mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 07:13:36 +00:00
71 lines
2.5 KiB
C++
71 lines
2.5 KiB
C++
#pragma once
|
|
#include "Tile.h"
|
|
#include "../Util/Definitions.h"
|
|
|
|
class Random;
|
|
class Level;
|
|
class ChunkRebuildData;
|
|
|
|
class RedStoneDustTile : public Tile {
|
|
friend ChunkRebuildData;
|
|
|
|
public:
|
|
static const std::wstring TEXTURE_CROSS;
|
|
static const std::wstring TEXTURE_LINE;
|
|
static const std::wstring TEXTURE_CROSS_OVERLAY;
|
|
static const std::wstring TEXTURE_LINE_OVERLAY;
|
|
|
|
private:
|
|
bool shouldSignal;
|
|
std::unordered_set<TilePos, TilePosKeyHash, TilePosKeyEq> toUpdate;
|
|
Icon* iconCross;
|
|
Icon* iconLine;
|
|
Icon* iconCrossOver;
|
|
Icon* iconLineOver;
|
|
|
|
public:
|
|
RedStoneDustTile(int id);
|
|
virtual void updateDefaultShape(); // 4J Added override
|
|
virtual AABB* getAABB(Level* level, int x, int y, int z);
|
|
virtual bool isSolidRender(bool isServerLevel = false);
|
|
virtual bool isCubeShaped();
|
|
virtual int getRenderShape();
|
|
virtual int getColor() const; // 4J Added
|
|
virtual int getColor(LevelSource* level, int x, int y, int z);
|
|
virtual int getColor(LevelSource* level, int x, int y, int z,
|
|
int data); // 4J added
|
|
virtual bool mayPlace(Level* level, int x, int y, int z);
|
|
|
|
private:
|
|
void updatePowerStrength(Level* level, int x, int y, int z);
|
|
void updatePowerStrength(Level* level, int x, int y, int z, int xFrom,
|
|
int yFrom, int zFrom);
|
|
void checkCornerChangeAt(Level* level, int x, int y, int z);
|
|
|
|
public:
|
|
virtual void onPlace(Level* level, int x, int y, int z);
|
|
virtual void onRemove(Level* level, int x, int y, int z, int id, int data);
|
|
|
|
private:
|
|
int checkTarget(Level* level, int x, int y, int z, int target);
|
|
|
|
public:
|
|
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
|
|
virtual int getResource(int data, Random* random, int playerBonusLevel);
|
|
virtual int getDirectSignal(LevelSource* level, int x, int y, int z,
|
|
int dir);
|
|
virtual int getSignal(LevelSource* level, int x, int y, int z, int dir);
|
|
|
|
virtual bool isSignalSource();
|
|
virtual void animateTick(Level* level, int x, int y, int z, Random* random);
|
|
|
|
static bool shouldConnectTo(LevelSource* level, int x, int y, int z,
|
|
int direction);
|
|
static bool shouldReceivePowerFrom(LevelSource* level, int x, int y, int z,
|
|
int direction);
|
|
virtual int cloneTileId(Level* level, int x, int y, int z);
|
|
|
|
void registerIcons(IconRegister* iconRegister);
|
|
static Icon* getTexture(const std::wstring& name);
|
|
};
|