4jcraft/Minecraft.World/Blocks/TheEndPortalTile.h

46 lines
1.7 KiB
C++

#pragma once
#include "TileEntities/EntityTile.h"
#include "BaseEntityTile.h"
#include <cstdint>
#if !defined(_WIN32)
#include <pthread.h>
#endif
class IconRegister;
class TheEndPortal : public BaseEntityTile {
public:
#if defined(_WIN32)
using TlsKey = std::uint32_t;
#else
using TlsKey = pthread_key_t;
#endif
static TlsKey tlsIdx;
// 4J - was just a static but implemented with TLS for our version
static bool allowAnywhere();
static void allowAnywhere(bool set);
TheEndPortal(int id, Material* material);
virtual std::shared_ptr<TileEntity> newTileEntity(Level* level);
virtual void updateShape(
LevelSource* level, int x, int y, int z, int forceData = -1,
std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
TileEntity>()); // 4J added forceData, forceEntity param
virtual bool shouldRenderFace(LevelSource* level, int x, int y, int z,
int face);
virtual void addAABBs(Level* level, int x, int y, int z, AABB* box,
AABBList* boxes, std::shared_ptr<Entity> source);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getResourceCount(Random* random);
virtual void entityInside(Level* level, int x, int y, int z,
std::shared_ptr<Entity> entity);
virtual void animateTick(Level* level, int xt, int yt, int zt,
Random* random);
virtual int getRenderShape();
virtual void onPlace(Level* level, int x, int y, int z);
virtual int cloneTileId(Level* level, int x, int y, int z);
void registerIcons(IconRegister* iconRegister);
};