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36 lines
1.5 KiB
C++
36 lines
1.5 KiB
C++
#pragma once
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#include "Tile.h"
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class PistonExtensionTile : public Tile {
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public:
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// i'm reusing this block for the sticky pistons
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static const int STICKY_BIT = 8;
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private:
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Icon* overrideTopTexture;
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public:
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PistonExtensionTile(int id);
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virtual void setOverrideTopTexture(Icon* overrideTopTexture);
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virtual void clearOverrideTopTexture();
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virtual void playerWillDestroy(Level* level, int x, int y, int z, int data,
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std::shared_ptr<Player> player);
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virtual void onRemove(Level* level, int x, int y, int z, int id, int data);
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virtual Icon* getTexture(int face, int data);
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virtual void registerIcons(IconRegister* iconRegister);
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virtual int getRenderShape();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual bool mayPlace(Level* level, int x, int y, int z);
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virtual bool mayPlace(Level* level, int x, int y, int z, int face);
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virtual int getResourceCount(Random* random);
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virtual void addAABBs(Level* level, int x, int y, int z, AABB* box,
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AABBList* boxes, std::shared_ptr<Entity> source);
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virtual void updateShape(
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LevelSource* level, int x, int y, int z, int forceData = -1,
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std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
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TileEntity>()); // 4J added forceData, forceEntity param
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virtual void neighborChanged(Level* level, int x, int y, int z, int type);
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static int getFacing(int data);
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virtual int cloneTileId(Level* level, int x, int y, int z);
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}; |