4jcraft/Minecraft.World/Blocks/TopSnowTile.h
2026-03-13 17:06:56 -05:00

73 lines
1.7 KiB
C++

#pragma once
#include "Tile.h"
class Player;
class TopSnowTile : public Tile {
friend class Tile;
public:
static const int MAX_HEIGHT;
static const int HEIGHT_MASK;
protected:
TopSnowTile(int id);
public:
void registerIcons(IconRegister* iconRegister);
AABB* getAABB(Level* level, int x, int y, int z);
public:
static float getHeight(Level* level, int x, int y, int z);
public:
bool blocksLight();
public:
bool isSolidRender(bool isServerLevel = false);
public:
bool isCubeShaped();
public:
void updateDefaultShape();
void updateShape(LevelSource* level, int x, int y, int z,
int forceData = -1,
std::shared_ptr<TileEntity> forceEntity =
std::shared_ptr<TileEntity>()); // 4J added forceData,
// forceEntity param
protected:
void updateShape(int data);
public:
bool mayPlace(Level* level, int x, int y, int z);
public:
void neighborChanged(Level* level, int x, int y, int z, int type);
private:
bool checkCanSurvive(Level* level, int x, int y, int z);
public:
void playerDestroy(Level* level, std::shared_ptr<Player> player, int x,
int y, int z, int data);
public:
int getResource(int data, Random* random, int playerBonusLevel);
public:
int getResourceCount(Random* random);
public:
void tick(Level* level, int x, int y, int z, Random* random);
public:
bool shouldRenderFace(LevelSource* level, int x, int y, int z, int face);
// 4J Added so we can check before we try to add a tile to the tick list if
// it's actually going to do seomthing
virtual bool shouldTileTick(Level* level, int x, int y, int z);
};