4jcraft/Minecraft.World/Blocks/TrapDoorTile.h
2026-03-13 17:06:56 -05:00

94 lines
2.4 KiB
C++

#pragma once
#include "Tile.h"
class Player;
class HitResult;
class TrapDoorTile : public Tile {
friend class Tile;
private:
static const int TOP_MASK = 0x8;
protected:
TrapDoorTile(int id, Material* material);
/*
* public int getTexture(int face, int data) { if (face == 0 || face == 1)
* return tex; int dir = getDir(data); if ((dir == 0 || dir == 2) ^ (face <=
* 3)) { return tex; } int tt = (dir / 2 + ((face & 1) ^ dir)); tt += ((data
* & 4) / 4); int texture = tex - (data & 8) * 2; if ((tt & 1) != 0) {
* texture = -texture; } // if (getDir(data)==0 //
* tt-=((face+data&3)&1)^((data&4)>>2); return texture; }
*/
public:
bool blocksLight();
public:
bool isSolidRender(bool isServerLevel = false);
public:
bool isCubeShaped();
bool isPathfindable(LevelSource* level, int x, int y, int z);
public:
int getRenderShape();
public:
AABB* getTileAABB(Level* level, int x, int y, int z);
public:
AABB* getAABB(Level* level, int x, int y, int z);
public:
void updateShape(LevelSource* level, int x, int y, int z,
int forceData = -1,
std::shared_ptr<TileEntity> forceEntity =
std::shared_ptr<TileEntity>()); // 4J added forceData,
// forceEntity param
public:
void updateDefaultShape();
public:
using Tile::setShape;
void setShape(int data);
public:
void attack(Level* level, int x, int y, int z,
std::shared_ptr<Player> player);
public:
virtual bool TestUse();
bool use(Level* level, int x, int y, int z, std::shared_ptr<Player> player,
int clickedFace, float clickX, float clickY, float clickZ,
bool soundOnly = false); // 4J added soundOnly param
public:
void setOpen(Level* level, int x, int y, int z, bool shouldOpen);
public:
void neighborChanged(Level* level, int x, int y, int z, int type);
public:
HitResult* clip(Level* level, int xt, int yt, int zt, Vec3* a, Vec3* b);
public:
int getDir(int dir);
public:
int getPlacedOnFaceDataValue(Level* level, int x, int y, int z, int face,
float clickX, float clickY, float clickZ,
int itemValue);
public:
bool mayPlace(Level* level, int x, int y, int z, int face);
public:
static bool isOpen(int data);
private:
static bool attachesTo(int id);
};