mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 06:33:40 +00:00
178 lines
5.3 KiB
C++
178 lines
5.3 KiB
C++
#include "../Platform/stdafx.h"
|
|
#include "../Headers/net.minecraft.world.level.h"
|
|
#include "../Headers/net.minecraft.world.entity.player.h"
|
|
#include "../Headers/net.minecraft.world.level.tile.h"
|
|
#include "../Headers/net.minecraft.h"
|
|
#include "TrapDoorTile.h"
|
|
|
|
TrapDoorTile::TrapDoorTile(int id, Material* material)
|
|
: Tile(id, material, false) {
|
|
float r = 0.5f;
|
|
float h = 1.0f;
|
|
setShape(0.5f - r, 0, 0.5f - r, 0.5f + r, h, 0.5f + r);
|
|
}
|
|
|
|
bool TrapDoorTile::blocksLight() { return false; }
|
|
|
|
bool TrapDoorTile::isSolidRender(bool isServerLevel) { return false; }
|
|
|
|
bool TrapDoorTile::isCubeShaped() { return false; }
|
|
|
|
bool TrapDoorTile::isPathfindable(LevelSource* level, int x, int y, int z) {
|
|
return !isOpen(level->getData(x, y, z));
|
|
}
|
|
|
|
int TrapDoorTile::getRenderShape() { return Tile::SHAPE_BLOCK; }
|
|
|
|
AABB* TrapDoorTile::getTileAABB(Level* level, int x, int y, int z) {
|
|
updateShape(level, x, y, z);
|
|
return Tile::getTileAABB(level, x, y, z);
|
|
}
|
|
|
|
AABB* TrapDoorTile::getAABB(Level* level, int x, int y, int z) {
|
|
updateShape(level, x, y, z);
|
|
return Tile::getAABB(level, x, y, z);
|
|
}
|
|
|
|
void TrapDoorTile::updateShape(
|
|
LevelSource* level, int x, int y, int z, int forceData,
|
|
std::shared_ptr<TileEntity>
|
|
forceEntity) // 4J added forceData, forceEntity param
|
|
{
|
|
setShape(level->getData(x, y, z));
|
|
}
|
|
|
|
void TrapDoorTile::updateDefaultShape() {
|
|
float r = 3 / 16.0f;
|
|
setShape(0, 0.5f - r / 2, 0, 1, 0.5f + r / 2, 1);
|
|
}
|
|
|
|
void TrapDoorTile::setShape(int data) {
|
|
float r = 3 / 16.0f;
|
|
if ((data & TOP_MASK) != 0) {
|
|
setShape(0, 1 - r, 0, 1, 1, 1);
|
|
} else {
|
|
setShape(0, 0, 0, 1, r, 1);
|
|
}
|
|
if (isOpen(data)) {
|
|
if ((data & 3) == 0) setShape(0, 0, 1 - r, 1, 1, 1);
|
|
if ((data & 3) == 1) setShape(0, 0, 0, 1, 1, r);
|
|
if ((data & 3) == 2) setShape(1 - r, 0, 0, 1, 1, 1);
|
|
if ((data & 3) == 3) setShape(0, 0, 0, r, 1, 1);
|
|
}
|
|
}
|
|
|
|
void TrapDoorTile::attack(Level* level, int x, int y, int z,
|
|
std::shared_ptr<Player> player) {
|
|
// use(level, x, y, z, player, 0, 0, 0, 0);
|
|
}
|
|
|
|
// 4J-PB - Adding a TestUse for tooltip display
|
|
bool TrapDoorTile::TestUse() { return true; }
|
|
|
|
bool TrapDoorTile::use(Level* level, int x, int y, int z,
|
|
std::shared_ptr<Player> player, int clickedFace,
|
|
float clickX, float clickY, float clickZ,
|
|
bool soundOnly /*=false*/) // 4J added soundOnly param
|
|
{
|
|
if (material == Material::metal) return true;
|
|
|
|
if (soundOnly) {
|
|
// 4J - added - just do enough to play the sound
|
|
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
|
|
return false;
|
|
}
|
|
|
|
int dir = level->getData(x, y, z);
|
|
level->setData(x, y, z, dir ^ 4, Tile::UPDATE_CLIENTS);
|
|
|
|
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
|
|
return true;
|
|
}
|
|
|
|
void TrapDoorTile::setOpen(Level* level, int x, int y, int z, bool shouldOpen) {
|
|
int dir = level->getData(x, y, z);
|
|
|
|
bool wasOpen = (dir & 4) > 0;
|
|
if (wasOpen == shouldOpen) return;
|
|
|
|
level->setData(x, y, z, dir ^ 4, Tile::UPDATE_CLIENTS);
|
|
|
|
level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
|
|
}
|
|
|
|
void TrapDoorTile::neighborChanged(Level* level, int x, int y, int z,
|
|
int type) {
|
|
if (level->isClientSide) return;
|
|
|
|
int data = level->getData(x, y, z);
|
|
int xt = x;
|
|
int zt = z;
|
|
if ((data & 3) == 0) zt++;
|
|
if ((data & 3) == 1) zt--;
|
|
if ((data & 3) == 2) xt++;
|
|
if ((data & 3) == 3) xt--;
|
|
|
|
if (!attachesTo(level->getTile(xt, y, zt))) {
|
|
level->removeTile(x, y, z);
|
|
spawnResources(level, x, y, z, data, 0);
|
|
}
|
|
|
|
bool signal = level->hasNeighborSignal(x, y, z);
|
|
if (signal || ((type > 0 && Tile::tiles[type]->isSignalSource()))) {
|
|
setOpen(level, x, y, z, signal);
|
|
}
|
|
}
|
|
|
|
HitResult* TrapDoorTile::clip(Level* level, int xt, int yt, int zt, Vec3* a,
|
|
Vec3* b) {
|
|
updateShape(level, xt, yt, zt);
|
|
return Tile::clip(level, xt, yt, zt, a, b);
|
|
}
|
|
|
|
int TrapDoorTile::getDir(int dir) {
|
|
if ((dir & 4) == 0) {
|
|
return ((dir - 1) & 3);
|
|
} else {
|
|
return (dir & 3);
|
|
}
|
|
}
|
|
|
|
int TrapDoorTile::getPlacedOnFaceDataValue(Level* level, int x, int y, int z,
|
|
int face, float clickX, float clickY,
|
|
float clickZ, int itemValue) {
|
|
int dir = 0;
|
|
if (face == 2) dir = 0;
|
|
if (face == 3) dir = 1;
|
|
if (face == 4) dir = 2;
|
|
if (face == 5) dir = 3;
|
|
if (face != Facing::UP && face != Facing::DOWN && clickY > 0.5f)
|
|
dir |= TOP_MASK;
|
|
return dir;
|
|
}
|
|
|
|
bool TrapDoorTile::mayPlace(Level* level, int x, int y, int z, int face) {
|
|
if (face == 0) return false;
|
|
if (face == 1) return false;
|
|
if (face == 2) z++;
|
|
if (face == 3) z--;
|
|
if (face == 4) x++;
|
|
if (face == 5) x--;
|
|
|
|
return attachesTo(level->getTile(x, y, z));
|
|
}
|
|
|
|
bool TrapDoorTile::isOpen(int data) { return (data & 4) != 0; }
|
|
|
|
bool TrapDoorTile::attachesTo(int id) {
|
|
if (id <= 0) {
|
|
return false;
|
|
}
|
|
Tile* tile = Tile::tiles[id];
|
|
|
|
return tile != NULL &&
|
|
(tile->material->isSolidBlocking() && tile->isCubeShaped()) ||
|
|
tile == Tile::glowstone ||
|
|
(dynamic_cast<HalfSlabTile*>(tile) != NULL) ||
|
|
(dynamic_cast<StairTile*>(tile) != NULL);
|
|
} |