4jcraft/Minecraft.World/Blocks/SaplingPlantTile.h
2026-03-21 15:52:50 -05:00

51 lines
1.3 KiB
C++

#pragma once
#include "LeafTile.h"
#include "PlantTile.h"
class Random;
class ChunkRebuildData;
class Sapling : public Bush {
friend class Tile;
friend class ChunkRebuildData;
public:
static const int TYPE_DEFAULT = LeafTile::NORMAL_LEAF;
static const int TYPE_EVERGREEN = LeafTile::EVERGREEN_LEAF;
static const int TYPE_BIRCH = LeafTile::BIRCH_LEAF;
static const int TYPE_JUNGLE = LeafTile::JUNGLE_LEAF;
static const int SAPLING_NAMES_SIZE = 4;
static int SAPLING_NAMES[SAPLING_NAMES_SIZE];
private:
static const std::wstring TEXTURE_NAMES[];
Icon** icons;
static const int TYPE_MASK = 3;
static const int AGE_BIT = 8;
protected:
Sapling(int id);
public:
virtual void updateDefaultShape(); // 4J Added override
virtual void tick(Level* level, int x, int y, int z, Random* random);
virtual Icon* getTexture(int face, int data);
virtual void advanceTree(Level* level, int x, int y, int z, Random* random);
void growTree(Level* level, int x, int y, int z, Random* random);
virtual unsigned int getDescriptionId(int iData = -1);
bool isSapling(Level* level, int x, int y, int z, int type);
protected:
int getSpawnResourcesAuxValue(int data);
public:
void registerIcons(IconRegister* iconRegister);
};