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55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
#pragma once
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#include "Tile.h"
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#include "PlantTile.h"
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class ChunkRebuildData;
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class StemTile : public Bush {
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friend class ChunkRebuildData;
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public:
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static const std::wstring TEXTURE_ANGLED;
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private:
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Tile* fruit;
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Icon* iconAngled;
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public:
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StemTile(int id, Tile* fruit);
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virtual bool mayPlaceOn(int tile);
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public:
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virtual void tick(Level* level, int x, int y, int z, Random* random);
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virtual void growCrops(Level* level, int x, int y, int z);
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private:
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float getGrowthSpeed(Level* level, int x, int y, int z);
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public:
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using Tile::getColor;
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int getColor(int data);
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virtual int getColor(LevelSource* level, int x, int y, int z);
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virtual void updateDefaultShape();
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virtual void updateShape(
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LevelSource* level, int x, int y, int z, int forceData = -1,
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std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
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TileEntity>()); // 4J added forceData, forceEntity param
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virtual int getRenderShape();
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int getConnectDir(LevelSource* level, int x, int y, int z);
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/**
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* Using this method instead of destroy() to determine if seeds should be
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* dropped
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*/
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virtual void spawnResources(Level* level, int x, int y, int z, int data,
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float odds, int playerBonus);
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virtual int getResource(int data, Random* random, int playerBonusLevel);
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virtual int getResourceCount(Random* random);
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virtual int cloneTileId(Level* level, int x, int y, int z);
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void registerIcons(IconRegister* iconRegister);
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Icon* getAngledTexture();
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};
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