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https://github.com/4jcraft/4jcraft.git
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96 lines
3.4 KiB
C++
96 lines
3.4 KiB
C++
#pragma once
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#include "Tile.h"
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#include <cstdint>
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#if !defined(_WIN32)
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#include <pthread.h>
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#endif
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class PistonBaseTile : public Tile {
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public:
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#if defined(_WIN32)
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using TlsKey = std::uint32_t;
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#else
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using TlsKey = pthread_key_t;
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#endif
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static const int EXTENDED_BIT = 8;
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static const int UNDEFINED_FACING = 7;
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static const float PLATFORM_THICKNESS;
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static const int MAX_PUSH_DEPTH = 12;
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static const int TRIGGER_EXTEND = 0;
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static const int TRIGGER_CONTRACT = 1;
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static const std::wstring EDGE_TEX;
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static const std::wstring PLATFORM_TEX;
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static const std::wstring PLATFORM_STICKY_TEX;
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static const std::wstring BACK_TEX;
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static const std::wstring INSIDE_TEX;
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private:
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bool isSticky;
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Icon* iconInside;
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Icon* iconBack;
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Icon* iconPlatform;
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static TlsKey tlsIdx;
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// 4J - was just a static but implemented with TLS for our version
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static bool ignoreUpdate();
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static void ignoreUpdate(bool set);
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public:
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PistonBaseTile(int id, bool isSticky);
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Icon* getPlatformTexture();
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virtual void updateShape(float x0, float y0, float z0, float x1, float y1,
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float z1);
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virtual Icon* getTexture(int face, int data);
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static Icon* getTexture(const std::wstring& name);
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void registerIcons(IconRegister* iconRegister);
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virtual int getRenderShape();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool use(Level* level, int x, int y, int z,
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std::shared_ptr<Player> player, int clickedFace,
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float clickX, float clickY, float clickZ,
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bool soundOnly = false); // 4J added soundOnly param
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virtual void setPlacedBy(Level* level, int x, int y, int z,
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std::shared_ptr<LivingEntity> by,
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std::shared_ptr<ItemInstance> itemInstance);
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virtual void neighborChanged(Level* level, int x, int y, int z, int type);
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virtual void onPlace(Level* level, int x, int y, int z);
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private:
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void checkIfExtend(Level* level, int x, int y, int z);
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bool getNeighborSignal(Level* level, int x, int y, int z, int facing);
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public:
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virtual bool triggerEvent(Level* level, int x, int y, int z, int param1,
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int facing);
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virtual void updateShape(
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LevelSource* level, int x, int y, int z, int forceData = -1,
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std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
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TileEntity>()); // 4J added forceData, forceEntity param
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virtual void updateDefaultShape();
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virtual void addAABBs(Level* level, int x, int y, int z, AABB* box,
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AABBList* boxes, std::shared_ptr<Entity> source);
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virtual AABB* getAABB(Level* level, int x, int y, int z);
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virtual bool isCubeShaped();
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static int getFacing(int data);
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static bool isExtended(int data);
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static int getNewFacing(Level* level, int x, int y, int z,
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std::shared_ptr<LivingEntity> player);
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private:
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static bool isPushable(int block, Level* level, int cx, int cy, int cz,
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bool allowDestroyable);
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static bool canPush(Level* level, int sx, int sy, int sz, int facing);
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static void stopSharingIfServer(Level* level, int x, int y,
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int z); // 4J added
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bool createPush(Level* level, int sx, int sy, int sz, int facing);
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}; |