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42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#pragma once
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#include "DiodeTile.h"
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class RepeaterTile : public DiodeTile {
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public:
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static const int DELAY_MASK = DIRECTION_INV_MASK;
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static const int DELAY_SHIFT = 2;
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static const double DELAY_RENDER_OFFSETS[4];
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private:
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static const int DELAYS[4];
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public:
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RepeaterTile(int id, bool on);
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virtual bool use(Level* level, int x, int y, int z,
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std::shared_ptr<Player> player, int clickedFace,
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float clickX, float clickY, float clickZ,
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bool soundOnly = false);
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protected:
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virtual int getTurnOnDelay(int data);
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virtual DiodeTile* getOnTile();
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virtual DiodeTile* getOffTile();
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public:
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virtual int getResource(int data, Random* random, int playerBonusLevel);
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virtual int cloneTileId(Level* level, int x, int y, int z);
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virtual int getRenderShape();
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virtual bool isLocked(LevelSource* level, int x, int y, int z, int data);
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protected:
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virtual bool isAlternateInput(int tile);
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public:
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void animateTick(Level* level, int xt, int yt, int zt, Random* random);
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void onRemove(Level* level, int x, int y, int z, int id, int data);
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virtual bool TestUse();
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}; |