int getResourceCount(Random* random);
virtual void playerDestroy(Level* level, std::shared_ptr<Player> player,
int x, int y, int z, int data);
};