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96 lines
3.9 KiB
C++
96 lines
3.9 KiB
C++
#pragma once
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#include "Tile.h"
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class Mob;
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class Player;
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class StairTile : public Tile {
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friend class Tile;
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private:
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static const int DEAD_SPACE_COLUMN_COUNT = 2;
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static int DEAD_SPACES[8][DEAD_SPACE_COLUMN_COUNT];
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public:
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static const int UPSIDEDOWN_BIT = 4;
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// the direction is the way going up (for normal non-upsidedown stairs)
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static const int DIR_EAST = 0;
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static const int DIR_WEST = 1;
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static const int DIR_SOUTH = 2;
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static const int DIR_NORTH = 3;
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private:
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Tile* base;
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int basedata;
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bool isClipping;
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int clipStep;
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protected:
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StairTile(int id, Tile* base, int basedata);
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public:
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void updateShape(LevelSource* level, int x, int y, int z,
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int forceData = -1,
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std::shared_ptr<TileEntity> forceEntity =
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std::shared_ptr<TileEntity>()); // 4J added forceData,
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// forceEntity param
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bool isSolidRender(bool isServerLevel = false);
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bool isCubeShaped();
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int getRenderShape();
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void setBaseShape(LevelSource* level, int x, int y, int z);
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static bool isStairs(int id);
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private:
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bool isLockAttached(LevelSource* level, int x, int y, int z, int data);
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public:
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bool setStepShape(LevelSource* level, int x, int y, int z);
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bool setInnerPieceShape(LevelSource* level, int x, int y, int z);
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void addAABBs(Level* level, int x, int y, int z, AABB* box, AABBList* boxes,
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std::shared_ptr<Entity> source);
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/** DELEGATES: **/
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public:
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virtual void addLights(Level* level, int x, int y, int z);
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virtual void animateTick(Level* level, int x, int y, int z, Random* random);
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virtual void attack(Level* level, int x, int y, int z,
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std::shared_ptr<Player> player);
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virtual void destroy(Level* level, int x, int y, int z, int data);
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virtual int getLightColor(LevelSource* level, int x, int y, int z,
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int tileId = -1);
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virtual float getBrightness(LevelSource* level, int x, int y, int z);
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virtual float getExplosionResistance(std::shared_ptr<Entity> source);
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virtual int getRenderLayer();
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virtual Icon* getTexture(int face, int data);
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virtual int getTickDelay(Level* level);
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virtual AABB* getTileAABB(Level* level, int x, int y, int z);
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virtual void handleEntityInside(Level* level, int x, int y, int z,
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std::shared_ptr<Entity> e, Vec3* current);
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virtual bool mayPick();
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virtual bool mayPick(int data, bool liquid);
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virtual bool mayPlace(Level* level, int x, int y, int z);
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virtual void onPlace(Level* level, int x, int y, int z);
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virtual void onRemove(Level* level, int x, int y, int z, int id, int data);
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virtual void prepareRender(Level* level, int x, int y, int z);
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virtual void stepOn(Level* level, int x, int y, int z,
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std::shared_ptr<Entity> entity);
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virtual void tick(Level* level, int x, int y, int z, Random* random);
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virtual bool use(Level* level, int x, int y, int z,
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std::shared_ptr<Player> player, int clickedFace,
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float clickX, float clickY, float clickZ,
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bool soundOnly = false); // 4J added soundOnly param
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virtual void wasExploded(Level* level, int x, int y, int z,
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Explosion* explosion);
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virtual void setPlacedBy(Level* level, int x, int y, int z,
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std::shared_ptr<LivingEntity> by,
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std::shared_ptr<ItemInstance> itemInstance);
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virtual int getPlacedOnFaceDataValue(Level* level, int x, int y, int z,
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int face, float clickX, float clickY,
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float clickZ, int itemValue);
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virtual HitResult* clip(Level* level, int xt, int yt, int zt, Vec3* a,
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Vec3* b);
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virtual void registerIcons(IconRegister* iconRegister);
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};
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