mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 03:33:36 +00:00
109 lines
3.5 KiB
C++
109 lines
3.5 KiB
C++
#include "../Platform/stdafx.h"
|
|
#include "../Headers/net.minecraft.h"
|
|
#include "../Headers/net.minecraft.world.item.h"
|
|
#include "../Headers/net.minecraft.world.level.h"
|
|
#include "../Headers/net.minecraft.world.level.redstone.h"
|
|
#include "RepeaterTile.h"
|
|
|
|
const double RepeaterTile::DELAY_RENDER_OFFSETS[4] = {
|
|
-1.0f / 16.0f, 1.0f / 16.0f, 3.0f / 16.0f, 5.0f / 16.0f};
|
|
const int RepeaterTile::DELAYS[4] = {1, 2, 3, 4};
|
|
|
|
RepeaterTile::RepeaterTile(int id, bool on) : DiodeTile(id, on) {}
|
|
|
|
bool RepeaterTile::use(Level* level, int x, int y, int z,
|
|
std::shared_ptr<Player> player, int clickedFace,
|
|
float clickX, float clickY, float clickZ,
|
|
bool soundOnly) {
|
|
if (soundOnly) return false;
|
|
|
|
int data = level->getData(x, y, z);
|
|
int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
|
|
delay = ((delay + 1) << DELAY_SHIFT) & DELAY_MASK;
|
|
|
|
level->setData(x, y, z, delay | (data & DIRECTION_MASK), Tile::UPDATE_ALL);
|
|
return true;
|
|
}
|
|
|
|
int RepeaterTile::getTurnOnDelay(int data) {
|
|
return DELAYS[(data & DELAY_MASK) >> DELAY_SHIFT] * 2;
|
|
}
|
|
|
|
DiodeTile* RepeaterTile::getOnTile() { return Tile::diode_on; }
|
|
|
|
DiodeTile* RepeaterTile::getOffTile() { return Tile::diode_off; }
|
|
|
|
int RepeaterTile::getResource(int data, Random* random, int playerBonusLevel) {
|
|
return Item::repeater_Id;
|
|
}
|
|
|
|
int RepeaterTile::cloneTileId(Level* level, int x, int y, int z) {
|
|
return Item::repeater_Id;
|
|
}
|
|
|
|
int RepeaterTile::getRenderShape() { return SHAPE_REPEATER; }
|
|
|
|
bool RepeaterTile::isLocked(LevelSource* level, int x, int y, int z, int data) {
|
|
return getAlternateSignal(level, x, y, z, data) > Redstone::SIGNAL_NONE;
|
|
}
|
|
|
|
bool RepeaterTile::isAlternateInput(int tile) { return isDiode(tile); }
|
|
|
|
void RepeaterTile::animateTick(Level* level, int xt, int yt, int zt,
|
|
Random* random) {
|
|
if (!on) return;
|
|
int data = level->getData(xt, yt, zt);
|
|
int dir = getDirection(data);
|
|
|
|
double x = xt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
|
|
double y = yt + 0.4f + (random->nextFloat() - 0.5f) * 0.2;
|
|
double z = zt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
|
|
|
|
double xo = 0;
|
|
double zo = 0;
|
|
|
|
if (random->nextInt(2) == 0) {
|
|
// spawn on receiver
|
|
switch (dir) {
|
|
case Direction::SOUTH:
|
|
zo = -5.0f / 16.0f;
|
|
break;
|
|
case Direction::NORTH:
|
|
zo = 5.0f / 16.0f;
|
|
break;
|
|
case Direction::EAST:
|
|
xo = -5.0f / 16.0f;
|
|
break;
|
|
case Direction::WEST:
|
|
xo = 5.0f / 16.0f;
|
|
break;
|
|
}
|
|
} else {
|
|
// spawn on transmitter
|
|
int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
|
|
switch (dir) {
|
|
case Direction::SOUTH:
|
|
zo = DELAY_RENDER_OFFSETS[delay];
|
|
break;
|
|
case Direction::NORTH:
|
|
zo = -DELAY_RENDER_OFFSETS[delay];
|
|
break;
|
|
case Direction::EAST:
|
|
xo = DELAY_RENDER_OFFSETS[delay];
|
|
break;
|
|
case Direction::WEST:
|
|
xo = -DELAY_RENDER_OFFSETS[delay];
|
|
break;
|
|
}
|
|
}
|
|
|
|
level->addParticle(eParticleType_reddust, x + xo, y, z + zo, 0, 0, 0);
|
|
}
|
|
|
|
void RepeaterTile::onRemove(Level* level, int x, int y, int z, int id,
|
|
int data) {
|
|
DiodeTile::onRemove(level, x, y, z, id, data);
|
|
updateNeighborsInFront(level, x, y, z);
|
|
}
|
|
|
|
bool RepeaterTile::TestUse() { return true; } |