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51 lines
2 KiB
C++
51 lines
2 KiB
C++
#pragma once
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#include "Tile.h"
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class TripWireSourceTile : public Tile {
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public:
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using Tile::getTickDelay;
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static const int MASK_DIR = 0x3;
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static const int MASK_ATTACHED = 0x4;
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static const int MASK_POWERED = 0x8;
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static const int WIRE_DIST_MIN = 1;
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static const int WIRE_DIST_MAX = 2 + 40; // 2 hooks + x string
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TripWireSourceTile(int id);
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AABB* getAABB(Level* level, int x, int y, int z);
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bool blocksLight();
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bool isSolidRender(bool isServerLevel = false);
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bool isCubeShaped();
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int getRenderShape();
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int getTickDelay(Level* level);
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bool mayPlace(Level* level, int x, int y, int z, int face);
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bool mayPlace(Level* level, int x, int y, int z);
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int getPlacedOnFaceDataValue(Level* level, int x, int y, int z, int face,
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float clickX, float clickY, float clickZ,
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int itemValue);
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void finalizePlacement(Level* level, int x, int y, int z, int data);
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void neighborChanged(Level* level, int x, int y, int z, int type);
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void calculateState(Level* level, int x, int y, int z, int id, int data,
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bool canUpdate, int wireSource, int wireSourceData);
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void tick(Level* level, int x, int y, int z, Random* random);
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private:
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void playSound(Level* level, int x, int y, int z, bool attached,
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bool powered, bool wasAttached, bool wasPowered);
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void notifyNeighbors(Level* level, int x, int y, int z, int dir);
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bool checkCanSurvive(Level* level, int x, int y, int z);
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public:
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void updateShape(LevelSource* level, int x, int y, int z,
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int forceData = -1,
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std::shared_ptr<TileEntity> forceEntity =
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std::shared_ptr<TileEntity>());
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void onRemove(Level* level, int x, int y, int z, int id, int data);
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virtual int getSignal(LevelSource* level, int x, int y, int z, int dir);
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virtual int getDirectSignal(LevelSource* level, int x, int y, int z,
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int dir);
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bool isSignalSource();
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};
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