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https://github.com/4jcraft/4jcraft.git
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142 lines
4.5 KiB
C++
142 lines
4.5 KiB
C++
#include "../Platform/stdafx.h"
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#include "TheEndPortalTile.h"
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#include "TileEntities/TheEndPortalTileEntity.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.level.dimension.h"
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#include "../Headers/net.minecraft.world.level.storage.h"
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#include "../Headers/net.minecraft.world.entity.h"
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#include "../Headers/net.minecraft.world.entity.player.h"
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#include "../Headers/net.minecraft.world.h"
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#include <cstdint>
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namespace {
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#if defined(_WIN32)
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inline void* TheEndPortalTlsGetValue(TheEndPortal::TlsKey key) {
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return TlsGetValue(key);
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}
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inline void TheEndPortalTlsSetValue(TheEndPortal::TlsKey key, void* value) {
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TlsSetValue(key, value);
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}
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#else
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pthread_key_t CreateTheEndPortalTlsKey() {
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pthread_key_t key;
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pthread_key_create(&key, NULL);
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return key;
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}
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inline void* TheEndPortalTlsGetValue(pthread_key_t key) {
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return pthread_getspecific(key);
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}
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inline void TheEndPortalTlsSetValue(pthread_key_t key, void* value) {
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pthread_setspecific(key, value);
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}
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#endif
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} // namespace
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#if defined(_WIN32)
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TheEndPortal::TlsKey TheEndPortal::tlsIdx = TlsAlloc();
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#else
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TheEndPortal::TlsKey TheEndPortal::tlsIdx = CreateTheEndPortalTlsKey();
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#endif
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// 4J - allowAnywhere is a static in java, implementing as TLS here to make
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// thread safe
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bool TheEndPortal::allowAnywhere() {
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return TheEndPortalTlsGetValue(tlsIdx) != NULL;
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}
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void TheEndPortal::allowAnywhere(bool set) {
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TheEndPortalTlsSetValue(
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tlsIdx, reinterpret_cast<void*>(static_cast<intptr_t>(set ? 1 : 0)));
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}
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TheEndPortal::TheEndPortal(int id, Material* material)
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: BaseEntityTile(id, material, false) {
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this->setLightEmission(1.0f);
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}
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std::shared_ptr<TileEntity> TheEndPortal::newTileEntity(Level* level) {
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return std::shared_ptr<TileEntity>(new TheEndPortalTileEntity());
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}
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void TheEndPortal::updateShape(
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LevelSource* level, int x, int y, int z, int forceData,
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std::shared_ptr<TileEntity>
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forceEntity) // 4J added forceData, forceEntity param
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{
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float r = 1 / 16.0f;
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setShape(0, 0, 0, 1, r, 1);
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}
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bool TheEndPortal::shouldRenderFace(LevelSource* level, int x, int y, int z,
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int face) {
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if (face != 0) return false;
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return BaseEntityTile::shouldRenderFace(level, x, y, z, face);
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}
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void TheEndPortal::addAABBs(Level* level, int x, int y, int z, AABB* box,
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AABBList* boxes, std::shared_ptr<Entity> source) {}
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bool TheEndPortal::isSolidRender(bool isServerLevel) { return false; }
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bool TheEndPortal::isCubeShaped() { return false; }
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int TheEndPortal::getResourceCount(Random* random) { return 0; }
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void TheEndPortal::entityInside(Level* level, int x, int y, int z,
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std::shared_ptr<Entity> entity) {
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if (entity->GetType() == eTYPE_EXPERIENCEORB) return; // 4J added
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if (entity->riding == NULL && entity->rider.lock() == NULL) {
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if (!level->isClientSide) {
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if (entity->instanceof(eTYPE_PLAYER)) {
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// 4J Stu - Update the level data position so that the
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// stronghold portal can be shown on the maps
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int x, z;
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x = z = 0;
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if (level->dimension == 0 &&
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!level->getLevelData()->getHasStrongholdEndPortal() &&
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app.GetTerrainFeaturePosition(
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eTerrainFeature_StrongholdEndPortal, &x, &z)) {
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level->getLevelData()->setXStrongholdEndPortal(x);
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level->getLevelData()->setZStrongholdEndPortal(z);
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level->getLevelData()->setHasStrongholdEndPortal();
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}
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}
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entity->changeDimension(1);
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}
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}
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}
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void TheEndPortal::animateTick(Level* level, int xt, int yt, int zt,
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Random* random) {
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double x = xt + random->nextFloat();
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double y = yt + 0.8f;
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double z = zt + random->nextFloat();
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double xa = 0;
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double ya = 0;
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double za = 0;
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level->addParticle(eParticleType_endportal, x, y, z, xa, ya, za);
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}
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int TheEndPortal::getRenderShape() { return SHAPE_INVISIBLE; }
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void TheEndPortal::onPlace(Level* level, int x, int y, int z) {
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if (allowAnywhere()) return;
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if (level->dimension->id != 0) {
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level->removeTile(x, y, z);
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return;
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}
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}
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int TheEndPortal::cloneTileId(Level* level, int x, int y, int z) { return 0; }
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void TheEndPortal::registerIcons(IconRegister* iconRegister) {
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// don't register null, because of particles
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icon = iconRegister->registerIcon(L"portal");
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}
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