4jcraft/Minecraft.World/Blocks/TorchTile.h
2026-03-21 15:52:50 -05:00

49 lines
1.9 KiB
C++

#pragma once
#include "Tile.h"
#include "../Util/Definitions.h"
class Random;
class HitResult;
class TorchTile : public Tile {
friend class Tile;
protected:
TorchTile(int id);
public:
virtual AABB* getAABB(Level* level, int x, int y, int z);
virtual AABB* getTileAABB(Level* level, int x, int y, int z);
virtual void updateShape(
LevelSource* level, int x, int y, int z, int forceData = -1,
std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
TileEntity>()); // 4J added forceData, forceEntity param
using Tile::setShape;
virtual void setShape(int data);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual bool isConnection(Level* level, int x, int y, int z);
virtual bool mayPlace(Level* level, int x, int y, int z);
virtual int getPlacedOnFaceDataValue(Level* level, int x, int y, int z,
int face, float clickX, float clickY,
float clickZ, int itemValue);
virtual void tick(Level* level, int x, int y, int z, Random* random);
virtual void onPlace(Level* level, int x, int y, int z);
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
protected:
virtual bool checkDoPop(Level* level, int x, int y, int z, int type);
virtual bool checkCanSurvive(Level* level, int x, int y, int z);
public:
virtual HitResult* clip(Level* level, int x, int y, int z, Vec3* a,
Vec3* b);
virtual void animateTick(Level* level, int xt, int yt, int zt,
Random* random);
// 4J Added so we can check before we try to add a tile to the tick list if
// it's actually going to do seomthing
virtual bool shouldTileTick(Level* level, int x, int y, int z);
};